Carlos Zubieta

Carlos Zubieta

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Engineering Leader | Fintech Innovator | Full-Stack Expert (Angular, Node.js, AWS) | Mechatronics Engineer
Bogotá, Bogota, Colombia

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Starting at USD50k/year
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Résumé


Jobs verified_user 0% verified
  • D
    Desarrollador senior full stack
    Feb 2025 - Current (1 year 6 months)
    Full Stack Developer with experience in NestJS, Vue.js, and backend architecture based on microservices. Currently contributing to the development of a financial guarantees platform, working closely with the CTO on architectural design, code reviews, workflow optimization, and the definition of best practices. Additionally, I am involved in a tokenized guarantees platform for banking entities, collaborating with banks and a local partner in Argentina to tokenize grain silo bags of soybeans, which enhances the platform's functionality and aligns with modern financial technologies.
  • K
    Founder & CTO
    Kokomi Idiomas
    Jan 2023 - Current (3 years 7 months)
    As the Founder & CTO, I led a talented team of developers to create the fastest and easiest way to build tools that facilitate learning a new language, breaking down barriers and paradigms associated with language acquisition. •Successfully launched Kokomi, which now has over 1,500 active users across Latin America, providing English and Japanese language instruction. •Led the development team in designing application workflows and user experience in Adobe XD, ensuring a seamless and engaging interface for users. •Designed and implemented a scalable product architecture, enabling efficient growth and adaptability to future enhancements. •Fostered a collaborative team environment, promoting innovative problem-solving and
  • R
    Alumni WM19
    Rockstart Accelerator Latam
    Oct 2019 - Mar 2020 (6 months)
    Agrapp was selected by Rockstart Accelerator from a pool of 5,000 companies to be part of its third investment portfolio batch. Throughout the six-month program, we received invaluable training aimed at accelerating the company’s growth and securing investment. As a direct result of the program, we successfully closed our first funding round, raising over $250,000. During this journey, I had the opportunity to learn from mentors and fellow founders, gaining insights from their experiences. This process challenged us to evolve as leaders, encouraging us to view our company from multiple perspectives. It also allowed us to establish strong foundations for sustainable growth across all areas of the business.
  • Creci
    Lead Software Engineer
    Creci
    Nov 2018 - Oct 2019 (1 year)
    As Development Lead at Creci.co, a financing platform supporting startups and social impact companies in Colombia, I spearheaded the development of innovative features that streamline access to financing for entrepreneurs and mission-driven organizations. •Led the end-to-end development of the platform, driving the integration of unique features to enhance user access and improve the overall experience. •Collaborated closely with multidisciplinary teams to design and refine the platform’s user experience, optimizing its usability and engagement for a seamless user journey. •Managed project planning and execution, establishing strategic timelines and efficiently allocating resources to achieve project milestones. •Developed
  • A
    Founder & CTO
    Agrappco
    Feb 2018 - Dec 2022 (4 years 11 months)
    As the CTO and Product Lead at Agrapp, I played a pivotal role in developing an end-to-end platform designed to support the entire agricultural process. I designed and implemented the digital onboarding process for projects seeking financing, which includes a comprehensive risk profile and an evaluation of technical variables. Once a project is published, I oversaw the development of a project timeline feature to track ongoing milestones, allowing technical assistants to monitor each visit and update crop progress directly within the platform. • I led the design and implementation of a comprehensive web platform that enables project onboarding, technical monitoring, resource management, and progress tracking for each crop. • Succ
  • Kiwi Campus
    Head of Robotics
    Kiwi Campus
    Jan 2017 - Feb 2018 (1 year 2 months)
    As the lead on hardware design for KiwiBot’s development, I guided the team in creating the first three production versions of the robot, from prototype to finalized production models. My role was pivotal in designing and iterating on the robot’s core systems, including navigation and control mechanisms, ensuring each version incorporated improvements based on real-world testing. This iterative approach led to successful, production-ready versions of KiwiBot, with each model enhancing reliability, safety, and functionality. I worked closely with the founding team, driving both technical and practical innovations in KiwiBot’s hardware across its initial product lifecycle. • Designed a control system for a navigation robot. • Devel
  • Universidad de los Andes
    Research assistant Caoba group (Visualization software)
    Universidad de los Andes
    Jul 2016 - Jan 2017 (7 months)
    As a Data Analyst for Bogotá’s BRT, I significantly enhanced the understanding of the city’s mobility challenges and contributed to data-driven solutions. •Conducted thorough evaluations of data source quality, ensuring the accuracy and reliability of information that informed critical decision-making processes. •Created compelling visualizations of geographic data, facilitating deeper analysis and supporting strategic planning for city mobility initiatives. •Developed and proposed innovative data models that optimized the interpretation and utilization of information, resulting in more effective insights and actionable strategies.
  • Academia de Artes Guerrero
    Video Game Preproduction Instructor
    Academia de Artes Guerrero
    Jun 2015 - Dec 2016 (1 year 7 months)
    Digital Media Instructor at Academia Artes Guerrero, specializing in preproduction, programming, and production of video games. •Research and deepen effective teaching methodologies. •Promote teamwork for video game development, integrating areas such as programming, musical composition, and 3D design. •Contribute to the continuous improvement of classes and the Digital Media program.
