Johanny Angarita

Johanny Angarita

About

Detail

Full Stack Developer | Sistemas de Alto Rendimiento & Experiencias Interactivas | 20+ Años
Paipa, Boyaca, Colombia

Contact Johanny regarding: 
work
Full-time jobs
Starting at USD60k/year
Flexible work
Starting at USD32/hour

Timeline


work
Job
school
Education

Résumé


Jobs verified_user 0% verified
  • Patched Reality
    Full Stack Developer
    Patched Reality
    Jul 2021 - Apr 2026 (4 years 10 months)
    Full Stack Developer Responsible for end-to-end development of virtual reality, augmented reality, and interactive web projects. Built and maintained backend services and development/production infrastructure. Key achievements: - Designed and built multiple platforms from scratch — highlights: a real-time multiplayer 3D game (ASFC), a VR rehabilitation system with clinical dashboard (Reach VR), and a digital twins platform with automated server provisioning (Fluxtant). - Developed backend and motion calculation services for Reach VR, processing patient data in real time with clinical precision. - Implemented real-time state synchronization for multiple simultaneous players using WebSockets and Multisynq. - Integrated blockchain transaction
  • Gametapas
    Video Game Developer
    Gametapas
    Dec 2019 - Jun 2021 (1 year 7 months)
    Job Title: Video Game Developer Job description: Small team (2 people) building casual web games. Developed frontend for multiple titles published on the web. Key achievements: - Built Pond Race and Conveyor Deli from scratch using TypeScript and Phaser.js, handling all game logic, animations, and interactions. - Collaborated directly with the other developer to ship complete, playable games with tight deadlines. - Created reusable game components and systems to accelerate development of future titles. - Integrated Microsoft Azure Blob Storage solutions into game projects to manage and scale cloud-based assets, ensuring efficient content delivery for web-based players. - Implemented and managed relational databases using MySQL to store pla
  • Pixowl
    Video Game Developer
    Pixowl
    Nov 2017 - Nov 2019 (2 years 1 month)
    Worked on Goosebumps Horror Town, a city builder game for Android and iOS, during its peak success period. Maintained and extended the game as part of a full development team. Key achievements: - Maintained and improved Goosebumps Horror Town (Cocos2d-X, C++), handling bug fixing, new features, game economy, events, and performance optimization across Android and iOS. - Implemented UI/UX updates and game logic while coordinating with artists, game designers, and project managers. - Optimized game performance to handle increased user load during high-traffic events.
  • Joju Games
    Technical Director → Video Game Developer
    Joju Games
    Aug 2010 - Sep 2017 (7 years 2 months)
    Grew from Game Developer to Technical Director at a studio (12 people) creating casual games in Flash, Unity, and JavaScript for clients like 505 Games, Mindjolt, and Atari. Led a team of 4–5 developers while managing technical direction across 20+ published titles. Key achievements: - Directed technical strategy and development across 20+ published games, overseeing architecture, code quality, and performance standards. - Led a team of 4–5 developers, establishing coding practices and technical guidelines that improved delivery speed and game stability. - Managed client relationships and stakeholder communication, translating requirements into actionable technical plans. - Shipped games for major brands (505 Games, Mindjolt, Atari) while
  • Studiocom
    Developer
    Studiocom
    Apr 2007 - Jul 2010 (3 years 4 months)
    Job Title: Developer Job description: Worked on high-profile projects for major international brands at a studio with 50+ employees. Developed games and interactive experiences in Flash, HTML, and JavaScript. Key achievements: - Developed and shipped multiple projects for Coca-Cola (My Coke, My Coke Rewards, Coke Studios), Barbie, and Dunkin Donuts, working directly with client requirements and brand guidelines. - Built diverse game experiences across different genres and platforms, managing tight delivery schedules. - Collaborated with artists, designers, and project managers to ensure quality and brand consistency across all deliverables. - Implemented and maintained PHP scripts to handle complex backend functionalities, including user a
  • P
    Programmer
    Jan 2005 - Dec 2007 (3 years)
    Grew responsibilities at a small studio (5 people) building games, web pages, and interactive experiences for corporate clients like Alpina and Margarita. Key achievements: - Developed games, web pages, and interactive experiences from concept to launch using Flash and web technologies. - Handled full project lifecycle across development and delivery for multiple clients.
  • T
    Multimedia Developer
    Tal Pascual
    Jan 2001 - Jan 2004 (3 years 1 month)
    First industry role at a small studio (5 people) building interactive CDs, Flash games, and web experiences. Key achievements: - Developed interactive CDs using Macromedia Director (Lingo), Flash games, and web pages for various clients. - Built foundational skills in game development and interactive media production from the ground up.
Education verified_user 0% verified
  • Politécnico Grancolombiano
    Ingeniería, Ingeniería de software
    Politécnico Grancolombiano
    Jan 2020 - Current (6 years 6 months)