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Michael Murphy

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Seattle, Washington, United States

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Timeline


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Résumé


Jobs verified_user 0% verified
  • Microsoft
    Software Engineer II
    Microsoft
    Sep 2024 - Current (2 years 2 months)
    Lead development of distributed .NET microservices supporting Microsoft cloud platforms used by 10M+ monthly active users. Architected high-throughput REST APIs processing 50K+ requests per minute with p99 latency under 120ms. Redesigned service data access layer and caching strategy, reducing backend latency by 35% and infrastructure cost by 20%. Designed fault-tolerant service patterns including circuit breakers, retries, and observability pipelines. Developed internal operational dashboards using React and TypeScript used by 100+ engineers for service monitoring. Collaborated with platform teams to migrate legacy services into Azure-native microservice architecture, reducing deployment time by 40%.
  • Microsoft
    Software Engineer
    Microsoft
    Jan 2021 - Sep 2024 (3 years 9 months)
    Built scalable backend services in C# (.NET) and Java supporting enterprise cloud infrastructure handling millions of daily transactions. Designed distributed caching architecture using Redis that reduced database load by 30% and improved API latency by 25%. Implemented asynchronous service communication using event-driven patterns improving system resilience and throughput. Built internal developer tools using React and Angular to automate operational workflows across engineering teams. Participated in architecture design reviews and production readiness processes for globally deployed services.
  • PlayStation
    Software Engineer
    PlayStation
    Jun 2019 - Jan 2021 (1 year 8 months)
    Backend engineer on PlayStation Network platform responsible for metadata services powering user-generated content across millions of players. Designed scalable APIs in Java and C++ supporting real-time metadata retrieval across global gaming services. Implemented backend services supporting next-generation console launch features improving content discovery performance by 25%. Improved production reliability by introducing enhanced monitoring and automated failure recovery mechanisms. Built React-based internal tools used by operations teams to manage platform metadata pipelines.
  • PlayStation
    Software Engineer (Contract)
    PlayStation
    Feb 2018 - Jun 2019 (1 year 5 months)
    Developed internal engineering tools using Angular, React, Java, and Docker deployed on AWS EC2. Migrated legacy Node/Electron tooling to modern React-based applications improving maintainability and performance. Expanded backend functionality of Angular + Java microservice platform used by internal engineering teams. Implemented CI/CD pipelines and automated deployment workflows for staging and production environments.
  • SOCi
    Software Development Engineer in Test
    SOCi
    Oct 2017 - Dec 2017 (3 months)
    Built automated testing frameworks improving regression coverage across enterprise web applications. Identified and resolved production bugs through integration testing and code review collaboration.
  • A
    Software Developer
    Agfa Graphics
    Mar 2015 - Jul 2017 (2 years 5 months)
    Developed backend services for digital publishing platform converting publisher content into customized mobile apps. Built high-volume content processing pipelines reducing publication conversion time by 30%. Maintained large-scale production systems serving dozens of enterprise publishing clients.
Education verified_user 0% verified
  • University of San Francisco
    Master of Science (M.S.), Computer Science
    University of San Francisco
  • University of San Francisco
    Bachelor of Science (B.S.), Computer Science
    University of San Francisco