Matt Pursley

Matt Pursley

About

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SRE/DevOps/CloudOps, Ex-Playstation, Ex-Improbable, Ex-DigitalDomain
Florida, United States

Contact Matt regarding: 
Flexible work
Starting at USD90/hour

Timeline


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Résumé


Jobs verified_user 0% verified
  • Zepz
    Sr. Site Reliability Engineer
    Zepz
    Mar 2023 - Jan 2025 (1 year 11 months)
    Sr. Site Reliability Engineering • Plan, develop, and deploy improvements for observability, synthetic monitoring, and incident management. • Migrate and aggregate all available observability data (metrics, logs, dashboards, alerts, oncall rotations and schedules) into Grafana Cloud and Grafana Oncall from various internal and 3rd party vendors (e.g. Pagerduty, Datadog, NewRelic, Heroku, PGAnalyze, CloudFlare, AWS Cloudwatch, GCP Monitoring, Azure Monitor, etc) • Migrate remote synthetic checks and alerts into Grafana from various vendors (e.g. Site24x7.com, Pingdom, Amazon CloudWatch Synthetics, etc) • Work closely with DBAs and DevOps/Infra Teams to migrate and improve monitoring and alerting for all company databases and related cloud i
  • Improbable
    Sr. LiveOps Engineer
    Improbable
    Apr 2021 - Mar 2023 (2 years)
    As a Sr. LiveOps Engineer, I was responsible for the infrastructure and application deployment and management, ensuring seamless operations across various tech stacks. • Collaborated closely with LiveOps, DevOps, and Development teams to build, test, and deploy scalable applications and infrastructure using Terraform, Dockerized applications, Helm charts, and Kubernetes clusters. • Planned, developed, tested, and deployed large-scale system upgrades, incorporating high availability (HA) redundancy and monitoring solutions to minimize the risk of customer or user impact. • Developed and upgraded dashboards and alerts utilizing service-level objectives (SLOs), service-level agreements (SLAs), key performance indicators (KPIs), and lo
  • OpenWorldTechio
    Co-Founder
    OpenWorldTechio
    Jan 2021 - Current (5 years 6 months)
    Cloud and Serverless Tech Development and Consulting • Developing and Deploying GitOps based automated and scalable solutions for Web, Mobile, API, and dedicated Game Servers. Focusing on Kubernetes and other open Source software, tool sets and integrations. • Incorporating “cloud streaming/pixel streaming” options for games, using remote/cloud graphics cards. • Integrating Nvidia Omniverse digital-twin objects, actors and scenes with interactive games and environments, using Unreal Engine 5. • Incorporating Web3 protocols for in-game transactions (NFTs). • Incorporating LLM APIs to create more life-like and human game character interactions.
  • Sage
    Sr. Site Reliability Engineer
    Sage
    Apr 2020 - Apr 2021 (1 year 1 month)
    Infrastructure and Application Monitoring and Alerting • Work closely with the SRE, Cloud Ops and DBA teams to build, test and deploy scalable application and infrastructure Tech stacks based on custom Python, Bash and Config Management Tools. • Complete a deep-dive review of the existing Metrics Collection, Storage and Visualizations infrastructure. • Complete full evaluation and scoring for several modern industry standard alternatives against existing requirements and desires for a complete revamp/replacement. • Collect feedback from various stake-holder Teams and individuals about scoring values for viable alternatives. • Architect a full project plan to deploy and migrate to a newly developed metrics collection and storage so
  • Sony
    Service Reliability Engineer
    Sony
    Nov 2012 - Apr 2020 (7 years 6 months)
    Systems and Service Monitoring and Reliability • Receive and respond to critical production alerts. Take immediate action to remediate, asses customer impact, inform and escalate to relevant groups/teams. Communicate current incident status with Executives, SR Management, relevant teams, etc. Drive RCA (Root Cause Analysis) efforts, design and manage long term mitigation plans. • Monitor mission critical KPIs through live metrics, events and daily reports. Perform further analysis and investigation into issues with KPIs. • Technical Lead on projects to design, build and maintain systems and service metrics collection, monitoring and alerting at a global scale. • Operate as SRE’s SME (Subject Matter Expert) on several key projects. Revi
  • New York Institute of Technology
    SGI/Unix Systems Admin
    New York Institute of Technology
    Jan 1999 - Jan 2000 (1 year 1 month)
    http://www.nyit.edu - Advanced Computer Graphics Department • Maintained and supported graphics software and hardware. Such as Silicon Graphics Workstations, Avid Video Editor and Softimage3D.
  • Digital Domain
    Sr. Systems Engineer
    Digital Domain
    Jan 2010 - Sep 2012 (2 years 9 months)
