Rav Brar

Rav Brar

About

Detail

Supervisor and Artist
British Columbia, Canada

Timeline


work
Job
school
Education

Résumé


Jobs verified_user 0% verified
  • Pixel Eye Pictures
    Computer Graphics Supervisor
    Pixel Eye Pictures
    Jan 2026 - Current (9 months)
    • Managed day-to-day workflows and team coordination in fast-paced environments, ensuring smooth operations and efficient service delivery.
    • Modeling, Layout, Animation, Lookdev and Lighting on animated cinematics.
  • Megalis VFX
    Computer Graphics Supervisor
    Megalis VFX
    Oct 2024 - Jan 2026 (1 year 4 months)
    • Lead the Virtual Art Department, defining technical and creative standards across all projects.
    • Establish, maintain, and evolve studio-wide pipeline direction and best practices.
    • Design, develop, and optimize Unreal Engine–based workflows to support real-time production at scale.
    • Travel to domestic and international production sites to supervise active projects and represent Megalis with partners and clients.
    • Provide creative and technical leadership across productions, serving as VFX or DFX Supervisor as required.
  • Pixel Eye Pictures
    Computer Graphics Supervisor
    Pixel Eye Pictures
    Aug 2023 - Aug 2024 (1 year 1 month)
    • Managed day-to-day workflows and team coordination in fast-paced environments, ensuring smooth operations and efficient service delivery.
    • Modeling, Layout, Animation, Lookdev and Lighting on animated cinematics. 
    • Creating plans for executing vision from client.
  • FuseFX
    Real-time and DFX Supervisor
    FuseFX
    Jan 2022 - Aug 2023 (1 year 8 months)
    • Led Unreal Engine virtual production pipelines, integrating real-time workflows into traditional VFX environments.
    • Served as Creative Lead across multiple shows, aligning teams with client vision and creative objectives.
    • Managed global, multi-site teams, production workflows (ShotGrid, Jira), and asset pipelines to meet schedules and delivery targets.
    • Oversaw recruiting, onboarding, and training of 3D artists; developed documentation and training materials.
    • Evaluated and integrated emerging technologies across Unreal Engine, Maya, and Houdini pipelines.
    • Collaborated with producers and department heads on resource planning, budgeting, and script bidding.
    • Provided on-set VFX supervision and direct c
  • FuseFX
    Computer Graphics Supervisor
    FuseFX
    Feb 2019 - Jan 2022 (3 years)
    • Managed assets and workflows using Shotgrid.
    • Managed teams across all locations of Fuse to hit creative notes and deadlines for projects.
    • Recruiting manager responsible for interviewing and hiring all 3D artists for Vancouver office.
    • Created, maintain training documents and videos.
    • Trained artists in new software and workflows.
    • Collaborated closely with the pipeline department to redfine workflow process to help speed up workflows
    • Conducted meetings with producers and department heads to allocate artist resources across various shows.
    • Provided on-set VFX supervision, ensuring production was handled correctly for post production and helped reduced unnecessary costs.
    • Engaged with clien
  • ScanlineVFX
    Senior Computer Graphics Generalist
    ScanlineVFX
    Aug 2018 - Feb 2019 (7 months)
    (Layout | Lookdev | Lighting)

