Diego Matias Martinez – CG & Game Artist - Skype: diego.quarantine I´ve been working in the video game industry for the past 17 years. I started as a Pixel artist for a mobile game dev company in 2001. A few years later I joined Sabarasa Ent. team, a local video-game development company, as a 3D artist. During my time there I grew from a Senior 3D artist to a 3D Team Leader working for game titles like Timegate´s F.E.A.R. XP, F.E.A.R. Perseus Mandate, Section 8, Sabarasa´s Unbelievaballs, Minor studios´s Atmosphir.
Then I started working as an Associate Producer for two Nintendo WII titles. Using Agile methodologies I played the role of Scrum Master for Sabarasa´s "Protocol" (Multiplayer on-line split screen FPS - cancelled ) and Product Owner of Sabarasa´s "Horizon Riders" (balance board 3rd person shooter - published). After that, in 2009 I moved on and founded Quarantine Interactive. An outsouce Video game art studio. We've been producing art for games since then and making our own video games, like NOSEBOUND an adventure game in the vein of film noir, currently in Beta stage and closing bugs.