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Brett Harris

About

Detail

Lead 3D animator
United States

Contact Brett regarding: 
work
Full-time jobs
Starting at USD1K/month
Flexible work
Starting at USD6/hour

Timeline


work
Job

Résumé


Jobs verified_user 0% verified
  • S
    Senior motion capture animator
    Sony Games
    Jan 2016 - Jan 2018 (2 years 1 month)
    - Animation, motion capture editing and seen setup for game cinematics. Days gone Animation, motion capture editing and seen setup for game cinematics.
  • Rockstar Games
    Senior Animator
    Rockstar Games
    Jan 2011 - Jan 2016 (5 years 1 month)
    - Red Dead Redemption 2 Worked with programmers and designers to create believable and responsive horse and rider animations as well as compelling NPC animals Grand Theft Auto V Key frame, motion capture, and facial/lip sync animation for in-game human Red Dead Redemption 2 Worked with programmers and designers to create believable and responsive horse and rider animations as well as compelling NPC animals Grand Theft Auto V Key frame, motion capture, and facial/lip sync animation for in-game human and animal characters. Collaborated with Animation Lead to create natural and compelling characters. Max Payne 3 Animated main characters crouch climbing and vaulting locomotion sets as well as Added to and edited motion tree. Collaborated with A
  • I
    Contract Senior Animator
    IMEX Bioware
    Jan 2010 - Jan 2011 (1 year 1 month)
    - Motion capture Animation for in-game and cinematic characters Star Wars: The Old Republic Motion capture Animation for in-game and cinematic characters.
  • R
    Senior Animator
    Red Fly Studio
    Jan 2006 - Jan 2010 (4 years 1 month)
    - Character animation Animation Director - 2006-2010 Force Unleashed 2 Wii Thor Wii Mushroom Men Wii Worked closely with the producers, designers, artists and programmers to develop the look and feel of animation for the studio. Worked with programmers and fellow animators to create animation pipelines as well as create first party tools and evaluate third party tools. Fine-tuned the locomotion, melee & ranged combat systems through animation and in engine scripting. Helped mentored junior animators. Senior Animator Purr Pals Character animation.
  • M
    Lead of Characters
    Microsoft Game Studio
    Jan 2004 - Jan 2006 (2 years 1 month)
    - Worked with the producer, lead designer, and artists as well as programmers to create a cohesive project with an understanding of project requirements, and deadlines. Worked on characters from concept to runtime implementation for all characters. K Project Enwor Worked with the producer, lead designer, and artists as well as programmers to create a cohesive project with an understanding of project requirements, and deadlines. Worked on characters from concept to runtime implementation for all characters. Keyframe animation, motion capture clean up, and character rigging for game development including in-game motion and cinematics.
  • F
    Lead Animator
    Freelancer 2 / Project Lonestar
    Jan 2003 - Jan 2004 (1 year 1 month)
    - Created pre-rendered cinematics for story line development, In-game animated vignettes, character rigging, keyframe animation, as well as scheduling and coordinating between teams. Created pre-rendered cinematics for story line development, In-game animated vignettes, character rigging, keyframe animation, as well as scheduling and coordinating between teams.
  • B
    Animator
    Brute Force
    Jan 2001 - Jan 2003 (2 years 1 month)
    - Character animation, character studio biped setup, character set up skinning, renderings for marketing and Brute Force manual. Brute Force Character animation, character studio biped setup, character set up skinning, renderings for marketing and Brute Force manual.