Y

Yibarek Tadesse

About

Detail

Virginia, United States

Contact Yibarek regarding: 
work
Full-time jobs

Timeline


work
Job
school
Education

Résumé


Jobs verified_user 0% verified
  • Octus
    Data Science Intern
    Octus
    Jun 2025 - Jul 2025 (2 months)
    • Automated the extraction of tabular data from high-volume legal fee court filings using Python-based packages to prompt engineer LLM powered systems. • Improved operational efficiency by reducing costs and processing time by roughly 65%, increased extraction accuracy by more than 10%, to meet rising demand from a 40,000 subscriber base. • Engineered statistical and business heuristic checks in collaboration with team members to ensure data validation and mitigate model hallucination.
  • JCPENNEY
    Cashier
    JCPENNEY
    Jun 2023 - Jan 2025 (1 year 8 months)
    • Processed transactions in a swift but precise manner within a team-oriented environment. • Provided enthusiastic, high-quality customer service and resolved issues efficiently.
Education verified_user 0% verified
  • College of William & Mary
    B.S.
    College of William & Mary
    Aug 2022 - May 2026 (3 years 10 months)
Projects (professional or personal) verified_user 0% verified
  • R
    Raytraced Sphere
    • Built a graphics program in C to generate ray-traced images of spheres and planes, outputting to a .ppm file format. • Developed a parser for .txt input files, enabling dynamic scene creation through user-defined object positions, properties, and light sources.
  • N
    Network Traffic Classification
    • Conducted large-scale network traffic analysis by capturing packet-level data via Wireshark from diverse web domains like Reddit or Best Buy and designed a Python-based feature-extraction pipeline (Pandas, NumPy) for model ingestion. • Collaborated within a research team to develop, train, and validate multiple supervised learning models to achieve high classification scores as a means of identifying and analyzing different encrypted traffic types.
  • M
    Memory Game
    • Developed a fully interactive memory game in Java with a user-friendly GUI, featuring selectable difficulty levels and persistent high-score tracking. • Applied Object-Oriented Programming (OOP) principles to create modular, scalable, and maintainable code.