Michael Rivero

Michael Rivero

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Creative Art Director, Visionary Artist and Senior Creative Producer
Metro Manila, Philippines

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Résumé


Jobs verified_user 0% verified
  • A
    Creative / Game Producer
    Avatar UX
    Jan 2024 - Jan 2025 (1 year 1 month)
    Leads the full-cycle production of cross-platform real-money games for a globally recognized online gaming company. Works closely with creative, technical, and executive stakeholders to deliver high-quality, engaging games aligned with business goals and platform standards.Leads end-to-end game production from concept to global launch, managing cross-functional teams and aligning design, development, and QA using agile workflows.Coordinates roadmaps, sprint goals, and stakeholder feedback while optimizing tools and processes to boost scalability, compliance, and player engagement.
  • Unreal Community PHL
    Unreal Community Lead
    Unreal Community PHL
    Nov 2023 - Current (2 years 8 months)
  • Accenture
    Senior Executive Manager
    Accenture
    Nov 2022 - May 2024 (1 year 7 months)
    • Led the development of the Metaverse projects & creative content • Directly manages the operations of the creative & development team working on 3D Metaverse projects and its’ supporting interactive games. • Mentors the team in proper art optimizations and quality assurance in gaming builds. • Provide bi-weekly training to all production teams in regard to technical art. • Develops pipelines to enhance the departmental operations & client management
  • Magic Media
    Senior Producer
    Magic Media
    Mar 2022 - Jun 2023 (1 year 4 months)
    • Produces production timeline & cost estimations of multiple game products • Handles triple A game development ranging from mobiles, Xbox, PlayStation, Metaverse, MMOs, and so forth. • Produces & led the game pitch proposals for clients • Propose new workflows to ensure efficiency of product & team management
  • M
    Senior Executive Manager
    Metaverse Continuum Business Group - Accenture
    Jan 2022 - Jan 2024 (2 years 1 month)
    Handpicked by the Accenture Managing Director to lead their creative and development team in the production of 3D Metaverse and creative innovation projects for both internal and external international B2B client partners.Headed the Metaverse production team from ideation, pre-production, optimization, and final production of Metaverse interactive worlds for clients like Meta, Microsoft, Best Buy, and internal operations and business group of Accenture. Outputs focused on Mixed Reality, Virtual Reality, Augmented Reality, and Extended Reality mixed with Generative AI Technology.Led also the development of 3D AR/VR/Metaverse interactive projects in the field of vehicle product designs, industrial machine prototypes, generative AI 3D tools, i
  • S
    Senior Producer
    Starloop Studios Magic Media Inc.
    Jan 2022 - Jan 2023 (1 year 1 month)
    Employed by an international gaming studio based in Spain to manage production timelines, cost estimations, and oversee the development of AAA games across multiple platforms including the blockchain, while also leading client pitch proposals and implementing workflow optimizations that significantly improved team efficiency and project outcomes.Led AAA game development across a diverse range of platforms, including mobile, Xbox, PlayStation, and Metaverse environments, ensuring seamless integration of advanced technologies, coordinating large multidisciplinary teams, and driving the successful delivery of high-quality gaming experiences that met industry standards and client expectations.Produced and led the creation of compelling game pit
  • De La Salle University
    Art Lecturer
    De La Salle University
    Jun 2021 - Current (5 years 1 month)
    • Prepares teaching materials and laboratory modules for the enrolled students. • Teaches college students advanced and intermediate game art and animation production. • Also Teach Product Roadmap strategy, Game Business, and Systems Thinking strategies. • Uses Unreal Engine to teach technical art, game art, and animation.
