Craig Staley

Craig Staley

About

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Senior Software Engineer
Texas, United States

Contact Craig regarding: 
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Full-time jobs
Starting at USD160K/year
Flexible work

Timeline


work
Job

Résumé


Jobs verified_user 0% verified
  • Boeing
    Software Engineer
    Boeing
    Jan 2022 - Apr 2023 (1 year 4 months)
    •Virtual Reality programming for marketing media for planes •Unreal game engine •Varjo headset
  • TLM Partners, Inc
    Senior AI Game Engineer
    TLM Partners, Inc
    Jan 2022 - Jun 2022 (6 months)
    •Stealth First-Person Shooter •Artificial Intelligence Programming •Unreal game engine •C++
  • Lost Boys Interactive
    Senior Software Engineer
    Lost Boys Interactive
    Jan 2021 - Jan 2022 (1 year 1 month)
    •Survival Stategy Game such Dwarf Fortress or RimWorld •Artificial Intelligence Programming •Worked on a large desire-based decision-making system •Unreal game engine •C++
  • P
    Senior Software Engineer
    Phaser Lock Interactive
    Jan 2019 - Jan 2020 (1 year 1 month)
    •All Artificial Intelligence Programming •Responsible for all the AI strategic, tactical decision making •Responsible for all the AI aiming and targeting •Responsible for all the AI pathfinding •Unity game engine •C# •Virtual Reality •Oculus •HTC Vive •Playstation VR
  • M
    Software Engineer
    Moon Spider Studio
    Jan 2014 - Jan 2015 (1 year 1 month)
    •Conversion of PC game to iPad •Made gameplay elements use touchscreen instead of a controller •Did a lot of code "clean-up" of outdated elements still in the codebase •Unity game engine •C#
  • S
    Software Engineer
    Skyjoy Interactive
    Jan 2013 - Jan 2014 (1 year 1 month)
    •Responsible for all enemy attack programming (2 different enemies per world) •Responsible for unique enemy weapons (freezing snowballs, nets, wind attack, etc) •Responsible for the programming of "unique" world elements (mine carts, geysers, etc.) •Engineering support for all enemy animations •Did CPU optimization of gameplay elements •Unity game engine •C#
  • S
    Contract Programmer
    Sound Department Austin
    Jan 2012 - Jan 2013 (1 year 1 month)
    •Sound-oriented game meant as in-house demo for a sound card •Maximized audio channel usage for the game •Improved gaming physics so that game was more realistically playable •Made sounds play correctly for a variety of destructible object impacts •Unreal game engine •C++
  • R
    Software Engineer
    Ratbag Games / Midway Studios Australia - Adelaide, SA
    Jan 2007 - Jan 2008 (1 year 1 month)
    •Worked on AI for NPC civilians •Had civilian AI simulate going into stores and shopping •Had civilian AI have different fear levels when threatened •Had civilian AI call and alert police •Unreal game engine •C++
  • R
    Software Engineer
    Red Storm Entertainment
    Jan 2001 - Jan 2007 (6 years 1 month)
    Rainbow Six: Lockdown, Ghost Recon Advanced Warfighter, Ghost Recon Advanced Warfighter 2 •Designed and implemented AI for vehicles •All aspects of enemy AI, including teamwork, flanking players, taking cover, and pathfinding •Friendly teammate AI, including following player, formations, and taking orders •Created new "probability-based" shooting model that improved realism •Gameplay elements such as dynamic fog •Made major improvements to out-of-date scripting tool •Made tool graphics-based and visual •Added visual special effects tool to scripting •Proprietary game engine •C++
Education verified_user 0% verified
  • Mississippi State University
    Graduate work in English
    Mississippi State University
  • Mississippi State University
    Graduate work in computer science
    Mississippi State University
  • M
    Bachelor of Science
    Mississippi College