Kayra Gamescom

Kayra Gamescom

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Head of Developer Programs
Berlin, Germany

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Résumé


Jobs verified_user 0% verified
  • Xsolla
    Head of Developer Programs
    Xsolla
    Apr 2026 - Current (5 months)
    Leads the strategy, design, and execution of Xsolla's developer-facing programs including accelerators, incubators, workshops, and educational initiatives to empower game studios worldwide.
  • Xsolla
    Mentor
    Xsolla
    Oct 2025 - Current (11 months)
  • Telazer Games
    Game Designer & Producer
    Telazer Games
    Jun 2025 - Current (1 year 3 months)
    Designing core gameplay systems, mechanics, and progression structures for in-development titles. Collaborating with cross-functional teams to translate creative visions into functional, player-centric experiences. Responsible for balancing, feature documentation, and iterative design based on playtesting and feedback loops. Contributing to the studio’s design direction with a focus on retention, engagement, and scalability.
  • P
    Project Manager & Game Advisor
    Plan B Animation and Game Studio
    Jun 2025 - Current (1 year 3 months)
    - Consulting on concept development processes for game and animation projects - Strategic contribution to the preparation of pitch decks and investor presentations - Planning and tracking workflows in project management processes - Reviewing game design documents and providing guidance to the development team - Consulting on the design of industry-specific training content - Supporting the creation of a vision and roadmap for a new platform project
  • Lorien Accelerator
    Lead Mentor
    Lorien Accelerator
    Jan 2025 - Current (1 year 8 months)
  • C
    Project Consultant
    CoGamer
    Sep 2023 - Current (3 years)
    Much like a co-pilot guides a driver on the right path, Co-Gamer is here to navigate game studios through the intricate landscapes of the gaming industry. With a focus on collaboration, our mission is to be the extra set of eyes, the seasoned perspective that enhances creativity, optimizes efficiency, and ensures success. Whether you’re a budding indie developer or an established studio, Co-Gamer is your co-pilot in the gaming world, ready to chart the correct course for your gaming endeavors, fostering innovation, and steering towards the pinnacle of success. Welcome aboard the journey where creativity meets strategy, and let’s navigate the gaming industry together, one pixel at a time.
  • Frpnet
    Founder
    Frpnet
    Apr 2004 - Current (22 years 5 months)
    Frpnet is the biggest fantasy culture, literature and role playing game website in Turkiye. I am the founder of Frpnet and still writing some news and articles. Also we are publishing digital game news and reviews of fantasy fiction books, fantasy games. - Founded and managed Frpnet, the largest fantasy culture, literature, video games and role-playing game website in Turkiye. - Authored news articles and reviews of fantasy fiction books, comics, video games and tabletop games. - Managing 20+ freelance authors. - Following daily news about fantasy and science fiction, video games, role-playing games, fantasy movies and TV series. - Review video games in collaboration with game studios and publishers. Review books, comics, movies and TV se
  • Devotion Interactive
    Head of Gaming
    Devotion Interactive
    Sep 2024 - Jun 2025 (10 months)
    - Work directly with game studios to refine game design, enhance game feel and strengthen world-building. - Support the creation and balance of compelling, original game mechanics that define each title's identity. - Help studios identify and develop strong unique selling points (USPs) that differentiate their games in a crowded marketplace. - Analyse player behaviour and market data to inform design and positioning strategies that drive player engagement and sales. - Provide feedback and mentorship throughout the development process, from early concepts to post-launch support. - Align creative vision with commercial viability, helping developers deliver games that are both compelling and competitive. - Collaborate with internal teams on pu
  • Monster Notebook
    Head of Gaming
    Monster Notebook
    Jun 2020 - Jan 2024 (3 years 8 months)
    - Started the Europe operations of 20+ years old technology company. Started the sales and marketing operations as Tulpar Notebook brand. - Led and directed all European operations from the Berlin/Germany headquarters. Built the strategy plans for marketing campaigns and sales. Organized store events like eSport tournaments, influncer meetings, gaming days, educational trainings about video games. - Oversaw strategic initiatives and ensured operational excellence. - Orchestrated global gaming-related operations including A-Maze sponsorship, Games Ground sponsorship, GamesWeek sponsorship, PUBG Global tournament sponsorhip, GamesCom Home of Indies sponsorship deals. - Acted as a board member, advising on gaming industry insights, trends, an
  • Semruk Games
    Executive Producer - Lead Game Designer
    Semruk Games
    Dec 2019 - Jan 2024 (4 years 2 months)
    - Established Semruk Games, a subsidiary of Monster Notebook, overseeing all operational aspects. Developed a ten-year business plan and assembled multidisciplinary teams in development, art, and design. - Pioneered game concept design and mechanics, guiding the ideation process. As an Executive Producer, produced 110+ games with the team. - Led and inspired cross-functional teams, fostering a creative and collaborative environment, resulting in the delivery of high-quality games within set deadlines. Evaluated more than 250+ applications and built a team with 15 people. - Instituted data-driven decision-making processes, conducting analyses to iterate and improve game features and mechanics, leading to enhanced user experience and reten
