M

Matheus Matias Ferreira

About

Detail

Lead Software Engineer
Nova Friburgo, State of Rio de Janeiro, Brazil

Contact Matheus regarding: 
work
Full-time jobs
Starting at USD3.5K/month

Timeline


work
Job
school
Education

Résumé


Jobs verified_user 0% verified
  • G
    Lead Software Engineer
    Gigalink
    Aug 2022 - Current (3 years)
    • Significantly enhanced and optimized the deployment process for a key application, reducing deploy times by over 75%. • Created an application to monitor key metrics across all cluster infrastructure, enhancing visibility and operational efficiency. • Spearheaded the upgrade of a large-scale business-critical system, coordinating a team of 7 engineers to successfully migrate functionality with minimal downtime, enhancing overall system performance by 18%. • Successfully restructured Docker Swarm environment, enhancing scalability and manageability, leading to a 40% reduction in memory usage and a 50% decrease in the total number of containers required. • Collaborated with the Network Engineering department to acquire a new se
  • G
    Senior Software Engineer
    Gigalink
    May 2022 - Aug 2022 (4 months)
    • Integrated a new communication flow to be used by the clients, which reduced the overall number of customer support tickets by 43%. • Implemented a new validation system for the company's ERP, which reduced the overall time for validating new contracts by approximately 2 days. • Fixed a lingering problem regarding one of the company's monitoring system, significantly reducing the amount of time needed to find problems across a variety of apps. • Diagnosed and resolved a critical performance bottleneck in TimescaleDB, significantly improving database read performance. • Improved back-end Ruby on Rails infrastructure, achieving a 14% faster response rate across most endpoints.
  • T
    Game Developmer/Programmer public Remote experience
    Tavernlight games
    Sep 2021 - May 2022 (9 months)
    • Enhanced backend codebase to optimize overall game performance and reliability. • Collaborated with cross-functional teams to optimize gameplay mechanics, resulting in smoother player interactions and higher engagement. • Collaborated closely with Quality Assurance to rapidly identify and resolve bugs, increasing game stability and responsiveness. • Implemented a monitoring system for a critical game component, significantly improving issue detection speed. • Developed a versatile NPC Controller System for flexible use across multiple gaming scenarios.
  • I
    Founder & Software Engineer public Remote experience
    Intmain Tecnologia
    Mar 2017 - Current (8 years 5 months)
    • Organized and implemented back-end integrations to enhance system interoperability. • Optimized caching system for a few read-heavy apps. • Containerized apps in order to better manage deployment processes, enhance scalability, and improve the overall reliability. • Rewritten deploy pipelines to streamline application updates. • Designed and developed REST API endpoints using Rails to enable real-time monitoring, analysis, and interaction with application data. • Provided specialized consultancy services in C++, Lua and Ruby.
Education verified_user 0% verified
  • R
    Bachelor in Computer Engineering
    Rio de Janeiro's State University (UERJ)
    Mar 2015 - Nov 2022 (7 years 9 months)