Rafael Eduardo Quintero Moukhallaleh
Download
Recommend
Messages
Share
Rafael Eduardo Quintero Moukhallaleh

Rafael Eduardo Quintero Moukhallaleh

About

Detail

Technology | Software Engineering & Architecture
Mexico City, Mexico

Timeline


work
Job
school
Education
folder
Project

Résumé


Jobs verified_user 0% verified
  • K
    Co-Founder & CTO
    Kindor
    May 2023 - Current (3 years)
    Managing technology teams is tough without the right tools to understand what’s working and where to improve. While tech giants like Google and Microsoft spend millions for these insights, Kindor makes them accessible to everyone. Our platform provides clear metrics, actionable insights, and recommendations to boost productivity, align engineering efforts with business goals, and foster collaboration. By simplifying complex challenges, Kindor helps teams work smarter, achieve better results, and unlock their full potential, all in one easy-to-use platform.
  • Konfío.MX
    Senior Director Of Technology
    Konfío.MX
    May 2022 - Jan 2023 (9 months)
    I worked as the Tribe's Technical Manager, overseeing all technology supporting critical business areas like Operations and Finance. I mentored top talent across diverse skill sets, guided their career growth, and collaborated with Product and Data teams to align priorities and deliver impactful solutions. Additionally, I led the implementation of an Incident Management Process that enhanced system reliability, addressed failure points, and prioritized technical debt more effectively through postmortem insights.
  • Konfío.MX
    Director of Software Architecture
    Konfío.MX
    Sep 2020 - Apr 2022 (1 year 8 months)
    When I was promoted, my primary challenge was to build a Software Architecture organization to shape Konfío's technical future. I worked across all business units to ensure our focus remained on designing scalable, maintainable, and reusable solutions. Collaborating with Data, Cloud Engineering, and Security teams, we maximized impact across the Technology area. I also recruited, trained, and mentored top talent, helping them grow into leadership roles. A key milestone during this time was Konfío achieving unicorn status with a $1.3 billion valuation.
  • Konfío.MX
    Platform Lead
    Konfío.MX
    Feb 2020 - Aug 2020 (7 months)
    I led the Platform area, focusing on implementing best practices to improve efficiency for all software engineers in the Technology area. A key challenge was demonstrating the value of the Platform area to the organization, which we successfully achieved through strategic initiatives and collaboration, elevating its visibility and impact within Konfío.
  • Konfío.MX
    Technical Lead
    Konfío.MX
    Oct 2019 - Jan 2020 (4 months)
    I worked in a small, multidisciplinary team to build the Konfío Business Credit Card from scratch using the Kanban methodology. My role included designing, implementing, and launching an architecture to enable key functionalities like requesting, creating, delivering, and managing Business Credit Cards, along with integrations for the Card Processor and Delivery Provider. We launched the MVP in just two months, from the first line of code to issuing the first card. After launch, I successfully executed a seamless handover to another technical team to ensure continuity for the product.
  • Konfío.MX
    Senior Software Engineer
    Konfío.MX
    Jun 2019 - Sep 2019 (4 months)
    I worked on the Platform team, contributing to several enhancements of the Core API, including migrating the CI/CD pipeline from Jenkins to GitLab, dockerizing unit tests, implementing alerts and monitoring with AWS CloudWatch Logs and Elastic Cloud Tools, adding new QA checks to the CI/CD pipeline, and promoting best practices in back-end development using Python.
  • C
    Software Engineer
    Cuenca
    Feb 2019 - Apr 2019 (3 months)
    I worked on specific infrastructure requirements across multiple projects, leveraging technologies like Elastic Cloud and AWS Kinesis. Additionally, I contributed to the mobile app by implementing minor fixes in Flutter, handling integrations, and writing unit tests across various projects.
  • Bitdharma
    Principal Software Engineer
    Bitdharma
    Mar 2018 - Jan 2019 (11 months)
