Daniel Steven Colmenares Mogollón
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Daniel Steven Colmenares Mogollón

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Ingeniero Multimedia
Cali, Valle del Cauca, Colombia

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Jobs verified_user 0% verified
  • A
    3D and Technical Artist
    Amplifick Studios
    Aug 2024 - Current (2 years)
    Managed the complete digital asset lifecycle: High-detail modeling in Blender → Texturing → Animation → Optimized integration with VFX into Unity
  • Kaleido Lab
    Lead Technical Artist and XR Developer
    Kaleido Lab
    Aug 2023 - Current (3 years)
    • Led the Artistic Direction of all Fauna modules in multiple MR/VR experiences, directing modeling, advanced rigging, and complex animations for avian species. • Managed the end-to-end technical pipeline for immersive birdwatching experiences, ensuring both narrative integrity and flawless functionality on Meta Quest devices. • Implemented critical shader optimizations and geometry systems in Unity, maintaining a high frame rate essential for deep immersion across limited hardware.
Education verified_user 0% verified
  • Unity Technologies
    Unity Certified Professional: Artist
    Unity Technologies
    Jan 2024
  • Universidad Autónoma de Occidente
    Bachelor's Degree in Multimedia Engineering
    Universidad Autónoma de Occidente
    Jan 2019 - Jan 2024 (5 years 1 month)
Projects (professional or personal) verified_user 0% verified
  • Kaleido Lab
    Reino Alado
    Kaleido Lab
    Jan 2024 - Current (2 years 7 months)
    Aviary Tunnel (COP16): Successfully adapted XR solutions for non-gaming, corporate events; projected complex animated 3D scenes onto tunnel displays. Demonstrates versatility outside pure gaming. "Winged Kingdom" (Reino Alado) is a transmedia project spanning 13 experiences across multiple platforms, earning international recognition and numerous publications; in this role, I directed the development of all VR experiences and led the production of their 3D content.