Diego Matias Martinez

Diego Matias Martinez

About

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Sr. Technical Artist
Argentina

Contact Diego regarding: 
Flexible work
Starting at USD35/hour

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Résumé


Jobs verified_user 0% verified
  • L
    Sr. Technical Artist / VFX Artist / Environment Artist / Team leader
    LUMA Projection Arts Festival
    Jul 2020 - Aug 2021 (1 year 2 months)
    - Company: LUMA ARTS – LUMA FESTIVAL 2020 Project: Miranda – a Virtual Reality event opera coming to VR theaters in September 2020 Tasks: Environment and Asset modeling and integration, lighting, VFX & shader creation. Team coordination between concept artist, matte painter and 3D character artists. I also did character rigging and face blend shapes for mocap animation. https://lumafestival.com/
  • S
    Sr. Technical Artist / VFX Artist
    Space pirate Games
    Jun 2020 - Aug 2020 (3 months)
    - Project: Age of Rust https://www.ageofrust.games/ Company: Space Pirate Games Tasks: Level optimization, light optimization, vfx creation, Shader Creation
  • B
    Sr. technical artist / VFX artist
    Beer money games
    Apr 2020 - Jul 2020 (4 months)
    - Project: Demolition Derby 2 Company: Beer Money Games Tasks: Race track world maps creation and integration in Unity
  • Multiverse
    Sr. Technical Artist / VFX Artist / Environment Artist
    Multiverse
    Jan 2020 - May 2020 (5 months)
    - Tasks: World building, level creation, Asset creation and integration in unity with HDRP. VFX creation. Some specifics: https://www.artstation.com/artwork/vzkn6 https://www.artstation.com/artwork/e0GREX
  • B
    Sr. Technical Artist / VFX Artist / Environment Artist - Blockade Games
    Blockade Games, INC
    Mar 2019 - May 2022 (3 years 3 months)
    - Blockade games is an innovative video games company. We are making Neon District. A blockchain Turn based RPG with NFT technology built on top of the Ethereum network. I'm responsible for Character animation, VFX, Background animation, all art integration, shaders and art pipeline solutions.
  • B
    Senior Technical Artist
    Blockade Games, INC
    Jan 2019 - Jan 2020 (1 year 1 month)
    - At Blockade Games I'm in charge of Art integration into Unity game engine, Particle systems creation such as power ups, feedbacks, explosions, magical hacks and all kinds of Visual Effects. I'm also in charge of Background and environment integration and animation.
  • 3
    3D artist
    3000AD, Inc
    Jul 2010 - Dec 2010 (6 months)
    - I've been working as head of the studio and main artist at Quarantine Interactive. And We have been working as Independent contractors for 3000AD, inc. since the very beginning of LOD. - We are part of the team behind the game production. From tanks, characters or spaceships to complete levels or space Battle cruisers. We've been part of the development of Line of Defense MMO and Line of Defense Tactics - Tactical advantage.
  • Image Campus
    Profesor de diseño 3D
    Image Campus
    Mar 2010 - Dec 2013 (3 years 10 months)
    Al frente de los modulos: Modelado Low Poly orgánico e inorgánico, Técnicas de Texturización, Rigging y Skinning, Exportacion a motores. Profesor del programa 3D Essentials. Al frente de los modulos: Fundamentos de Modelado 3D y Simulación de superficies. Profesor del programa VideoGame Art.
  • Q
    Owner of the Company
    Quarantine Interactive
    Dec 2009 - May 2022 (12 years 6 months)
    - I handle the production of the studio. Clients budgets, projects and tasks distribution. I also get to do a lot of the tasks because I'm also an artist. We are a small video game development studio and computer graphics outsourcing. We develop in-game art and promotional art, like cut-scenes or trailers. We are few but we can do a lot. -- Me encargo de la Produccion del estudio. Manejo de clientes, presupuestos, proyectos y la distribucion de tareas de produccion. Tambien me encargo de resolver parte de las tareas de produccion cuando tengo algo de tiempo, ya que en el fondo soy artista. Somos un estudio pequeño de desarrollo de videojuegos y contenido de arte visual para video juegos, a pesar de ser pocos tenemos gran capacidad porque s
  • S
    Lead 3D artist
    Sabarasa Entertainment
    Apr 2007 - Feb 2009 (1 year 11 months)
    - Lead 3D Artist: Crea arte 3D para videojuegos. Controla y certifica la calidad del trabajo de un equipo 3D a su cargo. Generalmente, modeladores, animadores y artistas de texturas.
  • S
    Project leader / product owner
    Sabarasa Entertainment
    Apr 2007 - Dec 2010 (3 years 9 months)
    Uno como líder de proyecto manejando el pipeline de producción diaria y el otro como Product Owner que es la persona que vela por la calidad final del producto y esta atento a que nunca se pierda la dirección de lo que se quiere hacer. Trabaje aquí dirigiendo dos equipos de producción en roles distintos. Fueron dos títulos para Nintendo WIIware.
  • A
    Director
    Alta Frecuencia
    Jan 2007 - Jan 2008 (1 year 1 month)
    - Director, co-script writer, VFX artist.
  • E
    Operador de steadycam
    El acomodador de Zombies
    Jan 2006
    - Steady cam operator
Education verified_user 0% verified
  • U
    Diseñador IyS, dirección de cine, guion, diseño 3D, VFX.
    University of Buenos Aires
    Jan 2000 - Jan 2011 (11 years 1 month)
Publications verified_user 0% verified
  • S
    Save the Pie!
    Nov 2012
    - Protect the Pie that Grannie put in the window. Kill all the bugs that wants to eat its sugar!. Save the Pie from bug co