Yannis Brown
Yannis BrownΒ new_releases
About
Detail
Senior Game Audio: Sound Design, Technical, Music, Mix Immersive & Interactive
Adelaide, South Australia, Australia
Game Audio Swiss Army Knife, Ideas Guy & Seeker of Solutions
Open to the right collaborations and roles.
My hat stand is stacked full of official and unofficial game audio roles spread over a matrix of platforms, platform generations and game genres. They have strengthened me as an indivicual contributor, support person, audio lead, technical audio architect, all in one audio department! I've created button clicks to audio engines and optimized audio schemas alike.
I approach audio design holistically as an eco-system: material, structure, function and vision.
ππ¨π© ππ€π’π₯π₯π¬: Sound Design β’ Technical Sound β’ VR/AR Audio β’ Audio Systems β’ Game Audio β’ Music Composition β’ MMO β’ MOBA β’ Mobile β’ Retro β’ Project Audio Leadership
Working at the intersection of sound design, technical integration, and team leadership. From prototyping spatial audio in experimental engines to shipping on AAA pipelines, I lead with clarity, empathy, and end-to-end problem solving.
I build real-time audio pipelines, craft soundscapes, and lead teams across PC, mobile, VR/AR, and console. From scripting and middleware integration to voice direction and adaptive music scoring, I thrive on solving complex challenges sonically and technically whilst pushing interactive experiences forward.
π¦π²πΉπ²π°π ππΆπ΄π΅πΉπΆπ΄π΅ππ
β’ Emmy-winning audio team member in a technical & creative immersive audio role on ππππ£ππ ππ π‘βπ πππππ VR (2019)
β’ Audio lead & technical audio lead on ππ’πππ πΉππ’ππ‘ πππππ (Apple Vision Pro)
β’ Supported technical & creative spatial-audio architecture for πππ‘π π»ππππ§ππ ππππππ platform
β’ Led audio on Horizon World's 1st-party games collaborating in-world in VR with remote team members
β’ Orchestrated full-score for π·πππππππππ π : πΏπππππ¦ ππ πΊπππ’ πΌπΌ (GBA)
β’ Designed a music replayer on Nintendo DS for non-linear-based streamed orchestral music re-used in πΊπΌ π½ππ : π
ππ π ππ πΆππππ (DS) - which elevated the game's overall score.
β’ Directed audio on π
πΌπΉπ (BAFTA-nominated MMO), ππ
πππΈ (UGC voxel MMO), and π΄π‘πππ π
ππππ‘ππ (turn-based MOBA), building adaptive audio systems and tools for each
PROFESSIONAL PROFILE
β Audio Direction
β Project & Budget Management
β Senior Sound Design
β Technical Sound Design
β Audio Implementation
β Programming C# l Blueprints
β Audio Engineering
β Music Composition
β Music Direction
β Real Time game mixing
β Problem Solving
β Software Design
β PC Maintenance
Contact Yannis regarding:Β
work
Full-time jobs
Starting at
USD140k/year
Flexible work
Starting at
USD60/hour
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