  • Sector Six Studios
    Executive Producer
    Sector Six Studios
    Mar 2021 - Mar 2022 (1 year 1 month)
    • Produces the Product Roadmap Strategy for both mobile & desktop digital apps. • Manages the outsourcing & workforce allocation. • Organizes the Agile User story points & other production timeline estimations. • Formulate all the costing from CapEx to OpEx and the Revenue Projections. • Develops the design documentation of the intended Product Direction. • Works with Project Managers, Machine Learning professionals, Unreal Developers, Server Developers & Art teams in producing an Artificial Intelligence entity powered by GPT2, GP3 & Blenderbot technology. • Connects and explores relationships with potential industry partners from academics to outsourcing • Leads the market research from branding up to data analytics. • Leads the detailed m
  • S
    Executive Producer
    Sectorsix Studios
    Jan 2021 - Jan 2022 (1 year 1 month)
    Initially brought on as a consultant, later became an integral part of a team of Machine Learning developers to produce a prototype Artificial Intelligence application featuring a 3D conversational AI character designed to address mental health issues during the pandemic.Led the development of mobile and desktop digital apps, formulating comprehensive product roadmap strategies and overseeing financial planning, including CapEx, OpEx, and revenue projections.Spearheaded the creation of an AI-powered entity using Generative AI specifically GPT-2, GPT-3, and Blenderbot technology, while also driving the design and implementation of detailed monetization strategies for application projects.
  • artMiker Studios
    Studio Head | Creative Director
    artMiker Studios
    Sep 2020 - Current (5 years 10 months)
    • Overall in-charge of the creative production • Mentors the creative team to ensure top notch quality output of all materials • Ensure the implementation of Quality Control Assessment & Production Pipeline • Ensure production momentum of content such as NFTs, social media, comic books, web, & animated content.
  • artMiker Studios
    Creative Director | Producer | Studio Head
    artMiker Studios
    Jan 2020 - Current (6 years 6 months)
    Oversees the comprehensive operations of a startup studio, providing mentorship to project managers and freelance creatives, while ensuring the successful implementation of quality control processes and production pipelines, and consistently driving end-to-end operations to achieve high standards and project goals.Leads high-level production for international clients, managing timelines, creative approvals, and cross-functional collaboration across game development, editorial content, and multimedia outputs. Oversees milestone planning, quality assurance, and remote coordination with internal teams and external partners, ensuring successful B2B project delivery from pre-production through live launch.Delivers creative and editorial services
  • Playn GO
    Game Producer
    Playn GO
    Feb 2019 - Oct 2020 (1 year 9 months)
    • Function as a Product Owner under the standards of Agile Scrum Methodology. • Facilitates meetings for Development teams, Game Designers, Mathematicians, Sound Engineers, and Art Directors. • Reports and manage the output progress throughout the development process based on the expectations of the Product Head as the approving body and monitors all the deliverables & task allocations per milestones based on the product’s value per phase of production. • Collaborates with the Account Management team for further development of marketing content & product branding. • Ensures all game product contents & brand names are coordinated with the Certification and Trademark Licensing team. • Assess the product performance and ensure it is suit
  • P
    Game Producer
    Play'N GO
    Jan 2019 - Jan 2020 (1 year 1 month)
    Led cross-functional global teams of developers, designers, mathematicians, sound engineers, and art directors, collaborating closely with account management to align B2C marketing content and product branding, ensuring that all game content met stringent certification and trademark licensing standards, while driving the development process from concept through to the final master version release with a focus on delivering high-quality gaming experiences.Played a key role in refining and optimizing the product development lifecycle, integrating feedback loops and iterative improvements to enhance the creative visual impact, user experience and performance of gaming products.Managed the coordination between creative teams and certification b
  • Synergy Digital Inc
    Senior Manager for Business Development | Product Management
    Synergy Digital Inc
    Sep 2016 - Dec 2018 (2 years 4 months)
    • Manages several accounts to develop its’ business strategy and product roadmap for mobile games, consoles, utility apps, desktop games, and other interactive applications for multiple platforms. • Works closely with the production, clients, and stakeholders to secure product roadmap. • Pitch new product designs, user journeys, operational workflow, and business strategy proposals. • Cooperates with several business partners from multiple broadcasting corporations, telecommunication companies, advertising agencies, entertainment content producers, and video game production partners, both from local and abroad. • Attends conventions, conferences, and other events to nurture B2B or B2C relationships. • Ensure the stakeholders, production, an
  • S
    Senior Manager
    Synergy88 Digital
    Jan 2016 - Jan 2018 (2 years 1 month)
    This role marks a return to the AAA gaming industry, where responsibilities included developing and executing business and marketing strategies, managing key accounts, and nurturing B2B and B2C relationships. Also led product design, user journeys, and operational workflows, collaborating with stakeholders and cross-functional teams to ensure alignment with project goals and drive business growth in the gaming and digital media sectors.Monitor the development of outsourced AAA game projects, ensuring top-tier quality across platforms while driving innovation and consistency in visual execution, and within the technical standard specs specified by the client.Led business development initiatives by pitching new product ideas, animations, moca
  • De La SalleCollege of Saint Benilde
    Professional University Lecturer
    De La SalleCollege of Saint Benilde
    Jan 2014 - Jun 2017 (3 years 6 months)
    • Teaches and mentors students regarding Game Development, specifically Artificial Intelligence and basic and advanced 3D Game Art Production. • Practices experiential teaching methodology to introduce game production experience using the Unreal Engine technology.
