Highly motivated and detail-oriented Senior Software Tester with extensive experience in Quality Verification (QV) across multiple game development studios. Proven ability to coordinate QA efforts, develop advanced manual test cases, build quality reports, and provide valuable UI/UX feedback. Adept at working with various testing tools and collaborating with cross-functional teams to ensure seamless product delivery.
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Senior Software Tester
Electronic Arts
Mar 2023 - Jan 2025(1 year 11 months)
• Coordinated QA efforts across multiple time zones, ensuring seamless handovers and full feature coverage.
• Owned testing for new features, developing advanced manual test cases for standard, complex, and edge-case scenarios.
• Built and maintained QV dashboards and quality reports for issue tracking and release visibility.
• Provided UI/UX feedback and supported the migration of test cases from TestRail to QMetry.
• Validated Houdini integrations and internal plugins, proactively identifying opportunities for automation improvements.
Software Tester II
Electronic Arts
Jun 2022 - Mar 2023(10 months)
• Served as the sole QV for the Characters team, leading planning and quality initiatives.
• Created Epic templates and test plans to improve Sprint efficiency and coverage.
• Managed QA time-tracking Epics and Sprint documentation, including task estimations and assignments.
• Oversaw multiple release lines, coordinating backports and support adjustments.
• Represented QA in cross-functional meetings (Sprint Planning, Grooming, Retrospectives) and participated in interviews to align QA processes with engineering goals.
Software Tester I
Electronic Arts
May 2021 - Jun 2022(1 year 2 months)
• Performed RBT and regression testing on high-risk features and software updates.
• Validated Autodesk Maya and MotionBuilder plugins, ensuring seamless integration with the internal engine.
• Conducted root cause analysis and binary searches to identify defect sources.
• Executed and maintained advanced manual test cases and documentation in TestRail and Confluence.
• Collaborated with partner teams via Jira and Perforce to validate fixes and track regressions.
• Monitored automation test farms, verified failures, and assisted with debugging in Visual Studio.
• Analyzed QA KPIs, maintained release documentation, and supported new team member onboarding.
Game Tester - QA
Ubisoft
Sep 2020 - May 2021(9 months)
• Worked on a secret project
Mobile Tester - QA
Amber Studio
Apr 2019 - Nov 2020(1 year 8 months)
Worked with the Scopely team:
• Performed regression, smoke, and compatibility testing across multiple devices and OS versions.
• Monitored live feature integrations and verified analytics telemetry for accurate event tracking.
• Collaborated with Customer Support and Live Ops to reproduce and resolve user-reported issues.
• Created advanced test cases in TestRail and supported pre-launch validation on App Store and Google Play.
• Contributed to feature design reviews, retrospectives, and weekly syncs.
Game Tester - QA
Electronic Arts
Sep 2016 - Apr 2019(2 years 8 months)
Worked with Criterion, DICE, and BioWare studios:
• Tested software across all development stages on PC and Dev-Kit consoles.
• Logged and tracked issues using Jira, Jaas, Devtrack, and Devtest.
• Created and executed test cases and contributed to project planning.
• Performed post-deployment smoke checks and monitored live environments.
• Investigated and documented user-reported issues across multiple platforms.