  • Monster Notebook
    Corporate Communications Director
    Monster Notebook
    Dec 2016 - Jun 2020 (3 years 7 months)
  • B
    Project Manager
    BigKazan Turkcell
    May 2016 - Oct 2016 (6 months)
    Built Turkcell’s gaming platform project Gamecell. Built the operation team, lead the team to create website, e-commerce. Built the strategy and business development structure and led all the operations. Coordinated deals and directed the Gamecell project for Turkey's largest GSM operator, Turkcell. Organized events and established agreements with gaming companies. Made agreements with gaming companies and hardware partners.
  • Yandex
    Localization Manager
    Yandex
    Jul 2014 - Feb 2016 (1 year 8 months)
    Localization of Russia’s biggest search engine. Responsibility of all Turkish texts in all Yandex services, PR texts, Social Media texts and Marketing texts. Editing marketing texts. Managing editors and translators.
  • Yandex
    Editor
    Yandex
    Sep 2012 - Feb 2016 (3 years 6 months)
    Localization of Russia’s biggest search engine. Responsibility of all Turkish texts in all Yandex services, PR texts, Social Media texts and Marketing texts. Editing marketing texts. Managing editors and translators.
  • Gamester
    Product Manager | Localization Manager
    Gamester
    Aug 2011 - Jun 2012 (11 months)
    Turkiye’s first social gaming company. - Spearheaded the localization of games like Townster and Top Eleven into Turkish and crafted in-game content. - Determined the development process of Townster project and the content to be added to the game. I managed the development and art team of 4 people. I played a role in determining the strategic decisions in the game. - Composed social media and PR materials, contributing to successful game launches.
  • Joygame Publishing
    Localization Manager | QA Manager
    Joygame Publishing
    Aug 2009 - Aug 2010 (1 year 1 month)
    - Oversaw localization and quality assurance for MMO games and websites. Led a team of 5 people including editors and translators. Decided the game terminology. Created the monster names, town names and event names in Turkish. - Managed Karos Online, Wolfteam, Gunbound, Rakion localization projects. Worked directly with Korean development and management team to localize the contents into Turkish. Created special Turkish town for Karos Online and special sci-fi Istanbul map for Wolfteam. - Trained customer representatives to improve the quality of answers and messages on the forums. - Led 8+ game managers to report bugs and errors in games, trained the team of game managers in quality assurance, and worked with game developers to manage the
  • L
    Managing Editor
    Laika Yayıncılık
    Apr 2006 - May 2011 (5 years 2 months)
    - Managed the process of acquiring licensing rights from Wizards of the Coast and DC Comics. Worked with literary agencies to find new fantasy and science fiction books. - Worked directly with authors. Before publishing, Supported them to create a better novel by giving them feedback. - From Wizards of the Coast, acquired the rights to over 100 books, including Dragonlance, Forgotten Realms and Ravenloft novels. Through direct negotiations with DC Comics, I acquired the rights to DC Vertigo comics, Sandman, V for Vendetta, Watchmen and other well-known graphic novels. - Managed 20+ translators and found new translators. Distributed books to correct translators and worked with them to create the terminology. - Created the Turkish terminology
Education verified_user 0% verified
  • Kocaeli University
    International Relations and Affairs
    Kocaeli University
    Sep 2002 - May 2007 (4 years 9 months)
  • Kocaeli  Kasım Anadolu Lisesi
    Kocaeli 24 Kasım Anadolu Lisesi
    Kocaeli Kasım Anadolu Lisesi
    Jan 1998 - Jan 2001 (3 years 1 month)
Projects (professional or personal) verified_user 0% verified
  • B
    Bilgi University Game Jam
    Jul 2018
    Bilgi University Game Jam Judge
  • I
    Ithaki Academy
    Jan 2017 - Jan 2018 (1 year 1 month)
    Fantasy Fiction and Popular Culture Course (Lecturer) / 2017-2018
  • U
    Unreal Academy Turkey
    Jan 2017
    Writing Game Scenarios and Building Worlds (Lecturer)
  • E
    ENnie Awards Judge 2016
    Jan 2016
    International Tabletop Role Playing Game Awards judge 2016 https://en.wikipedia.org/wiki/2016_ENnie_Award_winners
  • G
    Geek Festival Eurasia
    Jan 2016
    When We Were Different (Speaker)
  • I
    Imaginary Talks
    Jan 2016
    Fantastic Beasts and Creatures (Speaker)
  • I
    Imaginary Talks
    Jan 2015
    Star Wars in Culture (Speaker)
  • E
    ENnie Awards Judge 2015
    Jan 2015
    International Tabletop Role Playing Game Awards judge 2015 https://en.wikipedia.org/wiki/2015_ENnie_Award_winners
  • Y
    Yildiz Technical University IEEE Tech Days
    Jan 2014
    Localization in Video Games (Speaker)
  • E
    ENnie Awards Judge 2014
    Jan 2014
    International Tabletop Role Playing Game Awards judge 2014 https://en.wikipedia.org/wiki/2014_ENnie_Award_winners
  • D
    Dumlupinar University 7th Creative Days Event (2013)
    Nov 2013
    History of Cartoons, Animations, Drawing (Speaker)
  • I
    ITEF – Istanbul International Literature Festival / City and Game
    Nov 2013
    Video Games and Role Playing Games (Speaker)
  • 9
    9th Psychoanalysis Congress 2011
    Oct 2011
    Screen Addiction (Speaker – Video games)
  • I
    IzmirCon 2009
    Sep 2009
    Role Playing Games and Fantasy Fiction Connection (Speaker)
Publications verified_user 0% verified
  • B
    Anadolu Korku Öyküleri (Anatolian Horror Stories)
    Bilgi Yayınevi Oct
  • G
    Çizgilerin Gücü Adına (By The Power of Cartoons)
    Gerekli Şeyler Nov
    Book is about all the cartoons that televised in Turkiye before year 2000. It includes all the cartoons televised between 1960s-1999. It's an encyclopedia.
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