  • ABSCBN Corporation
    HEAD OF PROJECT MANAGEMENT / APP & GAME DEVELOPMENT, Innovation Group, Digital Media Division
    ABSCBN Corporation
    Sep 2013 - Sep 2016 (3 years 1 month)
    • Primarily responsible for the gamification design of applications. This could be in the form of mobile apps, websites, and other desktop applications. (http://www.abs-cbn.com/) • Worked closely with the Innovation Team in conceptualizing innovative applications and pitching it to the corporate business groups. • Develop gamified rich media advertising for internal and external client brand campaigns. • Responsible for the crowdsource development program. • Collaborates with external developers and seeks new innovative applications for future publications.
  • Mindmojo Games
    Head of Gamification Design
    Mindmojo Games
    Mar 2013 - Mar 2015 (2 years 1 month)
    • Leads the team in game designs and development of algorithm formulas. • Reviews gamification strategies in accordance with the business objectives. • Builds business relationships with clients and studios for the development of certain projects.
  • ABS-CBN Corporation
    Head - Project Management | Apps and Game Development
    ABS-CBN Corporation
    Jan 2013 - Jan 2016 (3 years 1 month)
    After getting the job promotion, it led to a role that develops strategic planning, development, and execution of mobile apps, advergames, e-commerce and digital platforms, driving innovation and user engagement while managing cross-functional teams to deliver high-quality products that aligned with the company's digital strategy.Oversaw the full lifecycle development and conceptualization of mobile apps and games, ensuring each project met ABS-CBN's digital strategy goals and provided compelling user experiences across multiple platforms.Received multiple prestigious awards, including the PANAta Marketing Effectiveness Award, Anvil Awards, and Asia Tambuli Awards, in recognition of outstanding achievements in mobile app development and dig
  • ABSCBN Corporation
    HEAD OF VISUAL DESIGN, Digital Brand Management
    ABSCBN Corporation
    Nov 2011 - Sep 2013 (1 year 11 months)
    • Primarily responsible for the management of the Visual Design Team in designing websites, social medias, application for mobiles and other web based programs upon the co-development with the digital strategists. (http://www.abs-cbn.com/) • Worked hand in hand with the Head of Development, Project Management, Interactive Design & Digital Strategist in the digital requirements of the corporation’s Line of Businesses. • Mentors & trains project managers in Agile Scrum methodology from developing Team Morale, User Stories, Task Allocations, Milestone Planning, Scrum meeting, Status Report, Issue Management and Post Mortem analysis. • Leads the team in designing and prototyping innovative digital products for mobiles, websites and internet ba
  • ABS-CBN Corporation
    Head - Design
    ABS-CBN Corporation
    Jan 2011 - Jan 2013 (2 years 1 month)
    Played a pivotal role in overseeing the creative direction and execution of digital design projects, leading the team to consistently deliver high-impact visuals and user-centric designs for digital marketing and content.Led the visual design team in creating and conceptualizing compelling digital content, ensuring all projects aligned with ABS-CBN's brand and strategic goals, while maintaining high standards of creativity and innovation.Implemented quality control processes and mentored creative designers, fostering a culture of excellence that contributed to the team's success in winning industry awards like the Anvil Awards and Asia Tambuli Awards.