    Projects Involved:
    Spider-Man: Far from Home
    Game of Thrones: Season 8
    Aquaman
    X-Men: Dark Phoenix
    • Developed assets and lighting, ensuring high fidelity and alignment with creative direction.
    • Utilized advanced photogrammetry for realistic environment layouts.
    • Environment and Sequence lighting.
    • Optimized studio workflows for enhanced efficiency.
  • Zoic Studios
    Computer Graphics Supervisor
    Zoic Studios
    May 2016 - Jul 2018 (2 years 3 months)
    • Directed a diverse team of up to 22 artists across various Zoic locations, coordinating closely with executive production and creative teams to align episode visions and deliverables.
    • Streamlined workflows and delegated tasks efficiently, enhancing overall production efficiency and meeting project benchmarks.
    • Tackled technical challenges across multiple facilities, ensuring seamless operations and maintaining high-quality standards.
    • Led interdepartmental collaboration, ensuring smooth integration of various production elements and resolving technical issues promptly.
    • Innovated pipeline methodologies in collaboration with the pipeline team, contributing to improved production processes.
    • Involved in on-set
  • Zoic Studios
    Generalist ( Layout | Lighting | TD | onSet )
    Zoic Studios
    May 2015 - May 2016 (1 year 1 month)
    • Creature / asset lighting
    • Creature cloth simulations
    • Creature hair simulations
    • Crowd simulations
    • Environment modelling, texturing and lighting
    • Onset data collections / assist
  • Bardel Entertainment
    Lead Fx Artist
    Bardel Entertainment
    May 2014 - Oct 2014 (6 months)
    FX lead on Puss and Boots
  • Zoic Studios
    FX TD
    Zoic Studios
    Oct 2012 - May 2015 (2 years 8 months)
    • Fire, water, smoke, destruction simulations
    • Cloth simulations
    • Crowd simulations
  • GFZ Group
    Fx Lead
    GFZ Group
    Jun 2012 - Aug 2012 (3 months)
    Fx Lead on a Feature Film
    On Set VFX Supervisor
  • Gener Digital Media Corp
    Compositor
    Gener Digital Media Corp
    Apr 2012 - May 2012 (2 months)
    The Amazing Spiderman
    Ghost Rider
    Willy Wonka and the Chocolate Factory
  • Bardel Entertainment
    Fx Artist
    Bardel Entertainment
    Oct 2011 - Mar 2012 (6 months)
    Fanboy - Fx / Lighting / Comp
    Various inhouse projects.
  • Gener Digital Media Corp
    Compositor
    Gener Digital Media Corp
    Aug 2011 - Sep 2011 (2 months)
    Ghost Rider - Spirit of Vengeance
  • Bardel Entertainment
    FX Artist
    Bardel Entertainment
    Sep 2010 - Jul 2011 (11 months)
    FX Artist on Planet Sheen
  • Prime Focus World
    Digital Artist
    Prime Focus World
    Dec 2009 - Aug 2010 (9 months)
    Sucker Punch
    Clash of the Titans
  • Rainmaker Animation
    Digital Artist
    Rainmaker Animation
    Mar 2008 - Nov 2009 (1 year 9 months)
    Max Steel – Effects Artist
    Nutty Professor – Effects Artist
    50 Cent (Video Game) – Effects Artist
    Ghostbusters (Video Game) – Effects Artist
    Thumbalina (Barbie) – Effects Artist
    Barbie and the Three Musketeers – Effects Artist
  • Bardel Entertainment
    Digital Artist
    Bardel Entertainment
    Dec 2006 - Mar 2008 (1 year 4 months)
    Viva Pinata - Layout
    Viva Pinata - Effects
  • Image Engine Design Inc
    VFX Artist
    Image Engine Design Inc
    Nov 2005 - Dec 2006 (1 year 2 months)
    Stargate SG1 : Previs | Layout | Modeler | Animator | Lighter | Compositor

    Stargate Atlantis : Previs | Layout | Modeler | Animator | Lighter | Compositor

    Night at the Museum : Previs
    Night at the Museum : On set VFX
    Mr. Magorium's Magic Emporium : Previs
Education verified_user 0% verified
  • The Art Institute Of Vancouver
    Classical Animation
    The Art Institute Of Vancouver
  • C
    CDI College of Business & Technology April 2004
    CDI College of Business Technology April
  • The Art Institute Of Vancouver
    The Art Institute of Vancouver
    The Art Institute Of Vancouver
    Digital Animation Masters Program
  • A
    Character Animation master Program
    Art Insitute Burnaby
    Jan 2003 - Jan 2005 (2 years 1 month)
  • CDI
    Diploma, Web Design/Programming
    CDI
    Jan 2002 - Jan 2003 (1 year 1 month)
  • Capilano University
    Fine Arts
    Capilano University
    Jan 2001 - Jan 2002 (1 year 1 month)
  • Okanagan College
    Fine Arts
    Okanagan College
    Jan 1999 - Jan 2001 (2 years 1 month)
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