Lead Live and Monetization Designer at Crytek | Torre

Lead Live and Monetization Designer

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Full-time

Legal agreement: To be defined

USD75.4K - 100K/year

~COP150M - 200M/year

+ Equity

+ Bonuses

location_on
Hybrid (Frankfurt)
Posted almost 3 years ago

Responsibilities


- Crytek offers a flexible work environment with options for remote work and relocation support. - Employees have access to a range of benefits including career development, company apartment, relocation support, public transport pass, gym membership, and more. - Crytek values diversity and offers an international environment with employees from over 42 different countries. We are looking for a Lead Live Systems Designer to join our Hunt: Showdown team. As a Lead Live Systems Designer, you will work with leadership to set direction for Live and Monetization Design, lead the day-to-day management of the live design team, and take ownership of all live design and monetization features. You will design a sustainable live event and content pipeline structure with the goal of increasing in-game revenue and improving retention. Additionally, you will work with our Data team to define, track, and report KPI's to inform decision making, and maximize live campaign and content efforts. If you are an avid gamer with a solid understanding of Games as a Service and have experience in designing/optimizing live games, we encourage you to apply. Responsibilities: - Work with leadership to set direction for Live and Monetization Design. - Lead the day-to-day management of the live design team. - Ownership of all live design and monetization features. - Design a sustainable live event and content pipeline structure with the goal of increasing in-game revenue and improving retention. - Work with our Data team to define, track, and report KPI's to inform decision making. - Maximize live campaign and content efforts, and work with other key stakeholders to manage content and pricing for any in-game purchases. - Take a primary role in raising the overall knowledge level in the design team for monetization and retention best practices. - Review reporting on acquisition, retention and monetization, and suggest and implement optimizations. - Analyze the impact of changes in the game and identify opportunities that will have a positive impact on acquisition, retention and monetization.