Junior Gameplay Programmer at Larian Studios | Torre

Junior Gameplay Programmer

You'll craft award-winning RPGs and shape future gaming experiences.
Emma highlights
This highlight was written by Emma’s AI. Ask Emma to edit it.
Full-time

Legal agreement: Employment

Provide your expected compensation while applying
location_on
Kuala Lumpur, Federal Territory of Kuala Lumpur, Malaysia
skeleton-gauges
You have opted out of job matches in .
To undo this, go to the 'Skills and Interests' section of your preferences.
Review preferences
Posted 5 months ago

Requirements and responsibilities


Job DescriptionWith multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Gameplay Programmer to join the team and help us in crafting the high calibre games our fans have come to expect.ResponsibilitiesWork on all aspects of the game: gameplay, UI, audio, animation, scripting, engine features;Deliver features ready for testing and review no matter how many components of the game it touches;Work together with almost all content creators to deliver required features;Write robust, maintainable auto-testable code in TDD fashion;Be an active participant in the design and production of the game — technical side of the creative team and first line of feedback! Help scope features and advise on best ways to implement them;Work within an international team on a daily basis, spread between multiple studios across the world.RequirementsGood understanding of C++;Understanding of C++ concepts (such as types, OOP, Memory management etc.);Be able to write robust code without infinite loops and memory leaks;Strong mathematical skills, especially 3d math, vectors, matrices, etc.;Familiarity with game concepts such as state machines, pathfinding, AI, and others;Portfolio of personal project(s) developed in C++, including source code not older than 2 years; - does not apply if you have relevant professional gamedev experienceProjects done during the coursework at university will not count as we would like to see what you like to work on and your level of coding;Well spoken and written English;Good feel for RPG systems and gameplay in general;Open-minded, willing to experiment and iterate over a specific feature;You are a team player and willing to take responsibility and ownership;You do not hesitate to reach out to stakeholders to clarify requirements or provide feedback, or ideas;You are capable of organizing yourself and keeping track of your own progress and tasks;Passion for making and playing games.Nice to haveProfessional game development experience;Experience with TDD;Experience with ECS;Background in RPGs;Shipped game/console titles.
Optionally, you can add more information later (benefits, pre-screening questions, etc.)
check_circle

Payment confirmed

A member of the Torre team will contact you shortly

In the meantime, continue adding information to your job opening.