J

Jose Humberto Oliveros Magaña

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Senior Backend Engineer
Mexicali, Baja California, Mexico

Contact Jose regarding: 
Flexible work
Starting at USD35/hour
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Résumé


Jobs verified_user 0% verified
  • V
    Senior Backend Engineer
    Verily Health
    Jan 2026 - Current (6 months)
    Driving Alerting Excellence across all internal systems of the Verily Me platform. • Standardizing metrics & alerts across 7 platform services (Consent, Content, Device, Messaging, Nutrition, Participant, and Survey), reducing noisy paging alerts for on-call personnel by up to 20%. • Creating service-level metrics for deeper insights, leading to improved internal observability across the platform.
  • G
    Senior Backend Engineer
    Games and Leaves
    Jan 2024 - Current (2 years 6 months)
    Developing backend servers, Unity online systems, and maintaining the Azure cloud infrastructure for this sports-based gaming studio. Credited games: • Server, Online & UI Developer: Goalden League
  • Mitek Systems
    Senior Software Developer
    Mitek Systems
    Jan 2024 - Jan 2025 (1 year 1 month)
    Maintained and developed Batch & Realtime fraudulent check detection services for the Check Fraud Defender platform, used by major U.S. financial institutions.
  • M
    Senior Backend Engineer
    Mega Studio
    Oct 2023 - Jan 2024 (4 months)
    Managed Azure cloud infrastructure for studio games; led backend development for Goalden League.
  • Samsung Ads
    Senior Software Developer
    Samsung Ads
    Jan 2023 - Sep 2023 (9 months)
    Developed the backend pacing component controlling ad campaign impression budget spend rates for major advertising platforms. • Finalized the porting of a real-time bidding (RTB) system from Erlang to Go. • Team representative for the company-wide Culture Committee project, which harmonized the work culture across the company.
  • Gameloft
    Online Gaming Infrastructure Lead Programmer
    Gameloft
    Jan 2020 - Jan 2023 (3 years 1 month)
    Led development of infrastructure tooling for game teams and Infrastructure, Services and Operations (ISOPS), including a cloud-agnostic automation service in Go (Kubernetes/EKS, Agones, Harbor/ECR, secrets, domains, packages), a legacy deployment tool, and a C/Linux Kernel Module based performance monitor for legacy game server binaries.
  • Gameloft
    Online Gaming Infrastructure Client-Server Developer
    Gameloft
    Jan 2016 - Jan 2019 (3 years 1 month)
    Administered, configured and monitored the central gaming infrastructure. Developed on-demand OGI tooling, including a Python/Flask management website and a PHP in-house ticketing system.
  • Gameloft
    Senior / Lead Online Programmer & Sysadmin
    Gameloft
    Jan 2014 - Jan 2016 (2 years 1 month)
    Member of New York’s core game creation team in charge of the implementation of Online functionality for games made in the studio. Administered, configured, monitored and developed the central gaming infrastructure. Credited games: • Frontend Online Programmer: Spider-Man: Unlimited; Cars: Fast as Lightning • Online Lead Programmer: Ice Age 5 (unpublished)
  • Gameloft
    World Online Admin Developer
    Gameloft
    Jan 2011 - Jan 2014 (3 years 1 month)
    Maintained Online tools, APIs and services for Gameloft's World Online Platform. Led migration from a PHP monolith to a Python-based Federated model, including a distributed RPC messaging service. Credited games: • Online Programmer: Modern Combat 3: Fallen Nation
Education verified_user 0% verified
  • F
    Master's Degree in Information Technologies and Communications
    Facultad de Ciencias Administrativas y Sociales, Universidad Autónoma de Baja California
    Jan 2005 - Jan 2007 (2 years 1 month)
  • F
    Bachelor of Engineering in Computer Engineering
    Facultad de Ingeniería, Universidad Autónoma de Baja California
    Jul 1999 - Dec 2003 (4 years 6 months)