Head of Product (Producer)
Popcore
Jun 2019 - Jun 2020 (1 year 1 month)
First managerial hire during Popcore’s early growth (≈8 people). Acted as the central bridge between design, engineering, data, production, marketing/UA and the founders. Built the company’s first production frameworks, KPI schema and validation gates, laying the foundation for new-title delivery, LiveOps and the scale-up to 50+ staff in this initial phase.
- Produced Popcore's big titles that became global hits, including Parking Jam 3D, Pull the Pin and Sandwich (#1 US App Store).
-Created Popcore’s inaugural production system (ideation → prototype → market test) with clear workflows, KPIs and validation checkpoints used across teams.
-Established cross-functional dependencies (weekly reviews, decision cad