Senior Producer, Live Services at Bad Robot Games | Torre

Senior Producer, Live Services

You'll reinvent storytelling in games, driving live service operations for expansive new worlds.
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Full-time

Legal agreement: To be defined

Compensation
USD125k - 140k/year
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Remote (anywhere)
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Emma of Torre.ai
15 days ago

Requirements and responsibilities


Founded by Bad Robot (Lost, Cloverfield, Westworld, Star Wars, Star Trek), we at Bad Robot Games are on a mission to continually reinvent how stories are played.We are a remote-first games company represented by a diverse team, which empowers us to make the kinds of games in which all players can see themselves. Working closely with our colleagues at Bad Robot Productions, our projects unite our extensive network of games, TV, and film industry talent to create original IPs, expansive worlds and tell new stories across all media platforms which are as fun to watch as they are to play.Bad Robot Games is looking for a Senior Producer, Live Services who is project management oriented and thrives in areas of high complexity and cross-functional coordination. This is an opportunity to join our exceedingly collaborative and experienced team and have a meaningful impact on 4:Loop. You will own the production of our live service operations, driving schedules, managing dependencies, and ensuring the health and quality of our game post-launch.KEY RESPONSIBILITIESOwn all live service related production tasks, including builds, live game incident processes, patches, bug fixes, new content releases, and feature updatesPlan and oversee live releases end to end, ensuring timely and high quality delivery across all release typesEstablish and maintain multiple roadmaps and high level schedules that account for launch as well as ongoing post launch services and eventsBring clarity to ambiguity by defining creation pipelines, tracking work, and establishing clear communication pathways across disciplinesPartner with all project teams to drive them toward delivery, evaluating priorities, scope, and resources and adjusting strategies as requirements evolveWork regularly with internal and external community management and stakeholders, fostering strong connections to ensure consistent and timely exchange of informationFacilitate and document outcomes and action items for team meetings, discussions, and breakoutsMaintain a clean, up to date project backlog in Jira, assisting with task organization, prioritization, and tracking across your areas of ownershipMitigate risks and take ownership of any unforeseen events as they ariseMonitor in-game trends using data insights and telemetry to inform necessary changes to the gameDrive team culture by initiating, fostering, and maintaining positive working relationships across a distributed teamContribute to the broader production organization, sharing process improvements and tooling across the studioKEY QUALIFICATIONS7+ years of experience in production, with at least one year as a Senior Producer on a shipped game title, ideally on Unreal and for PlayStation and PCShipped at least one title as a Senior Producer or above, with extensive knowledge of the full cycle of production including live service operationsExperience with live service and multiplayer games, including release management and submission processesExperience with monitoring and informing necessary changes to the game using in-game trends, data insights, and telemetryStrong familiarity with external vendor management, including contractors and third party partnersStrong communication, writing, and facilitation skills, with the ability to align stakeholders across disciplinesProficiency with project management and collaboration tools including Jira, Miro, Slack, and DiscordExcellent project management skills including task prioritization, risk mitigation, dependency tracking, and stakeholder managementStrong change management and conflict resolution skill setComfortable operating with ambiguity and proactively creating structure where none existsAdaptable to the growing needs of this role and our first live gameAll of our roles require up to 10% air travel. Examples include Studio/Team Offsites, Team/Studio Events, etc.BONUSESExperience using KPIs to set and track product success goalsExperience designing or producing New User Experience and onboarding flowsExperience working with development teams using Unreal Engine 5Passion for online multiplayer games and an active gaming background with proficiency in multiplayer titlesOur ranges are based on California market rate regardless of work location in the US.Find out more about our benefits and team on our careers page!Bad Robot Games is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy or maternity, trade union membership or membership in any other legally protected category.
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