As an experienced DFX Supervisor currently in Vancouver BC, I have supervised a Realtime department as well as Supervised in a Computer Graphics Supervisor. I've led diverse VFX teams on major projects like "Fall of the House of User", "Wendell & Wild", "Snow Piercer","Spider-Man: Far from Home," and "Game of Thrones: Season 8."
I specialize in aligning executive vision with technical execution and have developed episode methodologies for narrative impact. My skills extend to inter-department collaboration, solving technical issues from Vancouver to NYC.
Committed to growth and innovation, I train talent, optimize workflows, and integrate new methods into existing pipelines. My on-set experience further enhances my pre-post-production insights. I'm dedicated to leveraging the latest technology and creative approaches in visual storytelling.