  • American Discovery Ltd
    PROJECT DIRECTOR / ART DIRECTOR, Inmytruck
    American Discovery Ltd
    Mar 2010 - Mar 2011 (1 year 1 month)
    • Established the project to develop a Web Browser MMO game called Inmytruck. A project issued under a local business firm company, American Discovery. This project is for their US-based client, Harbor Services. (http://www.harborservices.com/) • Developed the Game Design document of the project, which was also based on the vision of the project owner, who happens to be the President of Harbor Services Company. • Provided the major decision in the technical and creative direction in accordance with the programmer’s requirements and the marketing strategy of the product owner. • Responsible for the management of the whole development team, from disciplinary measures to professional mentoring aiming to help the team to stay focused and highly
  • A
    Project Director / Art Director
    American Discovery
    Jan 2010 - Jan 2011 (1 year 1 month)
    Led the development of a prototype mobile MMO game for Harbor Services, a prominent U.S. company, in collaboration with American Discovery, a Philippine-based business legal firm, tasked with producing the game for business exploration initiatives.Managed the full development cycle and ideation of a prototype MMO game, from pre-production through post-production, ensuring the project adhered to the established vision and technical standards.Authored key project documents, including the Game Design Document and Technical Art Design Document, while mentoring the development team to maintain high levels of creativity and technical execution.
  • Kuju Ltd
    ART DEPARTMENT MANAGER, Kuju Manila
    Kuju Ltd
    Oct 2008 - Jan 2011 (2 years 4 months)
    • Manages and coaches the Art Department in the production of AAA game titles for the Wii, Xbox 360, Iphone and PC. • Fully in-charge and main author of the Quality Control and Quality Assurance System of the Art Department from Creative to Technical Assessments. • Formulates Training plans for the Skills Development Program for the Art Department from Introductory to Highly Advance game asset development training. • Reviews the artists’ performance and help them develop their morale, skills and productivity. • Reports to the Head of Studio and coordinates with the Producers and other international studios in regards to the Pre-production and Post Production planning. • In charge of the marketing plan of Kuju Manila through publicity progra
  • K
    Art Department Head
    Kuju Entertainment
    Jan 2008 - Jan 2010 (2 years 1 month)
    Following the acquisition of Matahari Studios by Kuju Entertainment, the studio became an extension of Kuju in Metro Manila.Managed the Art Department, overseeing the production of AAA game titles across multiple platforms.Led the Art Department in the production and conceptualization of 2D and 3D art, ensuring high-quality visual assets across multiple gaming platforms while maintaining rigorous industry standards.Developed and implemented a Quality Control System and training programs to enhance the skills, productivity, and overall excellence of the art team.
  • Matahari Leisure
    ART DEPARTMENT MANAGER / MANAGING ARTIST, Matahari Studios Philippines
    Matahari Leisure
    Sep 2006 - Oct 2008 (2 years 2 months)
    • Heads the creative department by using the AGILE work methodology to manage the production and quality of the art assets needed for the game projects for the Wii and arcade platform. • Assigns weekly tasks to all junior and senior artists that coincide with the production pipeline and deadline. • Provides art direction to the production team and make sure art consistently retains its’ visual appeal • Worked together with Kuju America and U.K. for the production and development of games designed for the Wii platform. • Helps improve the skills of the creative team by providing them the necessary formal trainings and opportunities to attend international or local cg art conventions. • Reports to the Head of Studio and coordinates with the P
  • M
    Art Department Head
    Matahari Studios
    Jan 2006 - Jan 2008 (2 years 1 month)
    Hired by LAI Games, the proprietor of the Timezone and Matahari Games franchises, where took on the responsibility of providing art direction and developing comprehensive training programs to enhance the skills of the creative team, while ensuring that all art assets consistently met the project's visual and technical standards.Directed the creative department in producing digital art, using Agile methodology to maintain high-quality standards and optimize workflow efficiency.Provided art direction and developed training programs to enhance the skills of the creative team, ensuring consistent visual and technical excellence in all art assets.
