Jonathan Feldman

Jonathan Feldman

About

Detail

3D Modeler / Texture Artist. Experienced in Digital Twins, 3D Scanning, and Photogrammetry
Los Angeles, California, United States

Timeline


work
Job
school
Education
auto_stories
Publication

Résumé


Jobs verified_user 0% verified
  • Publicis Production
    Contract 3D Modeler / Texture Artist
    Publicis Production
    Nov 2025
    Worked on product stills for key visuals for an ad campaign
  • Thingergy Inc
    Freelance 3D Modeler
    Thingergy Inc
    Mar 2025 - Apr 2025 (2 months)
    Worked detailing, cleaning and prepping the model for large scale 3D prints. The final product was a 1:1 statue of one of the characters of the Borderlands 4 game meant for official promotional events.
  • Indigo Slate
    Freelance 3D Modeler / Texture Artist
    Indigo Slate
    Oct 2022 - Mar 2023 (6 months)
    Helped create textured 3D models including military hardware, personnel and assorted props for a Microsoft / U.S. Department of Defense project.
  • Outpost VFX
    Freelance 3D Modeler / Texture Artist
    Outpost VFX
    Apr 2022
    Got to work on digital doubles for Paramount+'s Star Trek Picard season 3. I was tasked with retopologizing and cutting up and rebuilding for animation 3D scans of Picard (Sir Patrick Stewart), Vadic (Amanda Plummer) and one of her goons. Picard's scan was of him fully clothed so I had to stitch and blend his head to the model of a naked older man, also ha to sculpt the body to better represent Patrick Stewart's more fit physique. For Vadic and her goon, after retopologizing, I had to separate parts of their costumes and rebuild and texture the missing areas so they could be animated.
  • ZOIC STUDIOS
    Unreal Asset Artist
    ZOIC STUDIOS
    Feb 2022 - Aug 2022 (7 months)
    Worked on several real-time projects. -Created assets for Frost Giant's announcement trailer for their game "Stormgate" -Supervised outsourcing of models and textures for "Stormgate" -Worked on several assets for live on-air commentary for Fox Sports -Some other shows.
  • Nice Shoes
    3D Modeler / Texture Artist
    Nice Shoes
    Nov 2021 - Jan 2022 (3 months)
    Worked on modeling and texturing Hi-Res vehicles for the Netflix series "The Pentaverate"
  • VFX Legion
    Freelance Modeler/Texture Artist
    VFX Legion
    Apr 2021 - Aug 2021 (5 months)
    Worked on a couple of films. I built and textured a full CG hero replica of the ambulance for Michael Bay's upcoming "Ambulance". Also modeled and textured CG props, and a human digital double from 3D scans for Scott Derrickson's "The Black Phone"
  • SonoSim Inc
    Consultant 3D Artist
    SonoSim Inc
    Oct 2020 - Dec 2022 (2 years 3 months)
    Worked on training software for medical ultrasounds. Created reference anatomy and medical device models to illustrate different conditions and procedures. These models are used both in Unity and their own proprietary software.
  • hiagency
    3D Modeler and Texture Artist
    hiagency
    Dec 2019
    Created some assets for a CISCO ad campaign.
  • ZOIC STUDIOS
    Modeler / Texture Artist
    ZOIC STUDIOS
    Mar 2019
    Worked on a commercial.
  • CVLT
    3D Generalist
    CVLT
    Dec 2018 - Jan 2019 (2 months)
    Worked on an ad campaign for a line of products from Beats. Modeling, creating shaders, lighting and rendering in Maya/Arnold.
  • J
    Digital Sculptor
    Joshua Nathanson artist
    Dec 2017
    I helped the artist Joshua Nathanson realize his vision for a 13 foot sculpture based on his detailed design sketches. The sculpt had to preserve his unique and playful style. After having the ZBrush sculpt approved, I had to section it into pieces so they could be individually CNC milled out of foam, assembled, coated in fiberglass and painted. The sculpture was displayed at the YUZ Museum in Shanghai. https://www.instagram.com/p/Bestacvhev8/?utm_source=ig_web_copy_link
  • VFX Legion
    Freelance Modeler and Texture Artist
    VFX Legion
    Nov 2017 - Feb 2018 (4 months)
    Worked on the Chinese fantasy film Asura. Modeled and textured set extensions and virtual sets using Modo and ZBrush.
  • Skechers
    Freelance Modeler / Texture Artist
    Skechers
    Jul 2017
    Created a photogrammetry 3D scan of a production sneaker and then remodeled and textured the shoe to be used for animations in promotional videos and commercials.
  • Imaginary Forces
    Freelance Modeler
    Imaginary Forces
    Apr 2017
    Worked on an undisclosed commercial.
  • Saatchi US