    I played a key role in designing and developing Blockchain-based financial solutions, working with cryptocurrencies like Bitcoin, Ethereum, Dash, and Litecoin. Many projects focused on Wallets and Mining Pools, requiring secure, scalable, and efficient architectures. As part of a small, agile SCRUM team, I contributed across the full software development lifecycle, building Python/Django back-end and ReactJS front-end solutions. Beyond engineering, I took on Software Architect and Product Manager responsibilities, defining architectures, managing execution, and ensuring alignment between product vision and development.
  • Mahisoft
    Software Developer
    Mahisoft
    May 2015 - Jul 2017 (2 years 3 months)
    I worked on the development of a real estate business solution using Microsoft .NET Framework technologies for a year, followed by a 10-month internal project leveraging Python/Django to enhance real estate operations. I also played a key role in building a fundraising multiplatform solution, where I developed a web application with ReactJS and Firebase. A major contribution was integrating Stripe’s Payment Platform into the donations microservice using Spring Boot, optimizing secure transactions and improving payment efficiency.
  • B
    Co-Founder & CTO
    Byrus Web Design
    Nov 2011 - Oct 2018 (7 years)
    We founded Byrus Web Design as a Software Consulting Company, where I led the Technology area. Our team designed, developed, tested, and deployed 40+ projects for clients across Latam and the USA, leveraging Microsoft .NET Framework technologies. Most projects were custom web applications, including administrative systems, e-commerce platforms, CMS solutions, and HR systems. One of our key achievements was building a customizable CMS that could be fully adapted to any business need, providing clients with a flexible and scalable solution.
  • S
    Software Developer
    Silverexe
    Mar 2011 - Aug 2011 (6 months)
    I developed multiple web applications as part of a small, agile team using the SCRUM methodology and Microsoft .NET Framework technologies. One of the most significant projects I contributed to was Wind2Share, a social referral network that enables users to monetize their connections by partnering with leading companies worldwide and referring potential clients and business opportunities.
  • C
    Software Developer
    CAIBCO SOS UCV Dept of Medical IT
    Mar 2010 - Dec 2010 (10 months)
    I contributed to the development of a new web platform for SOS Telemedicina para Venezuela, a program with over 10 years of experience in delivering technological and educational solutions to improve public health.
  • Universidad Central de Venezuela
    Teaching Assistant
    Universidad Central de Venezuela
    Feb 2010 - Mar 2012 (2 years 2 months)
    I worked as a Teaching Assistant for Introduction to Computer Graphics, Fundamentals and Techniques in Computer Graphics, and Advanced Topics in Computer Graphics at the Centro de Computación Gráfica, Escuela de Computación, Facultad de Ciencias, supporting students in mastering key concepts and techniques in the field.
Education verified_user 0% verified
  • Universidad Central de Venezuela
    Bachelor, Computer Science
    Universidad Central de Venezuela
  • U
    Bachiller en Ciencias, High School
    UE Colegio Dulce Nombre de Jesús
Projects (professional or personal) verified_user 0% verified
  • Universidad Central de Venezuela
    Microsoft Imagine Cup 2012 - Game Design: Xbox/Windows
    Universidad Central de Venezuela
    Oct 2011 - May 2012 (8 months)
    I collaborated as a Game Developer with the UCV Motion team on the game My2Cents, which qualified for the Worldwide Finals, ranking among the top 100 teams globally. The game was developed using .NET Framework 4.0, Kinect for Windows SDK v1.0.3.191, and XNA Game Studio 4.0, all within Microsoft Visual Studio 2010. We leveraged HLSL shaders to optimize visual effects using GPU capabilities, enhancing performance. All 3D models were created with Blender and Google SketchUp, while textures were designed using GIMP and Sculptris, ensuring a high-quality visual experience.
  • S
    SOS Telemedicina para Venezuela
    Mar 2010 - Dec 2010 (10 months)
    I worked as a Software Developer in a program at the Facultad de Medicina, Universidad Central de Venezuela (UCV), which has over 10 years of experience in developing and implementing technological and educational solutions to improve public health.