Vando Pereira

Vando Pereira

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Director of Software Engineering and Site-Lead at Dremio
Lisbon, Portugal

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Résumé


Jobs verified_user 0% verified
  • Dremio
    Director of Software Engineering
    Dremio
    Mar 2024 - Current (2 years 8 months)
    • Opened and scaled the Portugal engineering site from zero to 50+ engineers, building Clients, Sources and AI teams and establishing local leadership while allowing other teams to hire, onboard and deliver in Portugal.
    • Shipped product-impacting features including ODBC GA, Power BI ADBC readiness and impersonation for Snowflake/BigQuery.
    • Led rollout of AI Code Assist tools, now with 110+ monthly active users and ~7 hrs/week reported productivity gains across engineering.
    • Developed site strategy and secured a physical office; set up the local entity, university partnerships and hiring processes (Tech Visa) in collaboration with HR, legal and recruiting.
    • Fostered a high-performance, inclusive culture tailored to Po
  • Microsoft
    Principal Group Engineering Manager
    Microsoft
    Mar 2022 - Mar 2024 (2 years 1 month)
    As part of my many years at Microsoft, I worked both backend and frontend for Office 365.
    I've developed backend code which was deployed in tens of thousands of machines. I've had to deal with the scale, performance, cost and supportability of systems at scale with billions of calls, hundreds of millions of users and enterprise grade compliance at the highest standard.

    I've worked closely on Supportability, Observability, Data Pipelines, A/B Testing and any platform/system which enable any of that.

    I've been part of teams which started People experiences from scratch and took it from 0 to over 300 million users and which became daily habits of many of those.

    I've managed high-performing teams and worke
  • Microsoft
    Principal Software Engineering Manager
    Microsoft
    Mar 2021 - Mar 2022 (1 year 1 month)
  • Microsoft
    Senior Engineering Manager
    Microsoft
    May 2019 - Mar 2021 (1 year 11 months)
  • Microsoft
    Software Development Engineer
    Microsoft
    Jun 2014 - May 2019 (5 years)
    Office Graph - Microsoft Development Center Norway
  • Microsoft
    Software Development Engineer
    Microsoft
    Apr 2012 - May 2014 (2 years 2 months)
    Microsoft Language Development Center
    Bing Mobile, Online Services Division
  • Microsoft
    Intern as Program Manager - Microsoft Student Partners
    Microsoft
    Jul 2010 - Jun 2011 (1 year)
    - Manage the Microsoft Student Partners (MSPs)
    - Keep MSPs updated and motivated
    - Speaking at MSPs events
    - Mentoring MSPs
    - Organiza Community Event (XNA Pizza Night, ZoomIn Fest and Windows Phone App Fest)
    - I'm also do other side-tasks at Microsoft Portugal, like managing our Surface allocation and help
    E&D with Xbox and Kinect Demos.

    Trainer Microsoft XNA Course in "Video Games 2010" conference at Technical University of Lisbon
  • A
    Intern
    Algos Group at INESCID
    Feb 2010 - Jun 2011 (1 year 5 months)
    Research Area: Parallel Programming
    What: "Discrete Event Simulation on GPU"
  • Microsoft
    Microsoft Student Partner
    Microsoft
    Aug 2009 - Jul 2010 (1 year)
    Representing Instituto Superior Técnico - UTL

    Microsoft Student Partner
    Main activities and responsibilities - Making presentations on technology
    - Organize events about technology
    - Contribute to society in some way

    Trainer Microsoft XNA Course in "Video Games 2009" conference at University of Aveiro
  • RTS
    Intern - Software Developer
    RTS
    Aug 2009 - Mar 2010 (8 months)
    During my brief internship at Real Time Solutions I worked in two game releases:

    1. "Mall-a-Palooza": http://www.bigfishgames.com/download-games/7899/mallapalooza/index.html
    2. "The Crop Circle Mystery": http://www.bigfishgames.com/download-games/8404/the-crop-circles-mystery/index.html
  • G
    Vice President
    GCEAlameda
    Sep 2008 - Aug 2009 (1 year)
    I was responsible for helping the president in the management of all the activities of the group. Organize events and meetings with companies. Motivate the students to do some extra-curricular work. Help managing GCE's collaborators
  • M
    Programmer
    Movensis
    Jul 2008 - Aug 2008 (2 months)
    I designed an dynamic interface, using Google Web Toolkit.
  • G
    Collaborator
    GCEAlameda
    Sep 2007 - Aug 2008 (1 year)
    GCE is a group at my University where the objective is finding perfect matches between Students and Companies. My main goal as Collaborator, was trying to know students and find their skills and then try to match them with the companies that worked with us.
    With this our students could know themselves and know better the business world, before graduating.
Education verified_user 0% verified
  • Instituto Superior Técnico
    MSc, Computer Science and Engineering
    Instituto Superior Técnico
    Jan 2008 - Jan 2011 (3 years 1 month)
  • Instituto Superior Técnico
    BSc, Computer Science and Engineering
    Instituto Superior Técnico
    Jan 2005 - Jan 2008 (3 years 1 month)
Projects (professional or personal) verified_user 0% verified
  • M
    Moonlight Game Squad
    Feb 2014 - Current (12 years 9 months)
    Who are we?
    We are a small team of people working in different areas of Microsoft Portugal, who share two common passions: development and gaming.

    Why should I care?
    Well, if you share our passion for development and games, this will definitely be a blog you want to keep track of. Simply put, we intend to develop a full-blown, ambitious game and we’re going to share the entire process with you: from developing the concept, the theme, the implementation, the discussions around stickiness, business model and marketing strategies, to the actual process of getting the game published and distributed, to analyzing monetization strategies and showoff how we’ll tweak it as we go along.
  • T
    The Crop Circles Mystery
    Aug 2009 - Current (17 years 3 months)
  • A
    A Walk in the Dark
    Nov 2011 - Dec 2012 (1 year 2 months)
  • M
    Mall-a-Palooza
    Sep 2009 - Oct 2009 (2 months)
Awards verified_user 0% verified
Publications verified_user 0% verified
  • M
    Discrete Event Simulation on GPU
    May
    Nowadays integrated circuits consists of billions of transistors as part of carefully crafted designs capable of undertaking very complex tasks, the behavior and functionality of such designs needs to be thoroughly verified and tested. This testing, often performed via simulation, is fundamental to prevent future problems in production or, even worse, on the market. Logic simulation is thus one of the most important steps in integrated circuits design process. Keeping this scenario in mind, nowadays studying and developing alternative ways of doing this simulation is crucial.

    GPUs are currently a new computing platform capable of processing thousands of threads in parallel. In this context, we propose a Discrete Event Simulator
This is a community-created genome.