Principal Product Designer, Core at Chess.com | Torre
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Principal Product Designer, Core

You'll define core experiences for millions, elevating the global chess community through masterful design.
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Full-time

Legal agreement: To be defined

Compensation is to be agreed upon.
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Remote (anywhere)
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Emma of Torre.ai
about 15 hours ago

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About UsChess.com is one of the largest gaming sites in the world and the #1 platform for playing, learning, and enjoying chess.We are a team of 600+ fully remote people in 60+ countries working hard to serve the global chess community. We are here to support 250M+ chess players worldwide with the best possible product, content, and tools to serve the community!We are a tech company. A gaming company. A content company. And we do it all with passion and commitment to the game. Above all we prize our mission-driven, flat, life-celebrating, no-corporate culture, and we look forward to meeting you and learning more about what you can bring to the team.About the RoleWe're hiring a Principal Product Designer to work on core Chess.com experiences used by millions of players every day. You will help design and build our most important features that define what it feels like to play chess online. Features like Gameplay, Puzzles, Bots, Learning, Leagues, Tournaments, and more. You'll own real problems, set a high bar for craft, and ship work that millions of people touch.About YouYou're an experienced Product Designer with a passion for games and designing highly-crafted product experiences that help people connect and have fun. You’ve got a sharp eye for UI and strong UX instincts. You sweat the details that make an interface feel intuitive and polished. You think hard about the user experience and product decisions behind them.You love working on and managing ambiguous design problems that interweave cross-functional features and teams. You can zoom in to refine a single interaction and zoom out to see how your work shapes the whole product.You communicate your thinking clearly, raise the bar for the people around you, and take full ownership of your work from start through implementation and beyond. If you see an opportunity or problem, you take it and run.What You’ll DoOwn the design of core Chess.com product experiencesPartner closely with Product, Engineering, Copywriters, and leadership to help define the problem and build effective product experiences togetherDesign polished, intuitive interfaces for web and mobile using Chess.com’s design systemPresent your design proposals and clearly articulate your decisions, backing them up with contextual rationale, heuristics, and user insights where possibleBuild interactive prototypes to share and quickly test ideas using agentic tools like Cursor, Claude Code, and Figma MakeOwn your projects from initial concept through to implementation and help ensure design-to-code alignment throughout the processIdentify and drive systemic design improvements. Not just feature-level polish, but changes that improve consistency, scalability, and quality across the entire productLead design critique, mentor other designers, and consistently raise the craft bar across the whole teamWhat We’re Looking For10+ years designing consumer-facing products or games, ideally with a large, active user baseA portfolio of your best design work that demonstrates an expertise of interface and user experience design, including examples of work that influenced product direction or elevated a design team's outputMastery of UI design fundamentals including typography, color, layout, visual hierarchy, alignment, contrast, and interactivityExcellent written and verbal communication skills that allow you to document and explain your design decisionsAbility to influence decisions across Product, Engineering, and leadershipA track record of teaching and applying these standards at a team levelLeveraging agentic tools like Cursor, Claude Code, and Figma Make in your design processA sense of ownership, pride, and responsibility for your craftBonus Points ForA love for the game of Chess and knowledge of our productExperience designing games or game-like consumer productsExamples of using motion and micro-interactions that add delight and elevate the productFrontend or design engineering experience (web, iOS, or Android)Experience evolving or scaling a design system across a large product
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