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Dougem Medhen

About

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Developer
United States

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Timeline


work
Job

Résumé


Jobs verified_user 0% verified
  • L
    Lead Designer
    Feb 2018 - Sep 2022 (4 years 8 months)
    https://www.youtube.com/watch?v=CBW0Tw8FAn4&list=PLPcvGcVTvIFOgMWnyu7G0x3ZoRyPhQDs0 &index=5
    ●Created the triggering that lets you shoot on a predetermined path.
    ●Wrote/voice acted all the character lines
    ●Created the lighting/game overworld.
  • D
    Lead Designer
    Death TV
    Dec 2017 - Sep 2022 (4 years 10 months)
    Lead Designer https://www.youtube.com/watch?v=VXbg-eAtf2I&index=17&list=PLPcvGcVTvIFOgMWnyu7G0x3ZoRy PhQDs0&t=5s Download Link: https://drive.google.com/file/d/1vPaPjY93VDKLBIOA5hNZnKUvKkLbNPPO/view?usp=sharing
    ●Created The stage/ mechanics for a top down twin sticks shooter
    ●Created three (3) different Ai types
    ●Wrote/voice acted character lines
    ●Created level scripting and triggering events.
  • S
    Hard Surface Modeler
    Sinful Monarchy
    Nov 2017 - Dec 2017 (2 months)
    Creating 3D models based on concept art
    ●Made multiple texture maps including lightmaps
    ●Mady any and all blueprints from 3D splinemesh generator to Ai
  • N
    Lead Designer
    N'SANE SHOOTING
    Dec 2016 - Sep 2022 (5 years 10 months)
    https://www.youtube.com/watch?v=u7jCTGw4P-E&list=PLPcvGcVTvIFPmZyYdpJg6JX7iCbyARPyN&ind ex=2&t=154s
    ●Created disintegration effect
    ●Created seven (7) different enemy Ai types
    ●Created HeadShot Mechanics
  • Grossmont College
    Founder/CEO/Executive Game Designer
    Grossmont College
    Aug 2016 - Dec 2017 (1 year 5 months)
    http://www.ratemyprofessors.com/ShowRatings.jsp?tid=2214195 Instructor
    ●Teaching Intro to Computer Programming
    ●Teaching Intro to C++
    ●Wrote syllabus for both subjects. Founder/CEO/Executive Game Designer
    ●Creating a game in the Unreal Engine 4
    ●Designed overall game mechanics and implementation
    ●Finalizing product for release
    ●Created linetracing weapons for Action Shooter
    ●Made Seven(7) different types of Ai
    ●Made most game mechanics in C++
  • U
    Head of Game Design
    Ultra Dynamic Industries, Remote
    May 2014 - Oct 2014 (6 months)
    Created Lesson Plan for Game Design Workshop.
    ●Taught the Unreal Engine 4 to students ages 12 - 17.
    ●Posted Video Tutorials on Lesson plan. Ultra Dynamic Industries, Remote 05/2014 - 10/2014
  • B
    3D Modeler
    Bomb Games
    Aug 2013 - Dec 2013 (5 months)
    Designed game-play mechanics for untitled car game
    ●Designed user interface prototype
    ●Voice acted for radio commercials uses in car game Bomb Games, AZ (Remote) 08/2013 – 12/2013 3D Modeler
    ●Creating Weapons in 3Ds Max
    ●Texturing those weapons in Adobe Photoshop
    ●Animating those weapons if need be for Unity 4
  • P
    Environmental Modeler
    Planet Eaters
    Feb 2013
    Worked in Unity 4 during the 48 hour Game-Jam
    ●Textured Asteroids
    ●Modeled and textured: Space ship, satellite Freelance/Contract 09/2010 – Present World Builder
    ●Creating a mall in 3D for the UDK
    ●Sketched top down view/perspective view
    ●Made any to all 3D objects in 3Ds Max
    ●Textured in Adobe Photoshop
    ●Placed them in Engine
  • University of Advancing Technology
    Game Project
    University of Advancing Technology
    Sep 2012 - Dec 2013 (1 year 4 months)
    Worked as a level designer for the team in UDK
    ●Created environmental meshes, particles, water material and cloth for the project
  • P
    UDK consultant
    Panic Attack Studios
    Nov 2010 - Dec 2010 (2 months)
    Made Weapons in 3Ds Max
    ●Coded melee weapons for the UDK in C
    ●Research and Development On Genetic Algorithms
  • F
    Texture Artist/ Research and Development
    Fishy Situation
    Mar 2007 - Jun 2007 (4 months)
    http://wwwangrygamerstudioscom/Contact/contacthtml
    ●Created photo-realistic textures for fish models used in the game
    ●Mapped out content for trivia mini-game
    ●Used Agile Development methodology in a self-directed challenging environment
  • M
    Texture / Sound Artist, Environmental Artist, Aided and Designed
    Mouse Warrior
    Jan 2007 - Mar 2007 (3 months)
    Scripting Consultant on collision issues with enemy Ai
    ●Background Music for 2 stages
    ●Used Waterfall Development methodology in which involves working under a Scripting lead
  • activision
    Intern: technical support
    activision
    Sep 2006 - Dec 2006 (4 months)
    Made signatures for e-mail based questions regarding issues with their products
    ●Instrumental in troubleshooting and problem resolution for help desk customer related technology issues
    ●Conducted user acceptance testing to surface and resolve anomalies and discrepancies in the software
    ●Spell check for capitalization documented all errors and issues and monitored and tracked the resolution from inception through closure
  • L
    Lead Designer
    Launch The Hipster
    Released: 12/12/2020 Lead Designer
    ●Created Central Game Mechanics
    ●Created all three (3) game modes
    ●Created Multiple Levels
Education verified_user 0% verified
  • University of Advancing Technology
    Master of Management
    University of Advancing Technology
  • George Brown College
    Bachelor of Science
    George Brown College