Lead Video Game Designer (Progression & Systems, Gameplay, Unity) at The Donovan’s Venom 501c3 | Torre

Lead Video Game Designer (Progression & Systems, Gameplay, Unity)

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Freelance
Recurrent

USD75.4K - 100K/year

~COP150M - 200M/year

+ Equity

+ Bonuses

location_on
Remote (for United States residents)
Remote (for Canada residents)
Shared by
Diana Montoya
18 days ago

Responsibilities


We're Hiring: Lead Video Game Designer (Progression & Systems, Gameplay, Unity)The Donovan's Venom (501(c)(3) Nonprofit) is looking for a Lead Video Game Designer to help lead the development of our flagship game. This volunteer leadership opportunity is perfect for someone who enjoys creating meaningful gameplay while mentoring a growing design team.As our Lead Video Game Designer, you'll define the core gameplay experience from progression systems and player mechanics to rewards, engagement, and long-term retention. You'll collaborate closely with programmers, artists, UX/UI designers, and writers to ensure every game system supports both fun and our educational mission.What You'll Lead:Design core gameplay systems and player mechanicsCreate progression loops, reward systems, and game economyShape player engagement, retention, and overall experienceCollaborate with Unity developers and cross-functional teams Mentor and support a team of game designers Maintain clear game design documentation and system guidesRemote (U.S. or Canada-based volunteers preferred; global contributors welcome)If you're excited about building games that educate, inspire, and create meaningful experiences, we'd love to hear from you!