Experienced backend engineer specializing in C# and .NET Core, with extensive expertise in cloud
architecture, DevOps, and scalable multiplayer game backend design. Highly proficient in building
and optimizing game server systems using Kubernetes, Docker, and Azure, with strong experience
implementing Infrastructure as Code (IaC) solutions through Bicep, ArgoCD, and GitHub Actions. I
design resilient, multi-domain solutions leveraging PostgreSQL, Redis, and Elasticsearch for data
persistence, caching, and observability, as well as Kafka and gRPC for real-time, event-driven
communication between services. Skilled in applying Dependency Injection, LINQ, and Hangfire
to deliver maintainable, high-performance backend systems. On the frontend, I integrate ReactJS
and Blazor to build interactive tools that complement backend functionality, while maintaining a
strong focus on security, performance, and low-latency gameplay experiences. Familiar with Unity
for seamless gameplay integration, I bring a comprehensive understanding of both backend and
client-side systems, enabling efficient collaboration across development disciplines and the
delivery of robust, cloud-native gaming experiences.