Senior Cross-Platform Graphics & Gameplay Engineer (MonoGame/XNA) at Technology Next | Torre

Senior Cross-Platform Graphics & Gameplay Engineer (MonoGame/XNA)

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Full-time

Legal agreement: To be defined

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Remote (anywhere)
Shared by
Juan Fernando Domínguez
about 2 hours ago

Responsibilities


We are looking for a highly skilled Senior MonoGame/XNA Engineer with strong expertise in C#, .NET, graphics programming, rendering pipelines, gameplay systems, and cross-platform development.⚠️ This is NOT a Unity or Unreal role. Candidates must have hands-on experience building games or graphics applications using MonoGame/XNA.Key ResponsibilitiesDevelop high-performance 2D/3D applications using MonoGameBuild custom rendering and gameplay systemsOptimize GPU/CPU performance, memory, shaders, and SpriteBatchDevelop animation, physics, input, audio, asset and scene management systemsWork with DirectX, OpenGL, HLSL/GLSLBuild and deploy applications across Windows, Linux, macOS, Android & iOSDebug graphics, rendering and platform-specific performance issuesDevelop clean, maintainable and performance-focused C#/.NET codeMandatory Skills7+ years professional game developmentStrong hands-on MonoGame / XNAExpert C# & .NETGraphics pipeline & rendering optimizationDirectX / OpenGLHLSL/GLSL shader developmentMemory management & multithreadingECS, scene management, animation & physicsCross-platform game developmentExperience building games without Unity/UnrealGood to HaveVulkan / GPU programmingRenderDoc, PIX or NsightFNA / StrideCustom game engine developmentMultiplayer/networkingNative C/C++ integrationConsole developmentProcedural generation / simulation