Shadi Akil

Shadi Akil  new_releases

About

Detail

Game Designer
Argentina

Contact Shadi regarding: 

work
Full-time jobs
Starting at USD1.7K/month
Flexible work
Starting at USD1.2K/hour

Timeline


work
Job
school
Education

Résumé


Jobs verified_user 0% verified
  • Dedalord Games
    Senior Game Designer
    Dedalord Games
    Apr 2022 - Current (3 years 2 months)
  • B
    Lead Game Designer
    Boxitsoft
    Oct 2018 - Apr 2022 (3 years 7 months)
    - Clash of Wizards: System design, economy, game balance, feature design, UI/UX consultant, content design, KPIs analysis. Here are some of the projects I've worked on at Boxisoft! -Game of Warriors: System design, game balance, feature design, UI/UX consultant. -Paintball Rush: Level design, game balance (weapons and skills), system design, economy. -Racing car prototype: Pre-production planning, features & game modes design, car physics tuning, system design, economy, UI/UX consultant.
  • N
    Designer
    NGD Studios
    Jul 2010 - May 2018 (7 years 11 months)
    - I had spent the majority of my Game Designer career working at NGD Studios. Through the years, I level up my designers skills and earned several perks, such as great communication, critical analysis, creative thinking, level design expertise, teamwork, how to use game engines (Unity 3D and Unreal 4) and even basic programming using Unreal blueprints. I was part of 3 big projects during my days at NGD Studios: • Maldark: Conqueror of All Worlds (Cartoon Network) • Adventure Time: Epic Quest (Cartoon Network) • Master of Orion, (AAA project) • Several prototypes as Lead Game Designer As a Game Designer, my job in Maldark and Adventure Time was to design enemy behavior (attacks, attribute, and drops), Heroes attributes and skills des
  • H
    Level designer
    Hungry Game
    Nov 2009 - Jul 2010 (9 months)
    - During my time in Hungry Game S.A., I worked in the development of 2 iphone games; Freaking Inkies and Sir Lovalot. Both casual, charming and unique. Freaking Inkies it's a casual shooting game, where the player shoots primary and secondary colors to hit crazy little color monsters called Inkies! This colorful game has a lot of fun mini games and modes. My job as a Game Designer was: • Designing the rules and mechanics of each mini-game. • Balancing those mini-games to be challenging and fun, adjusting time, goals, Inkies quantity and many more. • Designing and tweaking each Inkie behavior. • Creating "World stages" (represented as books) that gathered a successions of mini-games with difficulty progression. • Achievements on the Pl
  • The Global Fund
    Game Designer
    The Global Fund
    Aug 2009 - Nov 2009 (4 months)
    - Cutscenes: with a simple but effective tool created by one of the programmers, I was able to script the game cutscenes; camera movement, npc and player actions and dialogues. The first mobile game I designed was "El Che", a nice looking top down shooter with huge detailed levels and fun shooting mechanics. I worked in many design aspects of the game and poured all my heart and skills to deliver a fun and enjoyable experience. The following is a list of my work in "El Che", published by Global Fun: • Level Design: I created the level flow, missions, pacing and built the environment of all levels in the game. I placed enemies, power ups, items and ammo in each stage. • I designed all Bosses state machine. For each Boss, I crafted a unique
  • The Global Fund
    Game tester
    The Global Fund
    Jul 2009 - Nov 2009 (5 months)
    - Advanced bug report, including easy-recognizable report name, clear description, steps to reproduce, chances of reproduce and image or video attachment. Like many Game Designers, my first steps in the videogame industry were as a Game Tester. Throughout my working period in QA, I had refined my testing skill to detect and report bugs with crystal clear descriptions and steps to reproduce. My only goal as a game tester is to deliver a free bug product and an enjoyable player's experience. These are some skills I learned in my QA period that I still find very useful as Game Designer: • Experience in finding art, animation and programming glitches. • Bug categorization according its gameplay impact: suggestion, minor, major, showstopper,
Education verified_user 0% verified
  • E
    Dirección de Cine, Film/Cinema/Video Studies
    Escuela Profesional de Cine de Eliseo Subiela
    Jan 2017 - Dec 2019 (3 years)
  • E
    Writing, Screenplay
    El laboratorio de guión
    Jan 2013 - Dec 2014 (2 years)
  • E
    Game Design and Programming
    Escuela Arte Multimedial Da vinci
    Jan 2007 - Dec 2011 (5 years)