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Eric David Tippett

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Video Editor
Los Angeles, California, United States

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Résumé


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  • R
    Video Editor
    Red Bull Media House
    Oct 2021 - Jun 2022 (9 months)
    Created highlight reels and documentaries for the gaming competitions within the Red Bull gaming tournaments.
  • Facebook
    Content Review Specialist
    Facebook
    Jun 2017 - Jun 2019 (2 years 1 month)
    Worked as a content review specialist while working on video and gaming projects. Reviewed live videos on Facebook to ensure the quality and safety for the users of Facebook Rapidly assess, analyze and resolve complicated issues with varying degrees of amiguity Aided team members when they needed help resolving complicated issues Learned new workflows and policies quickly when created or updated
  • M
    Product Manager & Lead Game Designer
    Midas Touch Games
    Jan 2016 - Apr 2016 (4 months)
    Designed a strategic MMO Mobile Game (Clash of Clans type game) Designed 3D mobile games using Unity 3D for iOS and Android devices. Conceptualize, prototype, iterate and balance all the features of the game.
  • P
    Project/Product Manager, Game Designer, Artist
    Planet 8 Entertainment
    Jan 2014 - Jan 2020 (6 years 1 month)
    Recruited/Managed programmers to create a Single Player Endless Running Mobile Game Created game document to illustrate the game design /level design to programmers Created all the UI and 2D sprites in Illustrator Trained programmers to generate animations Composed music in Logic Pro/Reason 8 / sound effects in Pro Tools
  • S
    Product Manager & Lead Game Designer
    Sifteo
    Feb 2013
    We formed a team and created a game in a day. I was the Producer, Game Designer, Character Artist and Sound Effect Composer for this project. I created the game document, character art, sound effects while delegating tasks to other members. We created a competitive multiplayer monster creation game. Before your monster is born, you have the ability to adjust its strength and health by touching the (yellow and purple gem) cube to your egg. The result of creation is based on the stats of your pre-born monster. You can then customize your battle gear by tapping on the 3rd cube for enhancements. Bump it into your character to equipped the item, each one has statistical differences. This is about 25% of the fully designed game, we had a much mor
  • P
    Writer, Director, Video Editor, Motion Graphics, Actor
    Planet 8 Entertainment
    Jan 2013 - Jun 2022 (9 years 6 months)
    Wrote, directed and edited commercials for mobile game projects Wrote, directed and edited short films and animations Created UI and 2D sprites in Illustrator for videos and mobile game projects Composed music in Logic Pro/Reason 8 and sound effects in Pro Tools for videos and mobile game projects Managed a team in order to create a mobile game project
  • T
    Product Manager & Lead Game Designer
    The Global Game Jam 2013
    Jan 2013
    We successfully created a game in 48 hours which plays on the Sifteo Cubes. You guide a chicken and its chicks across randomly generated paths by placing the cubes, trying to guide them to safety.
  • T
    Lead Game Designer, 2D Artist and Animator
    Techority 48 Hour Challenge – 2012
    Feb 2012
    Designed and created an iPad game with my programming partner in 12 hours.
  • T
    Lead Game Designer, Level Designer & Art Designer
    The Global Game Jam 2012
    Jan 2012
    We formed a team and created a Kinect game in 48 hours. I designed the game, levels and art. The 3D Artists took my character, enemy and level designs to create the characters and assets. I worked with the programmer to make the controls and feeling of the game be as good as it could be for 48 hours worth of work. You are a robot that flies around like Star Fox. You can activate guns or swords to take down your enemies. Link to Video of Gameplay http://www.facebook.com/photo.php?v=877409008547 Link to Download and play using your Kinect plugged into your PC/Mac http://www.facebook.com/photo.php?v=877409008547
  • B
    Game Designer, 2D Artist and Animator
    BeMyApp Android
    Oct 2011
    Pitched a game idea to a large audience. Formed a group with about 10 people to produce an Android game in 48 hours.
  • A
    Game Designer, 2D Artist and Animator
    Ansca Mobile, Corona Hack A Thon
    Aug 2011
    Successfully created an iphone/ipad/android app in 10 hours with a programmer, using LUA and the Corona Engine.
  • S
    Lead Designer, 3D Animator, 3D Rigger, 3D Artist, Management
    Senior Project Class
    Jun 2010 - Mar 2011 (10 months)
    Lead Designer Designed a game for Senior Project. I designed the story, items, levels and characters, while assigning work to the other students and met deadlines. Art Fixed all of the models and textures of any characters, items and any other assets, if they were not properly made. I had to make sure everything looked correct and was able to be properly animated and loaded into the game. Rigging and Animation Rigged and animated the characters for the game as well as made motion graphics for the title screen and other screens. Management Managed some students to ensure productive time management. Sourced students to create the music, sound and voice effects for the game.
  • G
    Designer / 3D Environmental Artist
    Game Prototyping Class
    Apr 2009 - Oct 2009 (7 months)
    Worked on various game prototypes in a group. Assisted with designing environments, story, weapons and characters. Created environment pieces as well like buildings, mail boxes and a bridge.
  • F
    Project/Product Manager, Game Designer, Video Editor and Animator
    Foundation Productions
    Jan 2009 - Jan 2013 (4 years 1 month)
    Managed design program/Supervised team to meet deadlines Designed/Illustrated patented projects for conceptual review Created video presentations to showcase various products Managedconceptual projects for review and presentation. Working with team members to deliver collateral that includes: modeling products, animations, advertising,logo creation, promotional design, and concept development. Maintaining consistent output of patented visualizations and leading colleagues in using their specialized skills to enhance the overall team.
  • San Francisco Art Institute
    Tech Assistant
    San Francisco Art Institute
    Jun 2008 - Dec 2008 (7 months)
    Rented out equipment and helped out anyone who needed technical assistance with computers or any other equipment.
Education verified_user 0% verified
  • San Francisco Art Institute
    Bachelor of Science
    San Francisco Art Institute
    Jan 2009 - Jan 2012 (3 years 1 month)