I am an architect and level designer with 4 years of experience in game development, specializing in Unreal Engine to craft unique, engaging levels and immersive experiences. My expertise spans the entire game development pipeline—from game concept and production to testing and launch—ensuring seamless execution while collaborating with multidisciplinary teams.
I have worked on roguelike and simulation-style games and am currently developing my own game, further refining my skills in game mechanics, world-building, and Blueprint Scripting.
Beyond game design, I bring architectural expertise in small, medium, and large-scale projects, with a focus on virtual environment creation for real estate and public projects. My work bridges the gap between architecture and interactive media, delivering high-quality visualizations and immersive environments that elevate project presentations.