Senior C++ Software Developer
Orion Innovation
May 2022 - Current (4 years 4 months)
• Designed and implemented video playback pipelines on set-top box devices using FFmpeg and GStreamer.
• Worked with OTT streaming formats (HTTP Live Streaming/HLS, DASH), handling segment parsing and playback.
• Implemented buffering and adaptive bitrate (ABR) logic to improve playback stability under varying network conditions.
• Integrated DRM systems (Widevine, PlayReady) for protected content playback and debugged player issues in production, including startup delays, buffering, and playback failures.
• Investigated and fixed audio/video synchronization issues and integrated and adapted third-party C++ components in constrained embedded environments, including WebAssembly builds using WASI-SDK and Emscripten.