I’m a Creative Director and Game Designer with 10+ years of experience building games, tools, and systems across PC, Console, Mobile, and Web. My career has spanned AAA studios, indie development, and entrepreneurial ventures—giving me a unique perspective on both the creative and business sides of interactive entertainment.
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What I do best:
Game UX & Systems Design – Shaping player experiences from onboarding to live systems, with hands-on work in UX/UI, prototyping, and feature development.
Creative Leadership – Leading cross-disciplinary teams, mentoring designers, and aligning vision across art, tech, and design.
Entrepreneurship & Product Innovation – As CEO & Co-founder of ANIMO Industries, I developed original IP (ANIMO: mech-piloting animal characters), scaling it into games, brand assets, and transmedia opportunities. At Mid Games, I drive creative direction for rapid-iteration web-to-multiplatform titles.
Tech-Art Integration – Bridging design and development with hands-on work in Unity, Unreal Engine, Three.js, Blender, and custom pipelines.
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Career Highlights:
Led UX design for CRYENGINE Sandbox, shaping core tools used by developers worldwide.
Designed onboarding, loot, and HUD systems for a yet-to-release mobile shooter at Wargaming MS-1.
Founded ANIMO Industries, securing traction with community and growing it into a multi-product creative IP.
Currently Creative Director at Mid Games, delivering fast-cycle web games
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For me, game development is about connecting creativity with systems thinking—whether that’s building intuitive player experiences, creating scalable pipelines, or developing IP with lasting value.
Always open to connecting with designers, developers, publishers, and partners who share the vision of pushing games and interactive media forward.