  • A
    Head of VFX and Post Production
    Apache Films
    Jan 2005 - Jan 2006 (1 year 1 month)
  • R
    Creative Director
    R&G Group of Companies
    Jan 2004 - Jan 2005 (1 year 1 month)
  • A
    Art Director
    Anino Games
    Jan 2001 - Jan 2003 (2 years 1 month)
Education verified_user 0% verified
  • O
    Chapter Leader
    Official Unreal Community PHL
    Jan 2023 - Current (3 years 6 months)
    Directly invited by Epic Games' Community Management Head to be the first Unreal Chapter Leader in the Philippines to extend the community culture of digital innovations and learning using the Unreal Engine.Established strong partnerships with academic, government, and technology sectors in organizing and facilitating workshops, lectures, and meetups of both industry professionals, start-ups, and students with interest in using the Unreal engine. Secured partnership with De La Salle University, Association of Computer Science Schools (ACSS), Philippine Schools, Universities, and Colleges Computer Education and Systems Society (PSUCCES) in formulating a series of Unreal event and workshop activities.Led the Mentorship, Facilitation and initi
  • De La Salle University
    Art Lecturer (Part-Time)
    De La Salle University
    Jan 2021 - Jan 2025 (4 years 1 month)
    Chosen by the University Dean and Chairman to help the school elevate the academic learning modules, and teach their college students in the industry standards connected to technical art, game business, and creative art production.Consistently rated 4.5 (Very Satisfactory) by the De La Salle University Testing and Evaluation Office board in providing quality teaching and mentoring to the students of College of Computer Science, Department of Software Technology.Provided comprehensive lectures and effective experiential learning to college students in subjects like 3D art production for games, technical art for developers and artists, business development in the interactive industry, market research, game branding, compliance, and project ma
  • Far Eastern University
    Fine Arts, Major in Advertising
    Far Eastern University
    Jan 1993 - Dec 1999 (7 years)
    • Earned Scholarship grants from James L. Gordon Foundation • Attained a Recognition Award for Student Excellence due to the series of honors attained from National Visual Art Competitions • Dean's Lister - Institute of Architecture and Fine Arts • Earned Scholarship grants from Shell Corporation
Projects (professional or personal) verified_user 0% verified
  • T
    The Lord of the Rings: Aragorn’s Quest
    The Lord of the Rings: Aragorn's Quest is an action-adventure video game released in 2010 by WB Games on various Nintendo and Sony platforms.
  • 3
    3D Workshop
    Led a basic 3D workshop for the Creatives team, teaching box and organic modelling using 3DS Max
  • S
    Silent Hill Downpour
    Silent Hill: Downpour is a 2012 survival horror game developed by Vatra Games and published by Konami. First released in March 2012, Downpour is set in the series' eponymous fictitious American town and centers on Murphy Pendleton, a prisoner who enters the town, periodically entering the otherworld, leading him to unlock repressed memories.
Awards verified_user 0% verified
  • B
    Best Animation
  • G
    Gawad CCP - Grand Prize Awardee for Best Animation
  • P
    PANAta - Marketing Effectiveness Award
  • S
    Shell National Visual Arts Competition - Grand Prize Awardee
  • B
    Boomerang Awards - Gold Award for Advocacy Campaign
  • A
    Anvil Awards
  • R
    Recognitions in Visual Art
    (1997) VMMC Poster Making Competition Honorable Mention Medium: Acrylic Produced under: Far Eastern University (1998) PLDT National Visual Art Competition National Finalist Medium: Watercolor Produced under: Far Eastern University (1997) St. Scholastica College Painting Competition Finalist Medium: Watercolor Produced under: Far Eastern University (1996) UST Inter-school Art Competition Finalist Medium: Watercolor Produced under: Far Eastern University ( 1993,1996,1997 ) Shell National Art Competition Grand Finalist Medium: Watercolor Produced under: Far Eastern University ( 1993,1995 ) Social Health and Development Endeavors Art Exhibit Official Entry Medium: Pen and Ink Produced under: Far Eastern University ( 1996-1997 ) Artist Associati
  • H
    Honors in Game Development Industry
    ( 2008 ) Philippine History First Filipino Console Game “Circus Games (US Title) / Funfair Party (UK Title)” Produced under: Kuju Manila Published by: Ubisoft http://www.youtube.com/watch?v=ymV_5hw55Ao ( 2003 ) Philippine History First Filipino Video Game “Anito: Defend A Land Enraged” Produced and Published by: Anino Entertainment http://en.wikipedia.org/wiki/Anito:_Defend_a_Land_Enraged ( 2004 ) Independent Gaming Festival Winner, Innovation in Audio “Anito: Defend A Land Enraged” Produced and Published by: Anino Entertainment http://www.igf.com/2004finalistswinners.html ( 2004 ) Gametunnel Role-Playing Game of the Year “Anito: Defend A Land Enraged” Produced and Published by: Anino Entertainment http://www.gametunnel.com/html/reviews-90.
