Juan Castaneda

Juan Castaneda  new_releases

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CEO
Oakland, California, United States

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Jobs verified_user 0% verified
  • S
    CEO, Creative Director
    StudioBando, Inc.
    Dec 2015 - Current (10 years 5 months)
    - Currently developing SOPA, a beautiful narrative adventure about the things you pass along. https://sopagame.com StudioBando is a creative game development team based out of Bogotá, Colombia, and San Francisco, California. We bring combined experience from EA, Konami, and BebopBee. We're currently developing SOPA, a beautiful narrative adventure about the thin
  • B
    Creative Director / Chief Creative Officer
    BebopBee, Inc.
    Mar 2014 - Aug 2015 (1 year 6 months)
    - Apple Editor's Choice - Top Pick for "Unacceptably Cute Characters" Apple Editorial Selection - Built up fantastic art team. Led creative vision for 15+ artists, musicians, engineers, and game designers. - Directed concept, narrative, art style, animation, sound and music for ‘Snapimals’ original game project (Apple Editor's Choice, and top pick for "Unacceptably Cute Characters" feature list). - Directed the execution of the creative vision at a technical level, from leading and reviewing concept art through modelling and rigging to animation and in-game implementation and experience. - Weighed technical constraints and project goals to create a specific style for target platform (mobile)
  • Mundoloco CGI
    Technical Director for Compositing Assistance Dept -- Metegol
    Mundoloco CGI
    Feb 2013 - Jun 2013 (5 months)
    - Developed suite of Nuke tools in Python to optimize compositing assist workflow for stereoscopic production. - Developed user friendly pipeline scripts to assist compositors. - Revised a manual tracking system used by the Compositing Assist department, transforming it into a full-fledged bug tracking and reporting system used by 4 different departments. - Compositing (including projection-based stereoscopic patching).
  • LaSalle College
    3D Animation Instructor
    LaSalle College
    Jan 2012 - Apr 2012 (4 months)
    - Developed own syllabus for and taught Beginner and Advanced 3d Animation courses, covering preproduction, modelling, texturing, rigging, animation, and lighting.
  • I
    Game Developer / CG Generalist
    Independent
    Jan 2011 - Mar 2014 (3 years 3 months)
    - Independent videogame development using Unity3d. - Visual Development, Tools, Prototyping.
  • Bogotá ACM SIGGRAPH
    Member of the Board
    Bogotá ACM SIGGRAPH
    Jan 2010 - Current (16 years 4 months)
    - Chapter Founding Member. Helped shape the chapter and produce the 1st ever Bogotá ACM SIGGRAPH Animation Event in Colombia. (2010) - Over the past 12 years, with support from the Ministry of Communications Technology, the association has invited more than 60 artists and developers from studios like Pixar, Disney, Dreamworks and ILM to share their experiences with Colombian artists
  • D
    Video Director
    DoPanic
    Jan 2010
    - Direction, Storyboarding, Modeling, Animation, Shading, Lighting, and Compositing on “Voy a Robarte Para Mi” Music video for “Memento”. Visual Effects included Maya Particle Systems and 3d set reconstruction and compositing in Foundry Nuke. - Trained an intern in full production pipeline and tools.
  • EA Sports
    Lighting Intern
    EA Sports
    Jan 2007
    - HDR image cleanup and assembly for central creative department. R&D for light-mapping pipeline in Madden 2009 Next-Gen.
Education verified_user 0% verified
  • S
    Certificate, Startup Founder Track
    Startup School Online
    Jan 2017
  • E
    Basic Shader Writing for Artists, Introduction to Zbrush
    EA University Courses
    Jan 2007
  • R
    BFA, Computer Animation
    Ringling School of Art and Design
    Sep 2004 - May 2009 (4 years 9 months)
Projects (professional or personal) verified_user 0% verified
  • S
    Sopa public Remote experience
    StudioBando, Inc.
    Jan 2021 - Current (5 years 4 months)
    - direction, ip development, creative direction, technical direction - the MIX 10th Anniversary Showcase Official Selection - Director - Creative Director - Art Director A beautiful narrative adventure game about the things we pass along
  • B
    Snapimals
    BebopBee, Inc.
    Mar 2014 - Aug 2015 (1 year 6 months)
    - Creative Director - Creative Director - Art Director
Awards verified_user 0% verified
  • t
    SOPA - Official Selection - the MIX 10th Anniversary Showcase
    the MIX
    Mar 2022
    - direction, creative direction, technical direction, ip development, pitching SOPA selected to participate in the curated MIX 10th Anniversary Showcase
  • Apple
    iOS 'New Games We Love Curated Selection' (Europe, Latin America)
    Apple
    Sep 2018
    - Director, Creative Director, Technical Director
  • P
    2nd Place - Very Big Indie Pitch
    PG Connects
    May 2018
  • Apple
    iOS 'Unacceptably Cute Characters' Curated Selection
    Apple
    Feb 2018
  • Apple
    iOS 'New Games We Love' Curated Selection (Colombia)
    Apple
    Feb 2018
  • Apple
    iOS Editor's Pick
    Apple
    Mar 2016
  • IDARTES
    1st Place Winner - Premiere Cinematheque Short Film Competition
    IDARTES
    Jan 2012
  • Colombian Ministry of Culture
    National Prize for Best Animation
    Colombian Ministry of Culture
    May 2011
  • Revista SHOCK
    Finalist - Best Music Video
    Revista SHOCK
    Mar 2011
  • S
    Official Selection - Siggraph Asia Animation Theater
    SIGGRAPH Asia
    Mar 2009