Unreal Engine Vehicle Rigger / Vehicle Technical Artist (UE 5.8) at null | Torre

Unreal Engine Vehicle Rigger / Vehicle Technical Artist (UE 5.8)

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Full-time

Legal agreement: To be defined

Provide your expected compensation while applying
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Remote (anywhere)
Shared by
Gus García
6 days ago

Responsibilities


ResponsibilitiesRig cars and other vehicles for cinematic useBuild wheel, suspension, steering, brake, chassis, door, and secondary animation systemsCreate clean animator-friendly controlsConfigure vehicle skeletons, hierarchies, and Control Rig systemsSupport hand-keyed, procedural, and simulation-driven animationResolve wheel rotation, steering, suspension, ground contact, banking, and body dynamicsSupport drifting, acceleration, braking, impacts, crashes, and stuntsWork with Chaos Vehicles where appropriateMaintain stable rigs across Sequencer shotsOptimize rigs for real-time performanceDiagnose skeletal mesh, physics asset, collision, constraint, transform, and import issuesCollaborate with animation/FX on tire smoke, debris, crashes, interaction, and destructionMaintain assets and versions through PerforceMy client is hiring experienced artists for an upcoming Unreal Engine cinematic production.This is production work, not training. Artists must take ownership, troubleshoot technical issues, and deliver work suitable for final cinematic shots.Cinematic, VFX, game cinematics, virtual production, or high-end animation experience preferred.PERFORCE / PIPELINECandidates should understand:Perforce source controlCheck-out, submit, sync, revert, reconcile, and changelistsShared Unreal projects and asset ownershipRedirectors, references, dependencies, and version conflictsNaming and folder conventionsLarge Unreal projects and shared content librariesTroubleshooting broken references and missing assetsGENERAL REQUIREMENTSProfessional experience in your disciplineStrong Unreal Engine experience, specifically UE 5.8Strong troubleshooting and problem-solving skillsAbility to work independently within an established pipelineUnderstanding of cinematic-quality production beyond gameplayStrong communication and production disciplineAbility to receive notes and iterate quicklyUnderstanding of scale, timing, physical realism, and visual continuityExperience working remotely with distributed teamsAPPLICATIONPlease include:Specific role applied forDemo reel / portfolioBreakdown of your contribution to relevant shotsUnreal Engine experienceHoudini experience, if applicablePerforce experienceCurrent location and time zoneAvailabilityExpected rateRemote onlyVFX + REAL-TIMEWe especially want artists who can bridge traditional high-end VFX methodology with a modern Unreal Engine cinematic pipeline. Experience translating film/VFX practices into real-time workflows while maintaining cinematic quality, technical reliability, and production efficiency is highly valued.