  • H
    Honors in Visual Art
    ( 1997 ) Philippine Visual Art History First Filipino Artist To introduce caricature as a form of art “Reserba ng Bayan” Medium: Watercolor Produced under: Far Eastern University Produced for: 1997 Shell National Visual Art Competition ( 1997 ) Shell National Visual Art Competition Grand Prize Awardee “Reserba ng Bayan” Medium: Watercolor Produced under: Far Eastern University ( 1997 ) FEU-IARFA Design Competition Grand Prize Awardee Medium: Acrylic Produced under: Far Eastern University ( 1999 ) Marquez Poster Competition Grand Prize Awardee Medium: Acrylic Produced under: Far Eastern University ( 1998 ) Far Eastern University Student Awards Double Recognition Award For Student Excellence ( 1982-1983 ) Olongapo Wesley School Artist of
  • H
    Honors in the Mobile App Industry
    ( 2015 ) PANATA Marketing Effectiveness Awards Advocacy Marketing - Bronze Award "PasaHero" Passenger Safety Mobile App Produced and Published by: ABS-CBN Corp ( 2015 ) 50th Anvil Awards Silver Award - Public Relations Tool "PasaHero" Passenger Safety Mobile App Produced and Published by: ABS-CBN Corp ( 2015 ) Mob - Ex Awards (SEA) Best Utility App "PasaHero" Passenger Safety Mobile App Produced and Published by: ABS-CBN Corp. ( 2015 ) Asia Tambuli Awards Silver Awards, Advocacy "PasaHero" Passenger Safety Mobile App Produced and Published by: ABS-CBN Corp. ( 2015 ) Asia Tambuli Awards Bronze Awards, Mobile "PasaHero" Passenger Safety Mobile App Produced and Published by: ABS-CBN Corp. ( 2014 ) Anvil Awards Best Passenger Protection App "Pa
  • H
    Honors in Animation Industry
    ( 2008 ) BitFilm Festival Official Machinima Selection “ Anhela La Vanganza (Thirst for Vengeance)“ Produced under: The Artist Society http://www.youtube.com/watch?v=XPEerHvlmxo ( 2007 ) 19th Gawad CCP for Alternative and Video Grand Prize Awardee Best Animation “ Dream Systems “ Produced under: The Artist Society http://www.youtube.com/watch?v=Tw74EYa5D3s&feature=related ( 2007 ) Philippine History First Filipino Music Video Ever done in traditional full water color renderings “ Dream Systems “ Produced under: The Artist Society http://dreamsystems.wordpress.com/2007/02/ ( 2007 ) Animahenasyon 2007 Official Finalist “Fiesta 2052” Produced under: The Artist Society http://blog.eacomm.com/archives/58/animahenasyon-2007-finalists ( 2007 ) Ani
  • 3
    3rd Prize Awardee
  • 2
    2nd Prize Awardee
  • D
    DeReel Indie Film Fest
  • F
    Festival de Cannes
  • U
    University of Sto. Tomas Interschool Art
  • R
    Role Playing Game of the Year
  • M
    Metrobank
  • I
    Innovation in Audio
  • B
    Best App
  • 3
    3rd Honorable Mention
  • S
    Silver Award
  • F
    FEU Student Awards
  • S
    Shell national Visual Arts Competition
Publications verified_user 0% verified
  • P
    Adventures of a Game Development Pioneer
    Philippine Game Festival
    Oct 2014
    This is just a brief history of my personal adventure in pioneering game development industry in the Philippines.