A

Alex Pei

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Singapore

Contact Alex regarding: 
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Full-time jobs
Starting at USD170k/year

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Résumé


Jobs verified_user 0% verified
  • Riot Games
    Manager of Game Production & Design (Team Captain) - League of Legends
    Riot Games
    Jan 2022 - Current (4 years 7 months)
    • Directed a cross-disciplinary team including game designers to support the development of seasonal content, spanning gameplay experiences and key narrative content with over 2.2M unique players and 10M readers, respectively. • Led creatives to design and deliver over 50% of League of Legends’ premium cosmetic content, including Worlds Winner skins, Legendary skins, Mythic variants, and major thematic releases. • Hired, coached, and managed the operations of the League of Legends Singapore team, building a multicultural team of 130+ developers from the EU, US, and Asia to create an end-to-end development team operating across Hong Kong, Singapore, Shanghai, and Taipei.
  • Riot Games
    Game Producer - League of Legends
    Riot Games
    Jan 2019 - Jan 2022 (3 years 1 month)
    • Directed production for 30+ skins and hundreds of cosmetic assets annually across teams in Hong Kong, Taipei, and Shanghai. • Partnered closely with design and art to deliver content aligned with player expectations and thematic direction. • Helped improve production workflows and cross-team coordination, increasing delivery efficiency and consistency.
  • Riot Games
    Quality Assurance Analyst - League of Legends
    Riot Games
    Jan 2017 - Jan 2019 (2 years 1 month)
    • Integral part of the core team of the first ever game development studio for Riot outside of the US. • Led quality assurance for hundreds of game assets annually, maintaining high standards for player-facing content. • Built a strong foundation in production pipelines and content quality through strong processes and player-focused feedback iteration, leading to promotion into a production role.
  • NetEase Games
    Game Designer
    NetEase Games
    Jan 2016 - Dec 2016 (1 year)
    • Designed social and economy systems for the MMORPG Fantasy Westward Journey. • Created custom game modes for company-hosted Minecraft servers.
  • H
    Game Designer
    Hayes-Corp
    Jan 2014 - Dec 2014 (1 year)
    • Designed puzzle levels and improved gameplay flow and UI to enhance player experience.
Education verified_user 0% verified
  • New York University
    Bachelor of Arts (B.A.), East Asian Studies; Minor: Chemistry, Prehealth Studies
    New York University
    Jan 2008 - Jan 2012 (4 years 1 month)
Projects (professional or personal) verified_user 0% verified
  • T
    Game Master / Dungeon Master
    Tabletop Role-Playing Games
    Jan 2018 - Current (8 years 7 months)
    • Ran campaigns and one-shots across D&D 5e and Pathfinder 2e for groups with varying experience levels. • Provided enhanced, immersive, and streamlined experiences through virtual tabletops such as Roll20 and FoundryVTT. • Built sessions, encounters, and story beats, adjusting structure and challenge based on what worked at the table. • Balanced pacing, combat difficulty, and player choice in real time to keep sessions engaging and responsive. • Created opportunities for roleplay, problem-solving, and cooperative play across both long-form campaigns and one-shot sessions. • Coordinated and curated games with players from all different backgrounds and time zones across UCAN, APAC, and EMEA.