Video Game Content Designer (Contract, Part-Time) at Soulbound | Torre
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Video Game Content Designer (Contract, Part-Time)

You'll build a real portfolio and shape live game content for millions of players.
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Emma of Torre.ai
about 2 months ago

Requirements and responsibilities


Soulbound (https://soulbound.game/) is a top-down pixel art MMO launching on Steam. We've had over 1 million players on browser and have completely rebuilt the game for PC — new engine, new progression system, new narrative framework. We're a remote team of ~20 building something ambitious. We're looking for Video Game Content Designers — creative, hungry people who want to build content for a live game that reaches millions of players.This is an entry-level role so we don't specify a degree subject, your age, or your background. We care about three things: 1. You've made stuff.You have a portfolio of something you've created. D&D campaigns, Magic: The Gathering events, mods, short films, game jams, fan fiction, tabletop scenarios, art projects — anything. If you've never created anything, this isn't the role for you.2. You're a gamer.Not casual — you play RPGs, MMORPGs, indie games. You care about questing, narrative, story, and game design. You understand what makes a good quest, a compelling loop, an interesting encounter. Games like World of Warcraft, RuneScape, and classic top-down RPGs excite you.3. You can learn fast and take feedback.You can demonstrate strong critical thinking. You know how to take feedback, iterate, and improve.What You'll Actually Do:Design and build quests, encounters, and narrative content using our proprietary systemsPropose content ideas and pitch them to leadershipReceive direct feedback from the creative director and leadership teamIterate rapidly — our systems update in real time, so you'll see your work live immediatelyLearn to write proposals and present ideas professionally .What This Is (And What It Isn't):This is your foot in the door in the games industry. You'll build a real portfolio working on a live game with a proven player base. You'll learn how to create, pitch, and ship content at pace. You'll get direct access to studio leadership. This is not a high-paying role. This is an entry level role — you're here to learn, build, and prove yourself. The games industry is brutally competitive to break into and this is a way in.RequirementsA portfolio of creative work — games, mods, campaigns, events, writing, art, anything that shows you can create and deliver,A genuine passion for gaming — particularly RPGs, MMORPGs, indie games, and top-down/pixel art games.Strong academic record or demonstrable critical thinking ability — university students, recent graduates, or postgrads preferred, but not required if you can demonstrate capability.Self-motivated and proactive — you don't wait to be told what to do.Thick skin — you can take direct, sometimes brutal feedback and use it to improve.Available to commit meaningful hours — this isn't a "check in once a week" role.Nice to Have:Experience with game design tools (any engine, modding tools, or level editors),Knowledge of pixel art or top-down game aesthetics,Experience running D&D campaigns, tabletop RPGs, or organising gaming events,Familiarity with game design concepts (progression, quest design, encounter design, narrative)BenefitsBuild a real portfolio on a live game with 1M+ playersDirect access to studio founder and creative leadershipLearn professional game design workflows — proposals, pitches, iterationWork with cutting-edge AI-assisted content creation tools and agentsFlexible hours — work around your studies or other commitmentsRemote — work from anywhereGenuine path to ongoing roles for standout performersSmall, fast-moving indie studio where your work ships and players actually see it
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