    Freelance Modeler / 3D Artist
    Saatchi US
    May 2016 - Jun 2016 (2 months)
    Created 3D assets for a client's campaign.
  • VFX Legion
    Freelance Modeler / Texture Artist
    VFX Legion
    Nov 2015 - Feb 2016 (4 months)
    Modeling and texturing a hero prop and an environment for the film "ThePurge3: Election Year". Modeled and textured some buildings for the ABC TV show "The Catch".
  • Artifact Studios
    Freelance Modeler
    Artifact Studios
    Aug 2015
    Modeled the character of Mistress Death for a commercial of "Marvel: Avengers Alliance 2", a mobile game from Disney Interactive.
  • Skechers
    Freelance Modeler and Texture Artist
    Skechers
    Apr 2014 - Oct 2015 (1 year 7 months)
    Modeled and textured different shoes and props for company promotional videos and commercials.
  • We Are Royale
    Freelance Modeler and Texture Artist
    We Are Royale
    Feb 2014
    Modeled and textured a high resolution model of the Nike Magista Soccer cleat for its rollout.
  • Studio Arts Ltd
    Teacher
    Studio Arts Ltd
    Jan 2014 - Apr 2014 (4 months)
    Taught Modo Level 1 to Industry professionals.
  • Skechers
    Freelance Modeler
    Skechers
    Nov 2013
    Worked on a shoe model.
  • Gnomon
    Teacher
    Gnomon
    Apr 2013 - Jul 2013 (4 months)
    Taught Maya Fast Track courses: Hard Surface Modeling 1 & 2.
  • Gnomon School of Visual Effects
    Teacher
    Gnomon School of Visual Effects
    Apr 2013 - Jul 2013 (4 months)
    Taught Maya Fast Track courses: Hard Surface Modeling 1 & 2.
  • Royale
    Freelance Modeler
    Royale
    Nov 2012 - Dec 2012 (2 months)
    Worked on a high profile Nike commercial. Created and retopologized high resolution models that accurately reproduce onscreen the real production shoe.
  • D
    Freelance Hard Surface Modeler & Texture Artist
    Double Helix Games
    Oct 2012 - Nov 2012 (2 months)
    Worked creating and texturing Sci-Fi weapons for the MMORPG game tie-in to the upcoming SyFy TV series DEFIANCE.
  • Royale
    Freelance Environment Modeler
    Royale
    Aug 2012
    Worked on the high resolution lab environment that serves as an intro to the game footage for the EA's FUSE game announcement trailer.
  • Digital Domain
    Freelance Environment Modeler
    Digital Domain
    Jun 2012
    Worked on a Skyy Vodka commercial doing digital sets and props.
  • D
    Senior Environment Artist
    Double Helix Games
    Dec 2011 - May 2012 (6 months)
    -Worked on an undisclosed game prototype for a major publisher. -Created assets to populate the environment. -Did research to have historically accurate assets for use in the game. -Was one of the people compiling info, giving art direction, and quality control to outsourcing companies.
  • L
    Modeler, Texture Artist, Maya Generalist
    LOOK EFFECTS INC
    Sep 2011 - Nov 2011 (3 months)
    Modeled, textured, lit and rendered CG sets for the movie "Underworld 4: Awakening"
  • Logantv
    Freelance Modeler
    Logantv
    Apr 2011
    Worked modeling props for a Clinique and a Champs' Sports commercials.
  • F
    Freelance 3D software and 3D scanning consultant
    Face Center LA
    Feb 2011 - Apr 2011 (3 months)
    Technical Consulting
  • Digital Domain
    Freelance Modeler / Previz Artist
    Digital Domain
    Sep 2010 - Nov 2010 (3 months)
    Thor Worked on Previz for the movie. Created environments for Jotunheim, the Frost Giant planet, and some props.
  • S
    Freelance Modeler
    Superfad
    Aug 2010 - Sep 2010 (2 months)
    Worked on the commercial for "Raving Rabbids: Travel in Time"
  • The Gnomon Workshop
    Instructional DVD Author
    The Gnomon Workshop
    Apr 2010 - Sep 2010 (6 months)
    Created a tutorial DVD as an introduction to Luxology's Modo.
  • Electronic Arts EA
    Freelance Background Artist
    Electronic Arts EA
    Apr 2009 - Jul 2010 (1 year 4 months)
    Medal of Honor (Video game) Worked on environments, characters, vehicles and props for the reboot of this franchise.
  • L
    Freelance Character Modeler
    Logan Media Inc
    Mar 2009 - Apr 2009 (2 months)
    Modeled and UVed several medium resolution animals that would be the characters for an in-house animated short.
  • Duck Studios
    Freelance Texture Artist / Lighter
    Duck Studios
    Feb 2009 - Mar 2009 (2 months)
    Painted stylized textures for the main set piece in a wrestling themed Cocoa Pebbles commercial. Afterwards I had to light and render it to match the approved color palette of the boards. Created several passes to give the compositors more control.
