Yannis Brown

Yannis BrownΒ  new_releases

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Senior Game Audio: Sound Design, Technical, Music, Mix Immersive & Interactive
Adelaide, South Australia, Australia

Contact Yannis regarding:Β 
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Full-time jobs
Starting at USD140k/year
Flexible work
Starting at USD60/hour
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Timeline


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RΓ©sumΓ©


Jobs verified_user 0% verified
  • H
    Audio Lead public Remote experience
    Halfbrick Studios
    Oct 2022 - Apr 2025 (2 years 7 months)
  • Meta
    Immersive Technical Sound Designer public Remote experience
    Meta
    Apr 2019 - Current (7 years 5 months)
    - Emmy Award - Sound Team - Swiss Army sound professional deployed across projects as needed : Programming, Sound Design, Implementation, Leadership... etc
  • T
    Audio Director
    Trion Worlds
    Oct 2007 - Oct 2018 (11 years 1 month)
    Audio Director o Develop and maintain audio vision across 3 projects o Managed 3 internal & 2 external sound designers, 2 external composers: mentoring & training. o Managed audio budget & schedules o Technical writing: audio design documents + maintain audio wiki per project (4 projects) o Cross discipline interaction to gather requirements and develop pipeline and workflow. o Managed audio studio software & hardware purchase and maintenance. o Training and mentorship o Promote audio across projects and company visibility. ● Titles produced as Audio Director o RIFT (Gamebryo): AAA fantasy MMORPG + all expansions + post launch support o Trove (Proprietary): AAA voxel based MMORPG / Builder + Geode Expansion o Atlas Reactor (Un
  • B
    Audio Lead
    Backbone Entertainment
    Jun 2006 - Oct 2007 (1 year 5 months)
    Audio Lead: o Death Jr 2 Wii, Brooktown High, Gauntlet DS o Capcom Classics Remixed, Sega Genesis Collection ● Senior Sound Designer: o Death Jr 2 - PSP & Wii o Gauntlet DS o Brooktown High - Senior Year PSP o Commando - Wolf of The Battlefield o Capcom and Sega Genesis Collections o GI Joe - Rise of Cobra DS o Puzzle Bobble Fighter Deluxe HD ● Technical audio designer o Designed music replay engine on DS to provide full orchestral tracks for Gauntlet DS & GI Joe DS o Work with engineering to fix Wii surround audio & design dual player support on single screen. o Designed tools to assist in implementation and debug of projects. o Work with engineering to improve audio tools support to increase workflow efficiency o
  • R
    Audio Lead
    Ratbag Games / Midway Studios Australia - Adelaide, SA
    Aug 2004 - Dec 2005 (1 year 5 months)
    Directed audio for 2 PS2 titles (both cancelled due to studio purchase and closure) o Scavenger - a vehicle combat, post-apocalyptic mad max game. o Wheelman - vehicle combat Vin Diesel title. ● Senior sound designer / implementer on another unreleased project - combat / vehicles. ● Implemented and tuned vehicle audio, designed weapons and ambiances. ● Designed tools and proprietary audio engine for Wheelman using FMOD SDK. ● Trained & mentored other sound designers. ● Audio studio equipment purchase & management. Freelance Audio Consultant Misc Developer Studios - 1999+ ● Provided audio consulting and branding for multiple startups including (Playfish, NGMoco and AnkiDrive) ● Have helped drive the audio for well
  • Y
    Freelance Audio Producer / Sound Designer / Composer / Implementer public Remote experience
    Yannis Brown com
    Jan 2000 - Current (26 years 8 months)
    I am an established audio out source provider for over 100 video games!
  • Various Companies
    o Analyst Programmer
    Various Companies
    1994 - 2002 (8 years 1 month)
    , 1994 - 2002 ● Held various software engineering roles throughout the years including lead positions on two projects. o Analyst Programmer o Process consultant o Data conversion specialist. o Learn niche programming skills: Graphtalk, Informix New Era o Focus on software systems design and solutions design. o Database design - SQL ● The skills gained as a software engineer have married well with audio for games allowing me to speak with engineers, provide technical designs and documentation, manage efficiency, learn new tools and game engine implementation quickly.
Education verified_user 0% verified
  • University of South Australia
    Bachelor of Computer Science
    University of South Australia
  • SAE College of Audio Engineering
    Diploma of Audio Engineering
    SAE College of Audio Engineering
Projects (professional or personal) verified_user 0% verified
  • H
    Super Fruit Ninja Apple Vision Pro
    Halfbrick Studios
    Aug 2023 - Jan 2024 (6 months)
  • T
    TROVE
    Jul 2014 - Jul 2018 (4 years 1 month)
  • T
    Atlas Reactor
    Trion Worlds
    - Audio Direction, Sound Design, Composition, Technical sound design, vocal production & direction, mix engineering
  • T
    RIFT
    Trion Worlds
    - Audio Direction, technical sound design, sound design, voice acting, music direction, composition, mix engineering
  • Anki, Inc
    ANKI DRIVE
    Anki, Inc
    - Music Composition, Technical Sound Design, Implementation, Sound Design, Mixing, Voice Production
  • B
    Gauntlet DS
    Backbone Entertainment
    - Music Composition, Sound Design, Technical Sound Design, Music Direction
  • B
    Bloody Zombies VR
    - Sound Design
  • C
    Call Of Duty: Global Operations Mobile
    - Sound Design
  • D
    Dragonball Z - Legacy Of Goku II
    - Music Composition & Sound Design
  • S
    Super Combo Man
    - Sound Design
Awards verified_user 0% verified
  • H
    Have made 2 MMOs + supported multiple expansion packs
  • H
    Helped 4 successful startups with audio guidance and stylistic branding
  • R
    Recognized as handheld audio specialist for over 10 years