F

Fernando Perez

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iOS Developer
Mexico

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Résumé


Jobs verified_user 0% verified
  • Clip
    – iOS DEVELOPER
    Clip
    Jan 2022 - Jun 2022 (6 months)
    Develop new features for the Clip iOS App. •Integrate third parties banking and cybersecurity APIs for the Clip iOS App. •Revamp and redesign for the Clip iOS App. •Debugging for the Clip iOS App. •Create modular pieces of code and libraries for integration within other areas of development. •UX and UI Design for the Clip iOS App.
  • L
    iOS DEVELOPER/CREATIVE DIRECTOR
    LONGHAIR ENTERTAINMENT
    Dec 2018 - Dec 2021 (3 years 1 month)
    Reinterpretation of high-level customer requirements into software design and design patterns such as specific tasks with code and algorithms. •Present in all software life cycle of the Bitter Chat iOS social media App. •iPad software development for Invermex (insurance company). •Third party library integration to speed up development cycle. •Collaborate with designers to create better and more intuitive UIs. •Ensure all code was optimized, scalable and sustainable.
  • V
    LEAD GAME DESIGNER
    Visionaria Games
    Jul 2016 - Nov 2018 (2 years 5 months)
    Software and game design documentation and planning. •Game design for educational video games ranging from mathematics to addiction and bullying prevention. •Organic translation of educational methods into game mechanics. •Lead artists, programmers and designers during the development cycle. •2D and 3D asset creation, lightning, rigging, animating and UV mapping. •Gameplay programming for serious games and gamified tools with C# •VR/AR development using Vuforia and C# in Unity •Narrative script writing for audiovisual experiences, like comics and games.
  • I
    GAME DESIGNER & PROGRAMMER
    Inoma A.C
    Jul 2014 - Jun 2016 (2 years)
    Lead QA and game testing sessions. •Core mechanics design and level design for educational video games. •Lead gameplay sessions for kids in rural schools. •2D art and animations for multiple games on the web platform Tak-Tak-Tak. •Code reviewing, bug fixing and code refactoring in existing projects. •Game mechanics programming and scripting using C#
  • B
    JR. GAME DESIGNER & JR. PROGRAMMER
    Big Monster
    Jan 2013 - Jul 2014 (1 year 7 months)
    C# Scripting for games used for advertising. •Physics programming within Unity. •2D and 3D asset creation and implementation with Unity. •Basic AI Behaviour development.
Education verified_user 0% verified
  • SAE Institute México
    Bachelor's Degree in Videogame Design
    SAE Institute México
    Jan 2012 - Jan 2016 (4 years 1 month)
  • M
    Bachelor's Degree in Interactive Animation
    Middlesex University