Technical Artist - Electric Square, UK at Electric Square | Torre

Technical Artist - Electric Square, UK

Emma highlights
This highlight was written by Emma’s AI. Ask Emma to edit it.
Full-time

USD75.4K - 100K/year

~COP150M - 200M/year

+ Equity

+ Bonuses

location_on
Hybrid (Brighton)
Posted about 3 years ago

Responsibilities


At Electric Square, we don't just accept difference — we celebrate it, we support it, and we thrive on it for the benefit of our employees, our products, and our community. Electric Square is proud to be an equal opportunity workplace. We foster a unique studio culture that empowers and inspires our teams, ensuring that everyone feels motivated to bring their best ideas to life. We can offer you an award-winning working environment. We have a diverse portfolio, which includes acclaimed titles like 'Diablo 4', 'Need For Speed Unbound', 'Battlefield 2042', 'Lords of the Fallen', 'Sniper Elite 5', and several other exciting AAA console games currently in progress. A Technical Artist is an expert in their field and holds a wealth of knowledge in dealing with the technical issues around content creation for video games. The TA will produce work that is at the highest level of quality and difficulty and have a proven track record of resolving the most complex and broad reaching challenges in relation to content construction, pipeline management and cutting-edge visuals. This is a future-facing role, in addition to current best practices and competitive awareness, the TA is expected to understand emerging trends and technologies in video game content and make strategic recommendations as to how they may benefit and/or impact project development. Responsibilities: - Collaborate with the art team to ensure their efficiency and advice on any technical issues that arise. - Help them communicate their technical needs to the development team. - Creatively solve technical challenges and limitations to maximise cutting edge visuals within hardware limitations. - Create tools, scripts and pipelines to author visual content and ensure maximum optimisation. - Collaborate with other technical experts within the company to define clear goals for the toolset, pipeline and construction processes. - Prototyping, developing, profiling and implementing procedural VFX (particles, post-processing, shaders, …). - Driving the creation of complex procedural and physically-based content.