  • Universidad Militar Nueva Granada
    Research assistant Davinci Group
    Universidad Militar Nueva Granada
    Jan 2015 - Feb 2016 (1 year 2 months)
    Designed a motion-acquisition glove specifically for patients with partial or total loss of hand mobility. This glove prototype enables doctors to monitor recovery progress in real-time, allowing for treatment adjustments throughout the rehabilitation phase. •Engineered the mechanical acquisition system for the glove, ensuring precision and durability to meet clinical standards. •Collected and analyzed research data, driving the design, execution, and implementation of research projects. •Presented research findings at national congresses, contributing to knowledge sharing and best practices in the field. •Published peer-reviewed research papers detailing the results and potential applications of the project.
  • URpin
    Android Developer
    URpin
    Jan 2015 - Jun 2016 (1 year 6 months)
    Developer of an application for social media integration, contributing to the creation of the native Android version and the development of the backend using Java and MySQL. Responsible for designing and developing key features for the integration of social media APIs and external services, ensuring a seamless user experience and a robust server-side architecture. •Development of RESTful services in Java using Jersey, ensuring efficient communication between client and server. •Management and optimization of MySQL databases, ensuring proper data storage and retrieval. •Development of the user interface and logic in Native Android, creating a smooth and efficient user experience. •Integration of external modules, such as oauth.io and AW
  • Higuera Studios
    Unity Game Developer
    Higuera Studios
    Jun 2014 - Aug 2015 (1 year 3 months)
    Junior Game Developer specializing in Unity 3D. Contributed to the development of various video games and interactive experiences at Higuera studios. Gained hands-on experience in game mechanics, design, and functionality for projects across genres. Also collaborated on interactive client projects, including engaging experiences for clients like Postobon, helping to bring their brand vision to life through immersive, interactive media. Skilled in Unity 3D, game design principles, and user-centered interaction, with a passion for delivering captivating player experiences •Implemented cloud services with Unity. •Developed new features, reusable components, and comprehensive documentation. •Worked closely with cross-functional teams, includ
Education verified_user 0% verified
  • Universidad de los Andes
    Master's in Systems and Computing, Ingeneria de Sistemas
    Universidad de los Andes
    Jan 2016 - Dec 2018 (3 years)
  • Universidad Militar Nueva Granada
    Mechatronics Engineering, Electrical and Electronics Engineering
    Universidad Militar Nueva Granada
    Jan 2009 - Dec 2014 (6 years)
Projects (professional or personal) verified_user 0% verified
  • D
    Data acquisition glove
    Jun 2015
    Data acquisition glove designed to support the rehabilitation of patients with partial loss of mobility in their fingers. This glove allows for monitoring the progress of various hand movement recovery treatments, providing valuable information to tailor therapies and optimize rehabilitation outcomes.
  • F
    Flight simulator implemented with six-degree-of-freedom platforms
    Feb 2013 - Mar 2014 (1 year 2 months)
    Prototype of a flight simulator utilizing six-degree-of-freedom parallel platforms, designed with a general system architecture composed of four sections: mechanical design, electronic and control design, and software design. This research stems from the need to integrate the Stewart platform system into a virtual environment, allowing for real-time interaction. The simulator provides users with an immersive virtual environment as well as system visualization data, enhancing the training and simulation experience.
Publications verified_user 0% verified
  • I
    Implementation Flight Simulator Size Scale using Parallel Stewart Platforms
    International Journal of Applied Engineering Research ISSN Volume Number pp Research India Publications
    Jun 2016
    This document details the implementation of a software for a flight simulator to scale. It describes the requirements and overall architecture of the entire project. The system consists of a Stewart platform, an environment of 3D simulation conducted in Unity3D and IOIO acquisition card that works in tandem with an Android device.
  • I
    Sistema de medición automática de la movilidad articular de la mano por medio de un guante de datos, Colombia, Revista C
    ISSN vol fasc págs
    Jun 2015
    Objetivos: Diseñar un sistema de medición automática de la movilidad articular de los dedos de la mano por medio de un guante de datos, basados en los conocimientos que se tienen de realidad virtual, ciencia háptica y biomecánica de la mano. Material y métodos: El sistema mencionado se diseñó y desarrolló entre el servicio de Cirugía Plástica Estética y Reconstructiva del Hospital Militar Central - Universidad Militar Nueva Granada y la Facultad de Ingeniería Mecatrónica de la misma Universidad, cuyos miembros pertenecen al grupo de investigación DaVinci.
  • Universidad Militar Nueva Granada
    Simulador de vuelo utilizando plataformas paralelas de seis grados de libertad
    Universidad Militar Nueva Granada
    Oct 2014
    Este proyecto se llevó a cabo en las instalaciones de la Universidad Militar Nueva Granda con el fin de implementar el prototipo de un simulador de vuelo haciendo uso de plataformas paralelas de seis grados de libertad, el cual consta con una arquitectura general del sistema de cuatro secciones: diseño mecánico, diseño electrónico y de control junto con un diseño de software. Esta investigación nace de la necesidad de integrar el sistema de plataformas Stewart a un ambiente virtual, con la capacidad de interactuar en tiempo real, proporcionando al usuario tanto un entorno virtual como datos de visualización del sistema; dando lugar a un nuevo medio de simulación que aporta al desarrollo de dispositivos para entrenamiento virtual de vuelo en