VFX Artist - Electric Square, Malta at Electric Square | Torre
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VFX Artist - Electric Square, Malta

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Full-time

USD75.4K - 100K/year

~COP150M - 200M/year

+ Equity

+ Bonuses

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Hybrid (Malta)
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Posted almost 3 years ago

Requirements and responsibilities


Electric Square is a game development company with a diverse portfolio of acclaimed titles like 'Need For Speed Unbound', 'Battlefield 2042', 'Lords of the Fallen', 'Sniper Elite 5', and several other exciting AAA console games. The company fosters a unique studio culture that empowers and inspires its teams, ensuring that everyone feels motivated to bring their best ideas to life. Electric Square's newest studio is based on the picturesque island of Malta, where innovation and breathtaking views merge to create a truly electrifying experience! Electric Square is looking for an enthusiastic and self-motivated VFX Artist to join their brand new Malta based studio. The VFX Artist will make a significant and direct contribution to the creation of bespoke, original and industry leading VFX for AAA console. The artist will partner closely with the technical teams to deliver an efficient, stable, state of the art VFX pipeline and consistently strive for excellence. Responsibilities: - Makes a significant and direct contribution to the creation of bespoke, original and industry leading VFX for AAA console. - Understands the value that VFX can add to all aspects of the player experience. - Creates set piece events, ambient and gameplay related VFX that give each product unique character. - Partner’s closely with the technical teams to deliver an efficient, stable, state of the art VFX pipeline and consistently strive for excellence. - Is a champion for VFX and constantly look for opportunities where your work can enhance the game. - Pre-Visualise’s and prototype cutting edge VFX techniques. - Documents & communicates clear technical guidelines for VFX creation and real-time implementation to the team. - Maintains and communicates a strong knowledge of innovative game production technologies and the capabilities/limitations of these technologies as they relate to the project goals.
Optionally, you can add more information later (benefits, pre-screening questions, etc.)
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