About the RoleXRHealth is hiring a Senior Unity Developer to support the delivery of a WorkSafe-funded VR simulation program focused on workforce wellbeing, stress resilience, and conflict-management training.This role is a hands-on individual contributor position, responsible for building and integrating three VR simulation modules in Unity for standalone Meta Quest headsets. You will work day-to-day with the Australia-based project team, receive technical guidance from XRHealth's Spain-based platform and XR specialists, and collaborate closely with designers and clinicians.The project is delivered in an agile R&D environment, with structured review cycles, pilot deployment, and clear milestone-based delivery.Location Remote - AustraliaWorking Hours 11:00am – 7:30pm Melbourne (AEDT)Employment Type Full-time employeeContract Term 12-month R&D project (extension possible)Project WorkSafe-Funded Workforce Mental Health VR Program (Australia)Why XRHealthXRHealth operates at the intersection of immersive technology, evidence-based care, and real-world impact.We design and deploy XR solutions used in clinical, workplace, and rehabilitation settings, working closely with clinicians, researchers, and enterprise partners to ensure our technology is effective, safe, and responsible.For this project, you’ll be part of a WorkSafe-funded initiative with a clearly defined scope, real users, and measurable outcomes — not a speculative product build. The team combines deep experience in VR/XR development, in-house clinical expertise, and a proven delivery model for enterprise and healthcare partners.If you’re motivated by building immersive technology that is grounded in evidence and used in the real world, XRHealth offers the opportunity to work on projects with genuine impact beyond entertainment.What You’ll Be Working OnA standalone Unity-based VR application (Meta Quest)Three integrated simulation modules: Depot Simulation – environmental and workflow stress exposureOn-Road Stress Exposure – driving scenarios and fatigue managementConflict Management – NPC-based interaction and de-escalation trainingBiometric-informed feedback loops and safety controlsSession logging and pilot-phase analyticsPreparing the application for later integration into the XRHealth platform via a standard third-party integration frameworkKey ResponsibilitiesUnity & VR Simulation Development (Primary Focus)Design and build immersive VR environments and scenarios in UnityImplement NPC behaviour, interaction systems, and branching scenario logicDevelop adaptive in-experience responses (e.g. prompts, pauses) informed by biometric indicatorsOptimise performance, rendering, and memory usage for standalone VR headsetsTranslate design and clinical inputs into stable, high-quality interactive experiencesBiometric & Safety IntegrationIntegrate real-time biometric inputs (e.g. HRV, voice stress indicators) into Unity workflowsImplement safety logic including thresholds, pause/exit mechanisms, and escalation handlingCollaborate with clinical team members to ensure wellbeing and safety requirements are correctly implementedSupport pilot testing and iterative refinement of biometric responsivenessSupporting Backend & Integration WorkImplement supporting backend services or integrations for:Session logging and event telemetryPilot usage analytics and reportingBuild and consume secure APIs in support of future XRHealth platform integrationWork within a lightweight AWS-based backend environment as requiredSupport cross-module integration and regression testingThis role focuses on application-level integration and does not own enterprise backend architecture or DevOps.Agile R&D CollaborationWork in weekly sprint cycles with clear milestones and review pointsParticipate in short daily or near-daily syncs with the Spain-based technical team to unblock delivery and maintain alignmentCollaborate with designers, clinicians, and enterprise stakeholders during structured Q&A and testing cyclesProduce clear documentation, build notes, and handover materials throughout the projectWorking Hours & Collaboration ModelCore working hours are 11:00am – 7:30pm Melbourne timeThis schedule supports:Overlap with the Australia-based team during the dayA short daily sync with the Spain-based team in the early eveningYou will report day-to-day to the Australia project lead, with technical support and guidance from the Spain XR/platform teamRequired Skills & Experience4+ years professional Unity development experience (VR / XR strongly preferred)Strong C# and Unity scripting skillsExperience delivering real-time, simulation-based, or interactive applicationsDemonstrated ability to optimise applications for standalone VR performanceExperience integrating APIs or backend services into Unity applicationsFamiliarity with agile workflows and iterative, milestone-driven deliveryNice to HaveExperience with:Biometric or physiological data integrationNPC behaviour systems or branching dialogue logicTraining simulations or safety-critical environmentsExposure to wellbeing, training, or healthcare-adjacent technologyExperience working on enterprise or grant-funded R&D projectsWorking StyleWe’re looking for someone who:Enjoys hands-on development and technical problem-solvingCommunicates clearly across distributed, cross-functional teamsIs comfortable working in research-driven, iterative environmentsTakes ownership of quality, performance, and delivery within a defined scope