DescriptionSenior Gameplay EngineerAstrid is a gaming studio that brings together accomplished worldbuilders and game developers to create multiplayer creative experiences. Our first project is a cooperative open-world sim, designed to foster connection, problem-solving, and shared discovery. Players embark on a profound social experience in a richly imagined world shaped by dynamic systems, immersive storytelling, and community-driven play.Our team spans the US, the UK, and beyond. We are taking a fully remote approach, but have regular in-person meetups to synchronise, huddle and build our culture.The RoleAstrid is seeking an experienced Senior UI / Gameplay Systems Engineer to join our small and thoughtful team as we push the boundaries in gaming and IP, offering fans new meaningful worlds and experiences.We are looking for an experienced engineer with a strong focus on UI and gameplay systems, having built player-facing features within Unreal Engine 5 using Blueprint and C++, and with extensive experience building UIs in UMG — ideally with CommonUI. You are comfortable working within and extending established gameplay architectures, and you care about delivering intuitive experiences that support core game flows and gameplay systems.This is a remote position on a fully distributed team.Who You AreYou are passionate about games and what they mean for our playersYou are proactive and take initiativeYou are a problem solver with a positive mindset who likes a challengeYou care about code qualityYou consistently address issues as you encounter themYou like to experiment and innovateYou work well with others and communicate technical concepts clearlyYou have a continuous improvement mindsetWhat You Will DoBuild and design player-facing menus, UI, and HUD systems using C++ and BlueprintDesign intuitive interfaces using UMG and CommonUIIntegrate with existing gameplay systems, and develop new gameplay systems for an open-world simulation gameShare knowledge, mentor, and support colleagues in your area of expertiseChampion engineering qualityPartner with engineers, designers and artists to deliver excellent player-facing featuresRequirementsProven experience developing UI and gameplay systems in Unreal Engine 5.Strong understanding of UMG.Working knowledge of CommonUI, CommonInput, Enhanced Input, and how the systems interact.Strong teamwork and collaboration skills.Solid knowledge of C++Experience identifying and addressing performance bottlenecks in UI and gameplay systemsBenefitsGreat compensation package and equityPrivate health insurancePensionUnlimited vacation days. We trust our team!Flexible remote work hours as long as team members deliver resultsWe are committed to continuing to expand our benefits and perks to support our team.Bonus ExperienceKnowledge of SlateExperience developing systemic games (emergent mechanics, interlocking systems, simulation-driven worlds, sandbox or co-op titles)Experience in social, frontend, and gameplay-adjacent areas of game developmentFamiliarity with developing games for multiple platforms