Software Engineer
Red Storm Entertainment
Jan 2001 - Jan 2007 (6 years 1 month)
Rainbow Six: Lockdown, Ghost Recon Advanced Warfighter, Ghost Recon Advanced Warfighter 2
•Designed and implemented AI for vehicles
•All aspects of enemy AI, including teamwork, flanking players, taking cover, and pathfinding
•Friendly teammate AI, including following player, formations, and taking orders
•Created new "probability-based" shooting model that improved realism
•Gameplay elements such as dynamic fog
•Made major improvements to out-of-date scripting tool
•Made tool graphics-based and visual
•Added visual special effects tool to scripting
•Proprietary game engine
•C++