Passionate game developer with strong experience in C# and Unity. I have a solid foundation in OOP, SOLID principles, TDD, and design patterns. I focus on building scalable and maintainable systems, with hands-on experience in cross-platform development, performance optimization, cloud deployment, and fast prototyping cycles.
Contact Pablo regarding:
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Full-time jobs
Starting at
USD70/hour
Timeline
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Résumé
Jobs
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Game Developer
Win Systems
Jul 2025 - Current(1 year)
• Developed slot and casino games on a proprietary DirectX-based engine.
• Implemented reel mechanics, math/payout logic, game flow, animations, and state machines, with a strong focus on performance optimization and regulated gaming compliance.
• Utilized C++ and advanced asset management practices to maintain high-quality standards throughout the software development lifecycle.
• Integrated AI-assisted workflows and automation tools into production pipelines, significantly improving development efficiency and content iteration speeds within live game environments.
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Game Developer
Comminted Labs
Nov 2024 - Jul 2025(9 months)
• Worked on crash betting games in Unity, handling gameplay logic, dynamic UI (UI Toolkit), secure RNG, and custom editor tools for visual balancing.
• Strong focus on performance optimization, Addressables, and SOLID architecture.
• Leveraged C++ for high-performance backend systems and engine-level integrations, ensuring seamless cross-platform functionality.
• Implemented advanced asset management strategies to improve deployment efficiency and reduce project overhead.
• Applied experience with data-driven game systems and workflow automation to develop systems that analyze player behavior, utilizing iterative optimization processes similar to those found in AI-assisted development environments to enhance live multiplayer game experience
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DevOps Engineer
RED WOLVES STUDIOS
Jun 2022 - Nov 2024(2 years 6 months)
• Responsible for CI/CD pipelines, cloud deployment, performance monitoring, and live telemetry for Star Trek Timelines (Steam & mobile).
• Developed in Unity for Kingdom Solitaire, from prototype to release, leading fast-paced prototyping cycles (1 month), using analytics to evaluate gameplay metrics and user retention.
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Lead Engineer
Jamcity
Oct 2019 - Apr 2022(2 years 7 months)
• Served as technical lead on Family Guy: The Quest for Stuff, managing a team of 4 developers and coordinating cross-functional milestones.
• Implemented monetization systems and LiveOps features, focusing on performance profiling, release quality, and gameplay systems.
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Software Engineer
Jamcity
Sep 2018 - Oct 2019(1 year 2 months)
• Worked on back-end and Unity development across multiple games using C#, C++, Python, and AS3.
• Contributed to shared systems, Addressables, object pooling, and UI.
Full-stack Developer
Debmedia
Aug 2017 - Sep 2018(1 year 2 months)
• Worked as a full-stack developer using Java (Play), AngularJS, and SQL, focusing on scalable backend services and UI improvements.
Education
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U
Bachelor in Digital and Interactive Communication Degree