Evan Olcott

Evan Olcott

About

Detail

Minneapolis, Minnesota, United States

Timeline


work
Job
school
Education

Résumé


Jobs verified_user 0% verified
  • M
    Senior macOS Developer
    Muse Group
    Jan 2023 - Current (3 years 10 months)
    • Architected and built Muse Hub, a macOS platform for musicians to discover, purchase, and manage audio plug-ins, instruments, and sample libraries, serving as a centralized distribution hub for partner products. • Developed the entire SwiftUI-based user interface, integrating deep AppKit interoperability, adaptive layout, and high-performance asset rendering. • Designed and implemented a continuous integration and delivery (CI/CD) pipeline using GitHub Actions for automated testing, signing, notarization, and deployment of production builds. • Owned the full product lifecycle — from concept and architecture to maintenance, feature expansion, and technical debt reduction, including an ongoing core rewrite to modernize internal systems and
  • When I Work
    Senior iOS Engineer
    When I Work
    Nov 2014 - Jul 2025 (10 years 9 months)
    • Led development of core product features for a workforce management platform serving 1M+ users, maintaining a 4.8+ App Store rating through performance, stability, and thoughtful UX.
    • Delivered substantial load-time reductions and UI responsiveness by refactoring legacy components, introducing async data pipelines, and optimizing view hierarchies for modern Swift performance.
    • Partnered cross-functionally with Backend and Android teams to unify app behavior and data models, ensuring a cohesive experience across platforms and devices.
    • Advocated for engineering excellence through rigorous code reviews, mentorship, and documentation, helping establish modern Swift and SwiftUI best practices as the app evolved.
    • I
  • I
    Founder / Principal Engineer
    INTJ Software
    Jan 2006 - Current (20 years 10 months)
    As the Founder and Principal Engineer at Aurchitect Audio Software and Audiofile Engineering, I founded and led three successive ventures focused on professional audio tools for macOS and iOS, including Myriad, Triumph, Spectre, Auditor, Aura, and Podcast Studio. I designed and developed end-to-end audio applications, encompassing DSP engines, real-time audio pipelines, and modern SwiftUI user interfaces. I successfully shipped and maintained multiple commercial macOS applications utilized by producers, engineers, and educators worldwide. Additionally, I built proprietary frameworks for signal analysis, visualization, and modular synthesis, which formed the technical backbone for future products like AudioBench. I managed the product lifecy
Education verified_user 0% verified
  • P
    Recording Arts and Sciences
    Peabody Conservatory of Music of the Johns Hopkins University
    Aug 1988 - Jun 1992 (3 years 11 months)