Stanislau Malchanau

Stanislau Malchanau

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Lead Product Designer, 13+ YoE, B2B, B2C, SaaS, AI, Design Systems, User Research, Product Strategy
Warszawa, Województwo mazowieckie, Poland

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Résumé


Jobs verified_user 0% verified
  • Customertimes
    Lead Product Designer
    Customertimes
    Dec 2022 - Current (3 years 6 months)
    • Enhanced UX of off/online apps’ ecosystem for L’Oréal by 23% across Salesforce, iPadOS, Windows, and Android by making a comprehensive design system through leading a series of valuable onsite workshops • Persuaded Stada to adopt a mobile app through UX analysis of their existing app system, resulting in the creation of 14 unique custom features and a 3-year contract Methodologies: Design Systems, Stakeholder Management, Data-driven User Experience Optimization, Product Innovation, Workshop Facilitation, Service Ecosystem Design, Business Acumen, UX Research, Cross-functional Team Leadership, Product Strategy
  • Aquiva Labs
    Lead Product Designer
    Aquiva Labs
    Mar 2021 - Dec 2022 (1 year 10 months)
    • Improved managers' productivity by 21.3% by refreshing user flows on a calendar thru an infinite overview with the responsive Lightning design system • Reduced support costs for an internal accounting web app by 3.2 times by replacing the Google Material design system with Salesforce Lightning • Accelerated the sales process of closing a deal by 14.7% through refactoring UX sequences in a SaaS product • Conducted 14 user-testing focus groups leading to 3 new product features in 6 months • Revamped accessibility by 27.6% and reduced onboarding time by 36.1% through rethinking user scenarios and switching to the Salesforce Lightning language Methodologies: Design Systems, Accessibility, Data-Driven Design, UX Architecture, User Flow Mappin
  • TAM
    Founder
    TAM
    Dec 2019 - Mar 2025 (5 years 4 months)
    • Reached 15.7% retention after day 7 and DAU 800+ by arranging content strategy, game design, centered design methods, UX architecture, monetization model, and ASO optimization • Decreased removal rate by 27.3% by introducing new game mechanics at gameplay launch • Got the App Store Game of the Day award for shipping new game mechanics through user feedback and a/b testing Methodologies: Retention Strategies, Monetization, Analytics, Game Design, A/B testing, ASO optimization, UX Architecture, Content Strategy, Product Strategy, User Research
  • Andersen Lab
    Lead Product Designer
    Andersen Lab
    Apr 2019 - Mar 2021 (2 years)
    • Improved the number of closed deals by 17+ YoY through mentoring 14 UX / UI designers, holding 1 to 1s, working on performance review and motivation practices, running workshops, and covering risks • Redesigned company's homepage and marketing landing pages for Paxful using only existing site components; reduced bounce rates by 33.5% and increased leads by 22% • Revised drop-offs from 44.6% to 27.5% and boosted spent time by 36.3% for T-Bank, through a combination of user interviews, A/B-testing-driven product flow optimization, and refactoring 2400+ components • Identified and mapped all user flows for business users for Space Bank to formulate logic and design architecture for the new part of the app Methodologies: Design Leadership, T
  • Upwork
    Lead Product Designer
    Upwork
    Feb 2016 - Apr 2019 (3 years 3 months)
    Noted experience: https://www.upwork.com/fl/stanislav • Produced revenue for 76+ SMB clients in Fintech, Crypto, HoReCa, and Gaming by 18.3% QoQ through user experience optimization using a data-driven approach • Led application design sessions with client teams on 70+ projects to develop functional and technical requirements Methodologies: Data-Driven Design, Business Acumen, Stakeholder Management, Functional and Technical Requirements, Analytics, Data-driven User Experience Optimization, Product Strategy, Cross-functional Team Leadership, User Research, Product Thinking
  • EPAM Systems
    Product Designer
    EPAM Systems
    Jun 2012 - Feb 2016 (3 years 9 months)
    • Shipped several onboarding flows for mobile apps by conducting user interviews, creating wireframes, and iterating based on usability feedback • Reduced time-to-value by 25.4% and increased Day-1 retention by 18.6% • Optimized key product screens through A/B testing and user journey mapping • Decreased drop-off rates by 22% and improved task completion speed by 34.7% Methodologies: User Research, Wireframing, Prototyping, Usability Testing, A/B Testing, User Journey Mapping, Data-Driven Design, Iterative Design, Collaboration, Problem Solving
Education verified_user 0% verified
  • Belarusian National Technical University
    Master's degree, Human Computer Interaction
    Belarusian National Technical University
    Sep 2012 - Jul 2017 (4 years 11 months)
Awards verified_user 0% verified
  • Apple
    GAME OF THE DAY
    Apple
    Oct 2024
    • Got the Game of the Day award in United Kingdom App Store for shipping new game mechanics through user feedback and A/B testing
  • T
    SITE OF THE DAY
    The FWA
    Mar 2018
    • Nominated for pioneering a 43% boost in user satisfaction within a SaaS product, leading innovative user journey improvements
Publications verified_user 0% verified
  • d
    GAMEDEV PATH
    devio
    Feb 2023
    • A story of the startup founders and university friends, who released their first game, Sparkle Piglet and it won Game of the Day award in the UK
  • T
    Nominee - Site of the day
    The FWA
    Mar 2018
    • Nominated for pioneering a 40% boost in user satisfaction within a SaaS product, leading innovative user journey improvements
  • Awwwards
    Merit award - Site of the day
    Awwwards
    Mar 2018
    • Recognized for Awwwards Merit in transforming SaaS product onboarding, driving a 40% increase in user engagement
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