I worked as a 3D Environment Artist for more than 8 years in the gaming industry. I'm really passionate and enjoying to making awesome games. I helped create, strategy games, multi-platform smartphone games, MMORPG games, FPS games, and Adventure games. Specialties Skills : High-poly modeling Optimizing texturing, UV, Low poly modeling PBR base workflow Realistic Texturing Quality Prop and asset creation Ability to create modular assets Creation of physically-based materials Time management and working effectively Experience in various styles of game projects Creative nature with strong problem-solving skill Main Software : Maya Zbrush Substance Painter & Designer Photoshop Unreal Engine 4 Unity3D World Machine