    Digital Domain - Vancouver, BC and Port St Lucie, FL Sr. Systems Admin and Sr. Systems Engineer Show Titles: The Legend of Tembo, Jack the Giant Killer, Transformers 3, Tron Legacy, Thor, etc. http://www.imdb.com/title/tt1351685/ http://www.imdb.com/title/tt0800369/ http://www.imdb.com/title/tt1104001/ Systems and Infrastructure • Worked to duplicate, setup and integrate Linux environments for new 200 seat and then new 500 seat VFX Studios. Which included 200+ Workstations, 1000+ High Density Blade Servers and 100+TB of Enterprise class Storage. • Worked with sister companies in US and Canada to integrate VFX Pipeline and Software synchronization. Including CentOS Linux operation system updates and changes, site specific software package i
  • Keystone Entertainment
    Technical Supervisor
    Keystone Entertainment
    Mar 2008 - Jan 2010 (1 year 11 months)
    Keystone Pictures Show Title : The "Buddies" Series (Space Buddies, Santa Buddies, Adventure Buddies, etc. ) Distributed by : Disney Home Entertainment Release Format : 1080p BlueRay and DVD On-Screen Credits : Visual Effects, Lead Technical Director, Technical Supervisor http://www.imdb.com/title/tt1164647/ http://www.imdb.com/title/tt1328875/ Systems and Infrastructure • Worked with several hardware and software vendors to install and configure a 100 node Render Farm, 25 MacPro Workstations, and a 40TB Raid Storage Server. All connected with a new Gigabyte Network. • Developed a clone-able dual-boot MacOSX and Fedora Core Linux system install for the studio's 25 MacPro Workstations. • Developed a clone-able Fedora Core Linux based system
  • V
    Color/FX/Systems Technical Director
    Vanguard Animation
    Mar 2006 - Mar 2008 (2 years 1 month)
    Vanguard Animation Show Title : "Space Chimps" Producer : Vanguard Animation Distributed by : 20th Century Fox Release Date : July 18th 2008 Release Format : 1:2.35 Widescreen Anamorphic Film On-screen Credits : "Cloud TD" and "Color TD" http://www.imdb.com/title/tt0482603/ Set and Character Lighting • Cloud Sequence : Lighting, Rendering and Final Compositng of all Characters and Sets for a 50 second sequence. Including a Fluid Simulation based cloud environment. • CG Earth Asset : Created a photo-real earth shader, based on Nasa's public domain 30k Blue Marble Satellite Composite photos. Including land (with seasonal changes), night lights, ocean color, elevation displacement map, atmosphere layer, and clouds with displacement and ray-tr
  • American Museum of Natural History
    Unix Systems & 3D Technical Director
    American Museum of Natural History
    May 2000 - May 2006 (6 years 1 month)
    American Museum of Natural History (AMNH) : http://www.amnh.org/rose Technical Director : Rose Center Engineering (RCE), Rose Center Productions (RCP) and Science Bulletins (SciBul) Departments • 2005 SciBul AstroViz : April, 2005 "Nearby Stars" September : "Colliding Galaxies", February 2005 "Pluto, New Horizons" : Created two 2.5 minute quarterly news animation sequences for the Science Bulletins Department at AMNH using Partiview, Uniview, Maya7, Shake3.5 and PiranhaHD. Which were recorded to HDCam and then encoded to HDTV Mpeg2. For playback to visitors within AMNH, and distributed to a network of Museums and Educational Institutions around the world via the Internet. • 2004-2005 "Cosmic Collisions" : Worked with Systems Admins and Vi
  • American Museum of Natural History
    Technical Director
    American Museum of Natural History
    Jan 2000 - Jan 2006 (6 years 1 month)
    http://www.amnh.org/rose; Rose Center Engineering (RCE), Rose Center Productions (RCP) and Science Bulletins (SciBul) Departments • 2005 SciBul AstroViz : April, 2005 "Nearby Stars" September : "Colliding Galaxies", February 2005 "Pluto, New Horizons" : Created two 2.5 minute quarterly news animation sequences for the Science Bulletins Department at AMNH using Partiview, Uniview, Maya7, Shake3.5 and PiranhaHD. After recording to HDCam, they were encoded to HDTV Mpeg2, for playback to visitors within AMNH and distributed to a network of Museums and Educational Institutions around the world via the Internet. http://sciencebulletins.amnh.org/astro/v/nearby.20050430/ • 2004-2005 "Cosmic Collisions" : Work
Education verified_user 0% verified
  • S
    PSM (Professional Scrum Master, Agile Scrum Project Management
    Scrumorg
    Jan 2018 - Dec 2018 (1 year)
    Scrum theory and principles The Scrum Framework The Definition of Done Running a Scrum project Working with people and teams Scrum in your organization The role of the Scrum Master
  • R
    RedHat Certified Systems Engineer #804005857317553, Unix Systems Engineering
    Redhat Certified Systems Engineer RedHat Inc
    Jan 2005 - Dec 2005 (1 year)
    To verify this RCHE Certificate enter this number... 804005857317553 into this website... https://www.redhat.com/training/certification/verify/
  • The Art Institute Of Vancouver
    Certificate, Computer Graphics
    The Art Institute Of Vancouver
    Jan 1996 - Dec 1998 (3 years)
    British Columbia Graduated from Digital Arts Master's Program.
Projects (professional or personal) verified_user 0% verified
  • V
    VFX Demo Reel
    Jan 2003 - Current (23 years 6 months)
    My VFX Demo Reel...