P

Patrick Jose

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Los Angeles, California, United States

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Résumé


Jobs verified_user 0% verified
  • RapidCanvas
    Senior AI Engineer
    RapidCanvas
    Nov 2023 - Current (3 years)
    • Designed and deployed AI solutions for an AI-powered analytics platform, working directly with
    enterprise clients
    • Built and customized LLM-based applications (GPT models) for client-specific use cases using structured
    and unstructured data
    • Developed RAG pipelines by integrating client data sources with vector databases for context-aware
    responses
    • Implemented document ingestion, embedding pipelines, and semantic search tailored to client data
    • Built agentic workflows using LangGraph for multi-step reasoning and automation
    • Integrated external tools and systems using MCP (Model Context Protocol) for dynamic context and tool
    calling
    • Designed evaluation frameworks and set up monitori
  • Salesforce
    Software Engineer
    Salesforce
    Aug 2020 - Nov 2023 (3 years 4 months)
    • Enhanced full-stack features for Sales Cloud using React (frontend) and Node.js (backend)
    • Built REST APIs and integrated them with frontend components to deliver end-to-end functionality
    • Worked with SQL to manage and query customer and sales data
    • Improved application performance through debugging, optimization, and code refactoring
    • Wrote tests to ensure code reliability and maintainability
    • Maintained CI/CD pipelines using Jenkins for automated build and deployment
    • Used Docker and Kubernetes for containerization and scalable deployments
    • Collaborated with cross-functional teams in an Agile environment to deliver product features
  • Blizzard Entertainment
    Software Engineer
    Blizzard Entertainment
    Jun 2018 - Jul 2020 (2 years 2 months)
    • Improved backend services using Python to support internal tools and web applications
    • Built and maintained REST APIs for handling user and gameplay-related data
    • Worked with SQL to query and manage data from internal databases
    • Contributed to frontend development using JavaScript, HTML, and CSS for internal dashboards
    • Collaborated with product managers and designers to implement new features
    • Participated in code reviews, debugging, and testing to ensure code quality and reliability
    • Preserved and improved existing systems to enhance performance and usability
  • Blizzard Entertainment
    Software Engineer Intern
    Blizzard Entertainment
    Mar 2018 - Jun 2018 (4 months)
    • Assisted in developing backend features using Python, contributing to 3+ internal tools
    • Wrote SQL queries to support data retrieval and basic analysis across large datasets (10k+ records)
    • Helped build simple UI components using JavaScript and HTML for 2+ internal dashboards
    • Supported debugging and testing of internal tools, resolving 10+ issues and improving stability
Education verified_user 0% verified
  • University of Southern California
    Master of Science - MS, Computer Science
    University of Southern California
    Aug 2020 - May 2022 (1 year 10 months)
  • UC Irvine
    Bachelor of Science - BS, Computer Science
    UC Irvine
    Aug 2014 - May 2018 (3 years 10 months)