Pablo Borja

Pablo Borja

About

Detail

Buenos Aires, Argentina

Contact Pablo regarding: 
work
Full-time jobs
Starting at USD70/hour

Timeline


work
Job
school
Education

Résumé


Jobs verified_user 0% verified
  • Win Systems
    Game Developer
    Win Systems
    Jul 2025 - Current (1 year)
    • Developed slot and casino games on a proprietary DirectX-based engine. • Implemented reel mechanics, math/payout logic, game flow, animations, and state machines, with a strong focus on performance optimization and regulated gaming compliance. • Utilized C++ and advanced asset management practices to maintain high-quality standards throughout the software development lifecycle. • Integrated AI-assisted workflows and automation tools into production pipelines, significantly improving development efficiency and content iteration speeds within live game environments.
  • C
    Game Developer
    Comminted Labs
    Nov 2024 - Jul 2025 (9 months)
    • Worked on crash betting games in Unity, handling gameplay logic, dynamic UI (UI Toolkit), secure RNG, and custom editor tools for visual balancing. • Strong focus on performance optimization, Addressables, and SOLID architecture. • Leveraged C++ for high-performance backend systems and engine-level integrations, ensuring seamless cross-platform functionality. • Implemented advanced asset management strategies to improve deployment efficiency and reduce project overhead. • Applied experience with data-driven game systems and workflow automation to develop systems that analyze player behavior, utilizing iterative optimization processes similar to those found in AI-assisted development environments to enhance live multiplayer game experience
  • R
    DevOps Engineer
    RED WOLVES STUDIOS
    Jun 2022 - Nov 2024 (2 years 6 months)
    • Responsible for CI/CD pipelines, cloud deployment, performance monitoring, and live telemetry for Star Trek Timelines (Steam & mobile). • Developed in Unity for Kingdom Solitaire, from prototype to release, leading fast-paced prototyping cycles (1 month), using analytics to evaluate gameplay metrics and user retention.
  • J
    Lead Engineer
    Jamcity
    Oct 2019 - Apr 2022 (2 years 7 months)
    • Served as technical lead on Family Guy: The Quest for Stuff, managing a team of 4 developers and coordinating cross-functional milestones. • Implemented monetization systems and LiveOps features, focusing on performance profiling, release quality, and gameplay systems.
  • J
    Software Engineer
    Jamcity
    Sep 2018 - Oct 2019 (1 year 2 months)
    • Worked on back-end and Unity development across multiple games using C#, C++, Python, and AS3. • Contributed to shared systems, Addressables, object pooling, and UI.
  • Debmedia
    Full-stack Developer
    Debmedia
    Aug 2017 - Sep 2018 (1 year 2 months)
    • Worked as a full-stack developer using Java (Play), AngularJS, and SQL, focusing on scalable backend services and UI improvements.
Education verified_user 0% verified
  • U
    Bachelor in Digital and Interactive Communication Degree
    Universidad Católica Argentina
    Mar 2021 - Dec 2021 (10 months)
  • D
    Video Game Development and Design Diploma
    Da Vinci College
    Aug 2017 - Mar 2021 (3 years 8 months)