Software Engineer - Open 3D Engine (O3DE) at Micro1 | Torre

Software Engineer - Open 3D Engine (O3DE)

You'll shape next-generation AI by creating high-fidelity O3DE simulations and realistic training environments.
Emma highlights
This highlight was written by Emma’s AI. Ask Emma to edit it.
Freelance
Recurrent
Compensation
USD50 - 120/hour
location_on
Remote (anywhere)
Match
skeleton-gauges
You have opted out of job matches in .
To undo this, go to the 'Skills and Interests' section of your preferences.
Review preferences
Shared by
Emma of Torre.ai
3 days ago

Requirements and responsibilities


Job Summary: In this role, you'll apply your expertise to help train next-generation AI systems. Your work will shape how models learn, reason, and perform through high-quality, real-world input. No prior experience in AI is required — your domain knowledge is what matters.Key Responsibilities:Leverage deep hands-on experience with O3DE to create robust, high-fidelity scenes and simulations optimized for AI training.Utilize the Atom Renderer, Component Entity System, Gems, and Asset Processor to deliver realistic environments and interactive elements.Transform conceptual ideas into fully realized 3D scenes and dynamic simulations using O3DE.Collaborate closely with customer stakeholders to ensure deliverables meet AI training requirements and use cases.Write clear, maintainable code in Python and C++ to integrate with O3DE and streamline development pipelines.Develop and optimize asset processing workflows tailored to large-scale AI-driven projects.Maintain strong written and verbal communication to clearly document technical solutions and report progress to the customer's team.Required Skills and Qualifications:Proven expertise with Open 3D Engine (O3DE), including Atom Renderer, Component Entity System, Gems, and Asset Processor.Strong proficiency in Python and C++.Experience structuring and deploying 3D simulations from concept to completion within O3DE.Familiarity with AWS and its integration into scalable game/simulation environments.Hands-on background in game development or simulation engineering.Excellent written and verbal communication skills, with an emphasis on documentation and team collaboration.Ability to work independently in a remote setting while contributing effectively to the customer's team.Preferred Qualifications:Experience developing or optimizing 3D simulations specifically for AI/ML training.Strong understanding of performance optimization and asset management in complex O3DE projects.Prior success in remote, cross-functional teams focused on advanced 3D simulation or game engine development.
Optionally, you can add more information later (benefits, pre-screening questions, etc.)
check_circle

Payment confirmed

A member of the Torre team will contact you shortly

In the meantime, continue adding information to your job opening.