Technical Artist (Unity) at A Thinking Ape | Torre

Technical Artist (Unity)

Emma highlights
This highlight was written by Emma’s AI. Ask Emma to edit it.
Full-time

Legal agreement: To be defined

Base compensation
CAD70k - 85k/year
~USD49.2k - 59.8k/year

+ Health insurance

location_on
Hybrid (Vancouver)
Posted over 2 years ago

Responsibilities


- A Thinking Ape is fully committed to diversity and inclusion. - Our teams are friendly, open to challenging themselves and everyone's ideas are heard based on our core value of having wonderful arguments. - Our people leaders work with us individually to support our development, keep growing is another of our core values. We are looking for a Technical Artist with experience in shipping mobile games and proficiency in Unity (C#), Photoshop, and 3D Software such as Maya, Max, or Blender. The ideal candidate will have experience with real-time visual effects and particle systems, as well as a strong interest in mobile games. This role involves being a bridge between engineering and art, ensuring seamless collaboration between the two teams. If you enjoy working in a diverse and inclusive environment and have a passion for mobile games, we'd love to hear from you! Responsibilities: - Bridge the gap between engineering and art teams to ensure seamless collaboration. - Implement game art assets within Unity. - Work on rigging and animation pipelines, and modify existing rigs and weighting. - Maintain style across a product and ensure high quality. - Contribute actively in product discussions and bring artistic visions to life.