Carlos Henrique Albuquerque Escaleira

Carlos Henrique Albuquerque Escaleira  new_releases

About

Detail

Level Designer
Guarulhos, State of São Paulo, Brazil

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Timeline


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Résumé


Jobs verified_user 0% verified
  • P
    Experienced Level Designer public Remote experience
    PlayMagic LLC
    Apr 2023 - Current (1 year 11 months)
    I work in production, creation and development of: • Blueprints; • Blocking using Unreal Engine 5. • Level Design Documents; • Level Building using Unreal Engine 5. • Implementation of systems using Unreal Engine 5. For some levels of the company's project.
  • BroadbandTV (BBTV)
    Level Designer - Freelancer public Remote experience
    BroadbandTV (BBTV)
    Jun 2022 - May 2023 (1 year)
    I worked as a Level Designer on the mobile game "Jackass Human Slingshot" in the production of more than 10 levels of the game.
  • F
    Level Designer public Remote experience
    Flux Games
    Jun 2021 - Current (3 years 9 months)
    I work in production, creation and development of: • Blueprints; • Blocking; • Level Design Documents; • Level Building; • Implementation of systems using Unity engine. Also, I participated in the production of 2D Cutscenes for the game: Cobra Kai 2: Dojos Rising -> Coming this fall for multiple platforms.
  • E
    Digital Marketing Intern
    Enterpriserh
    Oct 2020 - Dec 2021 (1 year 3 months)
    I worked in the creation of: • E-books; • Blog content; • E-mail marketing; • Contact with leads. • Creation of graphic arts for most of the posts made from October 2020 until December 2021 on the company's social networks.
  • R
    Social Media Intern
    Rockgames
    Jan 2020 - Oct 2020 (10 months)
    I worked on most of the posts made from the beginning of 2020 until October of 2020 as a social media intern for the game Mana Rocks.
Education verified_user 0% verified
  • U
    Bachelor's Degree, Game Design and Digital Media
    Universidade Anhembi Morumbi
    Jan 2018 - Jan 2021 (3 years 1 month)
  • A
    3D Animation
    AXIS - School of Visual Effects
    Jan 2017
    I took a 3-month course in 2017 to learn more about 3D animation at the AXIS school, which was connected to one of the biggest Visual Effects schools in the world, Gnomon - School of VFX, Games & Animation.
  • S
    PLAYGAME - 2D and 3D Game Design program
    SAGA - School of Art, Game and Animation
    Jan 2014 - Jan 2016 (2 years 1 month)
    SAGA's PLAYGAME course is a generalist training focused on art production and game design. It also covers programming through the blueprints function within the Unreal Engine.
  • S
    START - A complete course for digital artists and designers.
    SAGA - School of Art, Game and Animation.
    Jan 2012 - Jan 2014 (2 years 1 month)
    START is a complete Computer Graphics course for beginners, aimed at the advertising, design, animation, 3D and Visual Video Effects (VFX) market.