  • Psyop
    Freelance Modeler
    Psyop
    Feb 2009
    Nissan Cube (Commercial) Created initial models of the on-location buildings. The models had to be accurate replicas of the real buildings so they could be swapped out and animated.
  • Technicolor Group
    Freelance Modeler/Texture Artist
    Technicolor Group
    Jan 2009 - Feb 2009 (2 months)
    -Created textures for Hi-Res game cinematic assets. -Helped troubleshoot and solve model, texture, UV and shader issues.
  • Rhythm  Hues
    Freelance Modeling T.D.
    Rhythm Hues
    Jul 2008 - Oct 2008 (4 months)
    Worked on "Aliens in the Attic" (Feature) and "Night at the Museum 2" (Feature). Hard surface and organic modeling for these two projects.
  • K
    Freelance Modeler/Texture Artist
    Kachew
    Apr 2008 - Jun 2008 (3 months)
    Red Vines (Commercial). Sprint/Samsung: Instinct (Commercial) Mattel (Commercial). Hard surface modeling and texturing for a Red Vines commercial. Hard surface modeling and texturing for a Sprint/Samsung commercial. Hard surface and Creature modeling and texturing for two separate Mattel commercials.
  • K
    Freelance Texture Artist
    Kaia Inc
    Mar 2008 - Apr 2008 (2 months)
    Painted textures for J.J. Abrams new show "Fringe" and for the dragon for the extra features in the BluRay release of "Sleeping Beauty".
  • Digital Domain
    Freelance Modeler/Digital Artist
    Digital Domain
    Dec 2007 - Mar 2008 (4 months)
    Hyundai (Commercial); Shell: Further (Commercial); Levi's: Knockout (Commercial). Hard surface modeling and texturing (Hyundai). Environment modeling, sculpting and texturing (Shell). Modeling, particles and 3D tracking (Levi's).
  • ZOIC STUDIOS
    Modeler/Texture Artist/Maya Generalist
    ZOIC STUDIOS
    Apr 2004 - Dec 2007 (3 years 9 months)
    Worked on: Terminator: The Sarah Connor Chronicles (TV); Prison Break (TV); C.S.I. (TV); Drive (TV); The Captain (TV); Busch Gardens: Griffon (Commercial); Sprite: Sublymonal (Commercials); Xbox360 (Commercials); Talladega Nights (Feature Film); Serenity (Feature Film); Acura: NSX (Presentation); Medal of Honor: Airborne (E3 Presentation); The Godfather (E3 Presentation); FIFA (E3 Presentation) My responsibilities included: - Hard surface and organic modeling and texturing - 3D generalist responsibilities - Performed as Model Supervisor on the Xbox360 spots
  • ZOIC STUDIOS
    Intern
    ZOIC STUDIOS
    Sep 2003 - Apr 2004 (8 months)
    - Particle effects for a couple of shots on The Day After Tomorrow (Feature Film) and CSI: Miami (TV) - 3D modeling and tracking for Lost in Space (TV Pilot) - Typical intern chores and delivery runs
  • G
    Designer
    Gary Mandel Promotional Concepts
    Sep 2000 - Jul 2001 (11 months)
    - Developed various product design concepts for one of the nation’s top 15 promotional product companies
Education verified_user 0% verified
  • Gnomon School of Visual Effects
    Gnomon School of Visual Effects
    Gnomon School of Visual Effects
    Jan 2001 - Dec 2003 (3 years)
    - Certificate Student - Volunteered on Roger Corman’s Demon Slayer as a 3D modeler
  • University of Cincinnati
    University of Cincinnati
    University of Cincinnati
    Jan 1996 - Dec 1999 (4 years)
    - Master’s in Industrial Design from the College of Design, Architecture, Art & Planning - Thesis: “Scientific Reconstruction of a Gorgosaurus Libratus”
  • I
    Instituto Tecnologico de Estudios Superiores de Monterrey, C.E.M.
    Instituto Tecnologico de Estudios Superiores de Monterrey CEM
    Jan 1991 - Dec 1996 (6 years)
Publications verified_user 0% verified
  • The Gnomon Workshop
    Introduction to Modo
    The Gnomon Workshop
    Dec 2010
    Luxology's Modo is one of the newer tools in the CG, Design and Architectural visualization world, but has quickly gained a wide user base. Modo is a very powerful polygonal and subdivision modeler that has a great texture painting and sculpting module, object animation tools and a superb renderer, all under a very intuitive and user-friendly interface. This DVD, with over six hours of material, explores the workflow and features in Modo. Jonathan starts out introducing the user interface and proceeds with how to efficiently create and organize scenes. The viewer can follow along as a scene is created and developed through modeling, manipulation, shader creation and setup for animation and rendering among other topics.